Beeing i passionate LRM user, i nearly freaked out reading this.
(Yes, some may say it takes no skill using LRMs...i think it takes exactly the same skill as running up to a mech and unloading SRMs at point blank.)
50% less direct damage + 60% less splash damage and radius seems huge.
Of course they did way too much after the patch. A fix was needed.
After a few matches with my little missile gatling ( 70 ALRM + Tag per salvo) now this is what i "feel"
All this when the enemy is in the open with Tag and Artemis working:
Damage against immobile or very slow targets is nearly ok. Could be a bit higher.
But as soon as the enemy is a little faster than a snail things start to break apart.
Faster Centurions still should take considerable damage when hit by up to 140 missiles in the back. Yet they dont, feels way to low.
Fast lights though sometimes dont seem to receive damage at all.
I unloaded 4 salvos on a commando circling a teammate and not a single component was internally damaged.
Is it possible that lag interferes? That when the missile explodes the mech is actually already a few meters away and with the reduced splash radius now doesnt take damage at all?