McKracken, on 19 March 2013 - 02:19 AM, said:
I know that my opinion is very unpopular, but I would remove base capping completly from this game. Capping a base in a few seconds without a really Mech-Based Conflict is not what I understand under Mech-Based War
Enemy raven runs and hides in a corner, that's why capping exists.
Qraz, on 19 March 2013 - 02:19 AM, said:
Whole topic is about base swapping. Teams often just run to bases and only couple mechs are left behind doing damage in somewhere in middle. It's pointless, quick, nonrewarding and boring. Some kind of timer or slower (non effective as you mentioned) capping would be lovely too to make it actually possible to run back and defend base.
5 minutes would be "battle-time" and after that capping takes part of tactics. That's just and idea, but ANYTHING that can be done for this boring crap would be good.
See, base swapping only really happens if one team picked a pure brawler deck and they charged straight forward with so much more weight than their opponent that they couldn't get back to base and the ONLY HOPE their opponent had was to outmaneuver at capture. I feel like you, and the OP, run all brawlers with tiny engines and expect your opponent to line up like it's an civil war re-enactment and stand still while you murder them, otherwise you cry sour grapes.
If you had as many lights as they did, and it's not alpine, you could have gone back and fought. Except you only had atlases and splatapults to the tune of 600 tons so you ran headlong across the map and when they wisely danced around you and took your cap you lost.
Edited by Captain Midnight, 19 March 2013 - 02:25 AM.