I would like to give my viewpoints on LRMs and the problems i have with this great damage reduction to them.
But first lets compare the LRM to other top end weapons of ballistics and energy.
Now just looking at the STATS it is hard to see where LRMs have an advantage over other weapons. As they have slowest recycle times . The second lowest DPS, and one of the heaviest weapons in the game. Not only that, they are very ammo dependent, Only 9 shots per ton of ammo, the second lowest ton/shot ratio weapon. (remember this a LRM20 as we are comparing arguable kings of each area) Not only that, the Long Range Missile is getting shorter range than other weapons. sure those weapons lose some of their damage after "Optimum Range". But LRMs blow up at 1000m so they cant even tough something beyond that range. Then they have a minimum range of 180m where if the target is inside that range they bounce harmlessly off the target. Giving the weapon only a 820m effective killing field. The third lowest killing field.
Ok lets look at
In Game Uses ...
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ARCHING Weapon. LRMs can be used over SMALL hills and ridges. This is a positive thing as long as someone else has Line of Sight.
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They are slow.They have a weapon speed of 100m,. This is a VERY negative thing. Not only does it give the target plenty of time to find cover. But it also lets everyone in viewing range know where the missiles where shot from and gives them plenty of time to see them traveling.
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Missiles launched per volley. Have you ever hit the fire button and seen your missiles come out in waves. That is because LRM missiles are limited to the launch tubes on the mech. There are a few Trebuchet's versions(that i know for a fact) that will launch 1 or 2 missiles at a time making it very easy for a AMS to shoot down them all.
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AMS, As the missiles travel from the launcher to the target that are 200m from the missiles, That mechs AMS will shoot out some of those missiles. If enough mechs in a 200m area are running AMS they can shoot down all missiles from a volley (yes i have seen it happen).
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ECM vs nothing,Narc,Tag ECM make LRM locking and tracking very hard, without tag or narc impossible.You can still dry fire without lock though.. Narc means you would have to be nearly on top of the mech to use and will be destroyed after target takes a limited amount of damage(35damage) or 20sec. Tag giving you a much longer range at 750m which is 250m under max LRM range limiting your range even more. Also Tag must be fired nonstop.
In Closing.
No other weapon has so much against it in counters and weakness. And now the weapon ,stat wise, isn't even viewed as a real threat compared to other weapon types. They are slow, limited ranged, easy to counter weapon that doesn't do a ton of damage or even a great DPS or Damage per weight/heat. So please, Lets not just get the options of brawlers on this matter or DD snipers. Lets talk to some of the people who like to run Missleboats.
Edited by Lostsoul, 21 April 2013 - 11:17 AM.