

Hotfix March 21/2013 - Missile Fix And Server Downtime
#661
Posted 05 May 2013 - 01:07 PM
That person is posting in this topic. There are actually several such people that fell on the "USE COVER" / "LRN2PLAY N00B" crutch to explain away this insane balance failure that caused them to temporarily rocket to the highest echelon of play. Well, I don't mind saying that they are totally full of ****, and I would trust them on balance as much as I would trust my dog with a cheese platter from the local deli.
#662
Posted 05 May 2013 - 01:53 PM
I mean it says, "MISSILE INCOMING" does it need, "GET TO COVER" too?
#663
Posted 07 May 2013 - 12:55 AM
30ft SMURF, on 25 April 2013 - 03:18 PM, said:
Wow ... block of text. Punctuation and Paragraphs are your friend.
#664
Posted 09 May 2013 - 11:30 AM
#665
Posted 24 May 2013 - 12:06 AM

Edited by Airborne Thunder, 24 May 2013 - 12:09 AM.
#666
Posted 24 May 2013 - 06:32 PM
#667
Posted 31 May 2013 - 07:57 AM
#668
Posted 31 May 2013 - 08:12 AM
#669
Posted 07 June 2013 - 10:26 AM
#670
Posted 07 June 2013 - 11:48 PM
Please reformat your post into paragraphs and capitalise your sentences. My eyes hurt just looking at it, let alone trying to read it.
#671
Posted 18 June 2013 - 02:38 AM
Death Dealer 199, on 21 March 2013 - 03:40 PM, said:
Wait, lets get this straight, you wanted an weapon that does near double the damage of an AC10, aims the damage for you and follows the target as long as he is in your sights, takes up half the space and does a lil more DPS. Please name the 'spitball you will switch to because, as much as I used them while they were about, they WERE the weapon type that decided whether a match was won or lost.
#672
Posted 18 June 2013 - 03:13 AM
Lostsoul, on 21 April 2013 - 11:06 AM, said:


Here, the LRM 20 has the highest DPS (I'm presuming because the graph you made doesn't account for splash) bar the AC20, but has 4 times the range of it, takes up half the slots and is 20% more heat efficient for 10% less damage, meaning it's much easier to put two on your mech. It also needs less heatsinks to cool, so by the time you've cooled your AC/20, you'll find that you're using a huge amount more space and weight for the same damage, and still losing out on range. And that's before you start thinking about the fact that you get 2 less shots per ton of AC20 ammo.
On the other hand the gauss has a large heat advantage meaning fitting and negating it's heat completely only needs 13 tons of space, but at 7 slots there's very few mechs that can fit two whereas there are many many mechs that can fit two LRM20s or at least 15s, and even LRM 15s can do more sustained damage (dps) than Gauss.
If you want to play spreadsheet warrior, you'll find that the spreadsheet says you're vastly OP, but it's playing that tells you if that's true or not. The reality of the fact is I'm fine with LRMS being lightly OP because that's their nature.
There's been a similar problem in a space game called Eve which I play. People claim Missile battleships shouldn't do so much damage but forget that missiles take much much longer to apply that damage because of travel time giving you time to bail out or at least take cover.
Okay, what is with this website and destroying all of my formatting?
Edited by Gen0, 18 June 2013 - 03:28 AM.
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