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3Rd Person


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#1241 xxREVxx

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Posted 31 March 2013 - 09:47 PM

View Postvon Pilsner, on 21 March 2013 - 04:19 PM, said:

Not a fan of this decision at all, but please make TAG invisible (to everyone but the guy using it) so that 3pv players can not see they are being TAGged.

Please do not allow a moving camera that looks over hills and around corners.

Please do not make Pop-tarting any easier either...

unless they're using UV mode?

#1242 Valentyn

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Posted 01 April 2013 - 02:45 AM

View PostPoisonWolf, on 31 March 2013 - 09:47 PM, said:

unless they're using UV mode?


Let us target and shoot it down then, allowing the BAP to spot it and letting anyone on your team target it.

Also, make that UAV a 3-5 ton add-on you have to buy and equip into the head or shoulder/arm slots to make it plausible.

#1243 MW Waldorf Statler

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Posted 01 April 2013 - 03:09 AM

View PostSirLANsalot, on 31 March 2013 - 06:46 AM, said:

ok so I can see how people are fearing 3P from the poptarting days of MW4, and those fears are not unfounded. However you need to keep in mind, PGI KNOWS THIS. How the hell do you think 3P will be the same? Poptarting WILL NEVER HAPPEN the way it was in MW4 with 3P. Its been said a billion times and seems to be said again.

The Spotting system will stay the same in 3P as it is now
The Spotting system will stay the same in 3P as it is now
The Spotting system will stay the same in 3P as it is now
The Spotting system will stay the same in 3P as it is now
and again
The Spotting system will stay the same in 3P as it is now

For you of small mind this means if your mechs pilot DID NOT SEE IT HAPPEN, it will not show up. You can have a craziest FoV out there...but you wont see a damn thing if your pilot would not of seen it in the first place as it is now in 1P.

what is needed for a silly argument ... a Gaussphract no spotting system, jumping and cheering at sight

#1244 MW Waldorf Statler

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Posted 01 April 2013 - 03:15 AM

whether it 3PV not cheaters much easier to find Glichtes and wallhacks? all with optional 3PV play gave it very quickly all this ... what about performance problems when their own Mech represented? The collisions were excluded because there were problems with the exterior or this was not good.

translated from german
________
ob eine 3PV es nicht auch Cheatern wesentlich einfacher macht Glichtes und Wallhacks zu finden ? bei allen spielen mit optionaler 3PV gab es sehr schnell all dieses ...was ist mit Performanceproblemen,wenn der eigene Mech dargestellt wird ?Die Kollisionen wurden herausgenommen ,weil es Probleme mit der Aussenansicht gab oder diese nicht gut war.

#1245 MW Waldorf Statler

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Posted 01 April 2013 - 03:18 AM

View PostCoolant, on 31 March 2013 - 01:28 PM, said:


Splitting the community? According to the infamous poll, you'll have 4000ish 1PV only players - plenty of players to get a match or league play. That's what that poll showed right? To say differently would be to invalidate many of the votes. How many players that voted for 1PV will actually leave when 3rd Person is implemented? Hmmm that is up to debate. There may be players that post that they will leave, but will they really? And, those that voted but didn't post, will they leave? Hmmm...something tells me not as many will leave as you think. If even 25% flat out leave that still leaves close to 3000 of just those that voted.

So, what about units/houses that have some players that want 1PV and others 3PV. Pretty simple...when they are doing unit/house functions/matches/league play that drop in the majority, when they are playing alone they can play whatever they want. It is up to the unit/house to decide that not PGI...PGI just offers options. You want to reduce options? Then you reduce the potential player base, maybe angering (some) of the core, but growing the game in the long run; money = longevity.



It doesn't matter whether the players were good, bad, ugly, pretty, red, yellow, black, white, transgendered, or aliens from outer space. 3rd Person targets a potential large influx of players and Mercs proved there is a market for 3rd Person players whether you choose to acknowledge it or not.

pure Deamgogic :) far of the Reality ...learn from the gamehistory

#1246 MW Waldorf Statler

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Posted 01 April 2013 - 03:29 AM

There 3PV in BF2 ... result = split servers that mocked a "Noob and children as server", and the only FPV server, which is not great on both BF3 base but he noticed, in MW4 has 3PV & Unlimmeted Heat / Ammo the Community after the removal of destroyed leagues, many went to MWLL ..

3PV only for beginners? how long they will be satisfied with a "Easy Solaris Mod"? sometime they also want the right MWO play in leagues, and then ... no 3PV (the **** storm will go, and then it will also have to give 3PV for GW and the leagues.

Edited by CSJ Ranger, 01 April 2013 - 03:31 AM.


#1247 Dragonslayer Ornstein

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Posted 01 April 2013 - 03:36 AM

I agree with not having free-cam while playing, but if we are getting the 3rd person option in the game, then can we get a free-cam while spectating after death? It would be nice to be able to see the mechs in detail and up close, especially when so much effort has been put into modeling them. For example, most people probably didn't notice that the Spider's "wings" deploy when it jumps because they never see it up close, or moving slowly. Being able to turn the camera around the mech to get different views would be nice, and give a little more incentive to stay and watch the outcome of the match after you die. But only while spectating. While still alive it should be locked.

Edited by Dragonslayer Ornstein, 01 April 2013 - 03:37 AM.


#1248 MW Waldorf Statler

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Posted 01 April 2013 - 03:39 AM

View PostSirLANsalot, on 31 March 2013 - 03:40 PM, said:


And you can't do that now?
This means your ally MUST be able to see the enemy mech to start with, ergo, no advantage here because someone else is taking the hits ect ect. Hell even in WoT (one would think 3p would setup ambushes better) "peeking" around the corner with your camra is hard, and silly at best. Since you can't see anything unless someone else is spotting it for you. Even then PGI could place it so you could target that red box, but would not see the mech (aka floating box) so you would have no idea which way its facing.


Simple fix, and one that has already been stated. If your pilot did not see it happen....it doesn't render (show up), So that PPC blast to your back.. you wont see it, all you will know will be the normal HUD UI with there hit indicators as we have now.



World of Tanks is doing just fine.....and we will still be here when [redacted] like you storm off becasue this isn't Btech anymore. Sorry bud but this game is going to be more of a Mechwarrior game then a battlletech one, I mean it IS named Mechwarrior Online, not Battletech Online.

Go back to your famous glorious the world-conquering world-shaping and single true Wot... there are no games except MWO and WoT ...ist Wot a Group like WoBlake?

demand WoW fans maybe magician and orcs? demand was thunder fans aircraft?, calling Hawken fans can Dashen the Mechs?we only ask in WoT forums FPV? different games, different mechanisms, otherwise we could playing Facebook Games

Edited by CSJ Ranger, 01 April 2013 - 03:42 AM.


#1249 MW Waldorf Statler

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Posted 01 April 2013 - 03:45 AM

View PostDragonslayer Ornstein, on 01 April 2013 - 03:36 AM, said:

I agree with not having free-cam while playing, but if we are getting the 3rd person option in the game, then can we get a free-cam while spectating after death? It would be nice to be able to see the mechs in detail and up close, especially when so much effort has been put into modeling them. For example, most people probably didn't notice that the Spider's "wings" deploy when it jumps because they never see it up close, or moving slowly. Being able to turn the camera around the mech to get different views would be nice, and give a little more incentive to stay and watch the outcome of the match after you die. But only while spectating. While still alive it should be locked.

Would be a good fashion, if he would only work as a replay cam as in BF2, or deaths could make naught of external voice commands the LoS

#1250 Heeden

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Posted 01 April 2013 - 06:08 AM

View PostCSJ Ranger, on 01 April 2013 - 03:09 AM, said:

what is needed for a silly argument ... a Gaussphract no spotting system, jumping and cheering at sight


Emotes would be awesome for 3.p.v. I wasn't planning on using it but if we could /cheer, /wave and (most importantly) /point and /laugh I'd leave 1.p.v. to the fps fans.

View PostDragonslayer Ornstein, on 01 April 2013 - 03:36 AM, said:

I agree with not having free-cam while playing, but if we are getting the 3rd person option in the game, then can we get a free-cam while spectating after death? It would be nice to be able to see the mechs in detail and up close, especially when so much effort has been put into modeling them. For example, most people probably didn't notice that the Spider's "wings" deploy when it jumps because they never see it up close, or moving slowly. Being able to turn the camera around the mech to get different views would be nice, and give a little more incentive to stay and watch the outcome of the match after you die. But only while spectating. While still alive it should be locked.


There's already grumblings about dead people spectating, if they had a better viewpoint than the surviving pilot I can see there being some hefty complaints.

#1251 Jestun

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Posted 01 April 2013 - 06:21 AM

I'm sorry, but if your target market is people with IQs so low they cannot figure out which way their legs are facing, how are they going to manage things like equipping their mechs?

If you are aiming the game at idiots now then you need to dumb everything else down. Otherwise you just annoy the current players ho actually want a mech simulator while also having a game that morons cannot understand (even though that's who you are catering to).

#1252 Arisaema

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Posted 01 April 2013 - 07:03 AM

One other thing you need to

View PostBryan Ekman, on 21 March 2013 - 04:09 PM, said:



We have discussed internally releasing 3rd person via the training grounds first. This would allow the player base to provide useful feedback on the implementation.


Instead of 3rd person view, how about simply programming in an actual voiced over mission of some sort that allows a new Mechwarrior to familiarize themselves with the game. Just about every game out there worth its salt has an in game beginners tutorial. A proper training tutorial will eliminate most of the problems that you are attributing to new players not understanding the game. By also having a tutorial, you allow the player to get some GXP as well as CBills that they can use later on.

The reason I became interested in MWO was specifically because of your 1st person shooter view of the game. Hence why the game is called Mechwarrior Online, instead of Battletech Online.

Since you seem all cranked up to bring in what WE don't want, then I would suggest that you nerf 3PV down to the scale that the view point can only see what would/could be seen through the cockpit window, with the exception of terrain. If a mech goes behind me, then it disappears, no HUD information at all, so I won't know about incoming missiles or even hear Betty at all.



I honestly believe that 3PV is going to be a detriment to this game and fracture it. I will only have options set to play vs other 1PV players.

#1253 MWHawke

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Posted 01 April 2013 - 08:02 AM

View PostArisaema, on 01 April 2013 - 07:03 AM, said:

One other thing you need to

Instead of 3rd person view, how about simply programming in an actual voiced over mission of some sort that allows a new Mechwarrior to familiarize themselves with the game. Just about every game out there worth its salt has an in game beginners tutorial. A proper training tutorial will eliminate most of the problems that you are attributing to new players not understanding the game. By also having a tutorial, you allow the player to get some GXP as well as CBills that they can use later on.

The reason I became interested in MWO was specifically because of your 1st person shooter view of the game. Hence why the game is called Mechwarrior Online, instead of Battletech Online.

Since you seem all cranked up to bring in what WE don't want, then I would suggest that you nerf 3PV down to the scale that the view point can only see what would/could be seen through the cockpit window, with the exception of terrain. If a mech goes behind me, then it disappears, no HUD information at all, so I won't know about incoming missiles or even hear Betty at all.



I honestly believe that 3PV is going to be a detriment to this game and fracture it. I will only have options set to play vs other 1PV players.


That would mean that they would have to work to create voice-overs, and think about tutorials. It would be much easier to give 3PV and let the community "deal" with it.

#1254 Jestun

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Posted 01 April 2013 - 08:14 AM

So... uh... who exactly told you (PGI) that 3rd person should be ingame?

Clearly it's not the forums... because we all know how each and every poll on the subject turns out.

Did I miss an email from PGI to all customers? A poll on the launcher?


Seriously... who are PGI trusting to make this decision?

Edited by Jestun, 01 April 2013 - 08:14 AM.


#1255 Maliconus

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Posted 01 April 2013 - 09:53 AM

So many people are defending 3rd person by saying how great it is in World of Tanks and how it works in World of Tanks..

That is what I want World of Mech's.

Go play World of Tanks and stop defending PGI ******* up Mech Warrior Online....

#1256 hammerreborn

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Posted 01 April 2013 - 10:02 AM

Nevermind, thought this was the ECM thread!

Edited by hammerreborn, 01 April 2013 - 10:04 AM.


#1257 ArmageddonKnight

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Posted 01 April 2013 - 11:39 AM

Highly unlikely this will be seen by the folks at PGI but one lives in hope :D

Excuse the spelling/grammer, im dyslexic.

PGI I got a Question/sugestion.

You say u get your demograph from game data and what not, that u have to interprit. I understand fully that not every1 uses the forums in most games, infact i have had to point it out to forum users more times than i can count. So puting polls and votes on the forums wont work. However..

Why dont u put inplace a simple vote system ingame?.
One that apears once per new question, at the end of a battle before u leave, that u have to vote on/answere.
Once answered the result is conected to ur account and if u wont u can change ur vote u can do it via the website account management.
I've seen this implimented in only a few MMO's in my time and they work a treat since it reaches every1 who plays. AION iirc had one for event feedback, a simple ingame vote on did u like it , did u participate.

With a simple system like this in place u wont have to 'interprit' anything, u just get the straight up results of what the players, of all types, want. Now i know 3rd person is going ahead regardless, and pritty much all my worries have been pointed out by other users or put at ease by urselves...that said ..future changes or additions to the game that could be seen as 'controversial' should deffinatly be put into a ingame voting system.

Putting the effort into adding this small feature will help alot in the long run.

#1258 Orzorn

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Posted 01 April 2013 - 12:13 PM

View PostBeakieHelmet, on 21 March 2013 - 05:55 PM, said:

What I don't understand is this: This game is not the same sort of game that the average male will not actively seek out to play. They'll have to be sold on the concept of it before wanting to play. If they drop in, of course they're going to think the controls are hard. There's no in-game tutorial! A simple piloting tutorial like Mechwarrior 2's (Go to Navpoint Alpha, newbie! And then destroy the practice mech we've got set up there!) would probably work wonders, or even a step by step tutorial that shows you the ropes in phases (movement, heat management, light through assault, etc). I'm absolutely certain that an in-game tutorial would achieve your stated goals far, far better than the inclusion of a third person mode.

This, forever and a day this. This game has a training grounds, so lets put it to work. Allow users to drop into a tutorial mode with a simple voice over (Betty, that guy from Mechwarrior 2 or Mercs, freaking Duncan Fisher for all I care) and a simple check list of things to do. Torso movement, arm movement, leg movement, throttling, jump jetting, targetting, firing, firing on the move, heat management, powering up and down, over riding shutdowns, weapon and group management, advanced topics like sensors, missile range, minimum range, etc.

The game absolutely begs for not only a simple tutorial, but more advanced ones. So many players do not know that PPCs have a minimum range, because the only thing that tells them is a small info card when they click on them. Many topics are unkown to new players, which is why many experienced players tend to suggest for players to join TS3 or to find a corp or clan to join, simply because that is the best way to learn right now. The game essentially teaches you nothing on its own.

I urge PGI, I think that before CW is implemented that we need at least the basics of a tutorial, which can then be expanded upon in later increments. New players have their money to get their mechs thanks to cadet bonuses, now lets teach them how to use them.

#1259 Valentyn

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Posted 02 April 2013 - 12:20 AM

View PostOrzorn, on 01 April 2013 - 12:13 PM, said:


I urge PGI, I think that before CW is implemented that we need at least the basics of a tutorial, which can then be expanded upon in later increments. New players have their money to get their mechs thanks to cadet bonuses, now lets teach them how to use them.



Exactly, it may take more effort but it will be of much greater value in the end. I have no problem explaining controls over voice comms to friends, but it would make it so much easier for many other people as well.

All you need is a tutorial level for new people, explain to them what's what on the HUD, and how it all works. There's not much to explain either. Especially when it comes to leg/torso orientation. Which it seems is the problem here. Why not fix that, and explain the rest of the controls , weapon systems and controls.

You can even get the chaps from No Guts, No Galaxy to help. Hell they've done most of the work all ready with their youtube videos. Videos which I think are mandatory for new players that have never played a Mechwarrior game before.

#1260 xxx WreckinBallRaj xxx

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Posted 02 April 2013 - 02:29 AM

If they do add it, it damn well better have a separate queue from FP or this game will sink like a stone in water. It's already been a sinking ship since they decided to drop the ECM bomb on us and not fix it month after month. If you force TP on us as well, I guarantee you that the majority of players that didn't already quit from that will now quit to this.





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