Jump to content

Trend Lemmings?


25 replies to this topic

#1 Denolven

    Member

  • PipPipPipPipPipPipPip
  • 511 posts

Posted 21 March 2013 - 01:47 PM

What's with all the LRM boats around today? Are people so desperate to cling to the myths?
I have news for you, people: I still have the same win ratio, and I still don't get hit by your missiles unless I'm stupid. I still see no exceptional damage numbers (up to 800 for the top dog, 1k if he got lucky or is really skilled), and yes I still see stupid people dying on open field.
Yes, I do die more to LRM than before - big surprise when there is nothing but LRM on the field.

A bunch of people shouts "X is OP, X is OP", and 24h later everyone plays X? Seriously, I don't know whether I shall laugh at such silly behavior, or be sad because of what it tells about people.
I'm fairly new to the game. Please tell me this is an exception.

#2 Biglead

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,102 posts
  • LocationManassas, Va

Posted 21 March 2013 - 01:50 PM

Nope :blink:.

Trollmando's
10 small laser 130kph Swaybacks
Dragon Bowlers
Immortal Jenners
Streak Cats
ECM Ravens
Splat cats
LRM Boats


Quite a long list, did I miss any? This trend has pretty much been going on since CB, but it's getting better:)


Edit: it's funny because each of these builds evolved to stop a previous OP build.

Edited by Biglead, 21 March 2013 - 01:58 PM.


#3 FrostCollar

    Member

  • PipPipPipPipPipPipPipPip
  • 1,454 posts
  • LocationEast Coast, US

Posted 21 March 2013 - 01:50 PM

Well, LRMs are currently extremely overpowered due to how splash damage is implemented. It's being fixed later today. When something is, in fact, hitting quite a bit above what it should you shouldn't be surprised people use them quite a bit.

#4 Exoth3rmic

    Member

  • PipPipPipPipPipPip
  • Rage
  • Rage
  • 434 posts

Posted 21 March 2013 - 01:51 PM

Oblivious.

#5 Homeless Bill

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,968 posts
  • LocationA Box Near You

Posted 21 March 2013 - 01:59 PM

First round I dropped in, I got three kills and over 1200 damage in my LRM boat using no more than 400 missiles. Missiles are broken, PGI has stated missiles are broken (it's so bad, they're even hotfixing it), and I have no clue how you haven't managed to notice.

#6 Denolven

    Member

  • PipPipPipPipPipPipPip
  • 511 posts

Posted 21 March 2013 - 02:01 PM

View PostFrostCollar, on 21 March 2013 - 01:50 PM, said:

Well, LRMs are currently extremely overpowered due to how splash damage is implemented. It's being fixed later today. When something is, in fact, hitting quite a bit above what it should you shouldn't be surprised people use them quite a bit.

That's the point - I see no real difference. There is the 0-8 roflspomt as before, and there are balanced games as before. Only thing that really changed is that the games are slightly more static, because everyone is sitting in an LRM boat and doesn't want to go to the frontline.
First game today: our fairly balanced team against 5 or 6 LRM users (Cats, Stalkers and even an Atlas). We won, last man standing on their side was a Laser Stalker.

Sure, the sky looks more interesting with all the firework. But that's pretty much it.

Want to know why I "didn't notice LRM are broken"? Because it isn't. Maybe it does more damage than everyone wants them to do - don't know cause I rarely get hit by them anyway. But they are not broken. No matter how strong something is - if there is an easily applicable counter, it will never be broken. And those buildings/walls/hills are sure easily applicable.
Basically my definition of "broken" is just way different than that of most people.

Edited by Denolven, 21 March 2013 - 02:05 PM.


#7 Bguk

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • 1,159 posts

Posted 21 March 2013 - 02:06 PM

Welcome to the real world where people will go the easiest route.

#8 DegeneratePervert

    Member

  • PipPipPipPipPipPipPip
  • 790 posts
  • LocationKansas

Posted 21 March 2013 - 02:14 PM

Try running a 5S with 4x LRM15+Art. The amount of damage you dish out is utterly incredible. Oneshotting heavy mechs and two-shotting Atlas (more like 1.5 shot) shouldn't be happening.

#9 FrostCollar

    Member

  • PipPipPipPipPipPipPipPip
  • 1,454 posts
  • LocationEast Coast, US

Posted 21 March 2013 - 02:18 PM

View PostDenolven, on 21 March 2013 - 02:01 PM, said:

Basically my definition of "broken" is just way different than that of most people.

LRMs are supposed to do 1.8 damage per missile. Right now they can do over ten times that per missile. The fact that LRMs are broken is not up for debate.

#10 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 21 March 2013 - 02:22 PM

Troll, not oblivious.

"See, you all just don't know how to play, LRMs are fine"

"erm, they are HOTFIXING it because it's broken"

"nah, you just need to learn to play"

#11 Denolven

    Member

  • PipPipPipPipPipPipPip
  • 511 posts

Posted 21 March 2013 - 02:23 PM

Yeah I got it, LRM does damage. But the reality looks like this: I drop out of cover, see a red Mech, shoot it. He turns to me and locks me in, I shoot again. He fires LRM salvos, I shoot again. I go back behind cover, LRM salvos hit building. Repeat.

It's absurd that people even fire when there is a big fat building (the one in the center of River City) between me and the LRM boat. Seriously, what do those guys think? That LRM will magicall fly around obstacles and oneshot everything?
Only explanation is that they don't think. They just hop on the trend lemming train and press left mouse button. I only started playing the game this month and still suck. But seeing such things on a regular basis (pretty much in all games I played today) makes me really wonder about all those supposedly pro players with their high K/D ratio and above 1k damage dealt. Cause I only met one of them today, and he played an AC5 (or similar) JagerMech.

And no I'm not trolling. I'm just baffled how easy it is to make people go nuts, even when the statistics (of the games I participated in) show me no difference in battle outcome.
The hotfix just means that it's not like they want it to be. It does not mean taking LRM is an autowin.

Edited by Denolven, 21 March 2013 - 02:31 PM.


#12 jakucha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,413 posts

Posted 21 March 2013 - 02:26 PM

Just people abusing a bug that will be fixed soon.

#13 Moonsavage

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 470 posts
  • LocationAylesbury, UK

Posted 21 March 2013 - 02:32 PM

OP - Have you posted a thread simply to criticise other players?

Ultimately, any player group that becomes swollen will irritate other players who prefer a more varied playerbase. At this time, LRMs are that swollen group, and people will complain because it ultimately makes the game boring and frustrating, until they realise that fast brawlers cut the LRM boats apart.

For those who are suffering under LRMs - CN9-A with std 260, 3 x SRM6 and 2 MLs = 90kph (speed tweak) and a short-range punch that will kill any mech in a few shots. Enjoy.

#14 Commander Kobold

    Member

  • PipPipPipPipPipPipPipPip
  • The Territorial
  • 1,429 posts
  • LocationCanada

Posted 21 March 2013 - 02:34 PM

View PostDenolven, on 21 March 2013 - 01:47 PM, said:

What's with all the LRM boats around today? Are people so desperate to cling to the myths?
I have news for you, people: I still have the same win ratio, and I still don't get hit by your missiles unless I'm stupid. I still see no exceptional damage numbers (up to 800 for the top dog, 1k if he got lucky or is really skilled), and yes I still see stupid people dying on open field.
Yes, I do die more to LRM than before - big surprise when there is nothing but LRM on the field.

A bunch of people shouts "X is OP, X is OP", and 24h later everyone plays X? Seriously, I don't know whether I shall laugh at such silly behavior, or be sad because of what it tells about people.
I'm fairly new to the game. Please tell me this is an exception.


but the lurms where op, I know I used them.

#15 Denolven

    Member

  • PipPipPipPipPipPipPip
  • 511 posts

Posted 21 March 2013 - 02:42 PM

View PostMoonsavage, on 21 March 2013 - 02:32 PM, said:

OP - Have you posted a thread simply to criticise other players?

Hm, may well be. Not very constructive, I admit.
Just wanted to check if I'm the only one who finds the whole thing a bit silly.

#16 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 21 March 2013 - 02:42 PM

View PostMoonsavage, on 21 March 2013 - 02:32 PM, said:

For those who are suffering under LRMs - CN9-A with std 260, 3 x SRM6 and 2 MLs = 90kph (speed tweak) and a short-range punch that will kill any mech in a few shots. Enjoy.

Enjoy it until April 2nd, when splash damage is removed. Or possibly until about 15 minutes from now, if they remove splash damage with the hotfix.

#17 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 21 March 2013 - 02:43 PM

View PostDenolven, on 21 March 2013 - 02:01 PM, said:

That's the point - I see no real difference.

Then you aren't really observant, or don't understand fundamental game mechanics.

The fact that an LRM volley, even a partial one, can kill any mech through its head is an incredibly important bug. I'm not sure what kind of game you are generally experiencing, if that kind of massive change goes unnoticed by you.

#18 Stoicblitzer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,931 posts
  • LocationUSA

Posted 21 March 2013 - 02:43 PM

1/10 troll

#19 Moonsavage

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 470 posts
  • LocationAylesbury, UK

Posted 21 March 2013 - 02:50 PM

View Poststjobe, on 21 March 2013 - 02:42 PM, said:

Enjoy it until April 2nd, when splash damage is removed. Or possibly until about 15 minutes from now, if they remove splash damage with the hotfix.


Been playing this setup for ages - it never goes out of fashion :ph34r:
Made 982 dmg earlier tonight, you could drop that by 25% and I would still be happy with it.

#20 jakucha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,413 posts

Posted 21 March 2013 - 02:54 PM

View PostMoonsavage, on 21 March 2013 - 02:50 PM, said:


Been playing this setup for ages - it never goes out of fashion :ph34r:
Made 982 dmg earlier tonight, you could drop that by 25% and I would still be happy with it.



Missiles were doing more than 25 percent extra damage





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users