CPLT-A1: Not bad, but I'd put an LRM15 on it and SRM the rest actually. The problem with this build is that it will have its firepower cut to 20% the moment it'***** by ECM, which makes it a deathtrap for new players.
CPLT-C1: I'm not sure what Mr Ginn is doing since it's an SRM build, not an LRM build. Taking TAG without LRMs is a weird policy.
CPLT-C4: Taking 4 tons worth of Artemis is not going to be better than upping launchers to 15-class. Also, taking LRMs and non-tracking SRMs together is an inefficient build for range allocation as SRMs are mainly effective within only 50 metres or so due to spread, and LRMs are only effective outside 180m.
CPLT-K2: uAC/5 would be better.
DRG-1C: Redundant carrying Gauss together with SRM and Medium lasers. If aiming for a brawler, the uAC/5 has higher D/HSTA values, saving tonnage to up lasers to Medium Pulses instead.
DRG-1N: This long range Dragon might actually work, but uAC/5 won't work well at longer ranges. Gauss would have been better.
DRG-5N: This is a good build, but fails to play to the Dragon's advantages of speed. It will be inferior to a K2 outfitted with pretty much the same thing.
CTF-1X: Swapping the Large and Medium positions would increase build damage for free. Also, one Energy hardpoint in the arm is not being properly utilised.
CTF-2X: Finally a build that I can't easily find a glaring weakness to complain about within 5 seconds.
CTF-3D: This will be too slow to get into range of what it needs to fight. It relies on enemies wandering into you. Or fighting Assaults.
CTF-4X: Too slow, and way too much ammo.
So it's the CTF-2X. I can't say I'm too happy about the selection, I was hoping to have a hard time picking a good build; I'm having a hard time
finding a good build instead.
Edited by Hayashi, 26 March 2013 - 06:17 AM.