

Trend Lemmings?
#1
Posted 21 March 2013 - 01:47 PM
I have news for you, people: I still have the same win ratio, and I still don't get hit by your missiles unless I'm stupid. I still see no exceptional damage numbers (up to 800 for the top dog, 1k if he got lucky or is really skilled), and yes I still see stupid people dying on open field.
Yes, I do die more to LRM than before - big surprise when there is nothing but LRM on the field.
A bunch of people shouts "X is OP, X is OP", and 24h later everyone plays X? Seriously, I don't know whether I shall laugh at such silly behavior, or be sad because of what it tells about people.
I'm fairly new to the game. Please tell me this is an exception.
#2
Posted 21 March 2013 - 01:50 PM

Trollmando's
10 small laser 130kph Swaybacks
Dragon Bowlers
Immortal Jenners
Streak Cats
ECM Ravens
Splat cats
LRM Boats
Quite a long list, did I miss any? This trend has pretty much been going on since CB, but it's getting better:)
Edit: it's funny because each of these builds evolved to stop a previous OP build.
Edited by Biglead, 21 March 2013 - 01:58 PM.
#3
Posted 21 March 2013 - 01:50 PM
#4
Posted 21 March 2013 - 01:51 PM
#5
Posted 21 March 2013 - 01:59 PM
#6
Posted 21 March 2013 - 02:01 PM
FrostCollar, on 21 March 2013 - 01:50 PM, said:
That's the point - I see no real difference. There is the 0-8 roflspomt as before, and there are balanced games as before. Only thing that really changed is that the games are slightly more static, because everyone is sitting in an LRM boat and doesn't want to go to the frontline.
First game today: our fairly balanced team against 5 or 6 LRM users (Cats, Stalkers and even an Atlas). We won, last man standing on their side was a Laser Stalker.
Sure, the sky looks more interesting with all the firework. But that's pretty much it.
Want to know why I "didn't notice LRM are broken"? Because it isn't. Maybe it does more damage than everyone wants them to do - don't know cause I rarely get hit by them anyway. But they are not broken. No matter how strong something is - if there is an easily applicable counter, it will never be broken. And those buildings/walls/hills are sure easily applicable.
Basically my definition of "broken" is just way different than that of most people.
Edited by Denolven, 21 March 2013 - 02:05 PM.
#7
Posted 21 March 2013 - 02:06 PM
#8
Posted 21 March 2013 - 02:14 PM
#9
Posted 21 March 2013 - 02:18 PM
Denolven, on 21 March 2013 - 02:01 PM, said:
LRMs are supposed to do 1.8 damage per missile. Right now they can do over ten times that per missile. The fact that LRMs are broken is not up for debate.
#10
Posted 21 March 2013 - 02:22 PM
"See, you all just don't know how to play, LRMs are fine"
"erm, they are HOTFIXING it because it's broken"
"nah, you just need to learn to play"
#11
Posted 21 March 2013 - 02:23 PM
It's absurd that people even fire when there is a big fat building (the one in the center of River City) between me and the LRM boat. Seriously, what do those guys think? That LRM will magicall fly around obstacles and oneshot everything?
Only explanation is that they don't think. They just hop on the trend lemming train and press left mouse button. I only started playing the game this month and still suck. But seeing such things on a regular basis (pretty much in all games I played today) makes me really wonder about all those supposedly pro players with their high K/D ratio and above 1k damage dealt. Cause I only met one of them today, and he played an AC5 (or similar) JagerMech.
And no I'm not trolling. I'm just baffled how easy it is to make people go nuts, even when the statistics (of the games I participated in) show me no difference in battle outcome.
The hotfix just means that it's not like they want it to be. It does not mean taking LRM is an autowin.
Edited by Denolven, 21 March 2013 - 02:31 PM.
#12
Posted 21 March 2013 - 02:26 PM
#13
Posted 21 March 2013 - 02:32 PM
Ultimately, any player group that becomes swollen will irritate other players who prefer a more varied playerbase. At this time, LRMs are that swollen group, and people will complain because it ultimately makes the game boring and frustrating, until they realise that fast brawlers cut the LRM boats apart.
For those who are suffering under LRMs - CN9-A with std 260, 3 x SRM6 and 2 MLs = 90kph (speed tweak) and a short-range punch that will kill any mech in a few shots. Enjoy.
#14
Posted 21 March 2013 - 02:34 PM
Denolven, on 21 March 2013 - 01:47 PM, said:
I have news for you, people: I still have the same win ratio, and I still don't get hit by your missiles unless I'm stupid. I still see no exceptional damage numbers (up to 800 for the top dog, 1k if he got lucky or is really skilled), and yes I still see stupid people dying on open field.
Yes, I do die more to LRM than before - big surprise when there is nothing but LRM on the field.
A bunch of people shouts "X is OP, X is OP", and 24h later everyone plays X? Seriously, I don't know whether I shall laugh at such silly behavior, or be sad because of what it tells about people.
I'm fairly new to the game. Please tell me this is an exception.
but the lurms where op, I know I used them.
#16
Posted 21 March 2013 - 02:42 PM
Moonsavage, on 21 March 2013 - 02:32 PM, said:
Enjoy it until April 2nd, when splash damage is removed. Or possibly until about 15 minutes from now, if they remove splash damage with the hotfix.
#17
Posted 21 March 2013 - 02:43 PM
Denolven, on 21 March 2013 - 02:01 PM, said:
Then you aren't really observant, or don't understand fundamental game mechanics.
The fact that an LRM volley, even a partial one, can kill any mech through its head is an incredibly important bug. I'm not sure what kind of game you are generally experiencing, if that kind of massive change goes unnoticed by you.
#18
Posted 21 March 2013 - 02:43 PM
#19
Posted 21 March 2013 - 02:50 PM
stjobe, on 21 March 2013 - 02:42 PM, said:
Been playing this setup for ages - it never goes out of fashion

Made 982 dmg earlier tonight, you could drop that by 25% and I would still be happy with it.
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