I agree that the current game is quite unfriendly to new players. The only reason i stayed with it is because im a big fan of Battletech and the previous Mechwarior games.
When i first started i got pubstomped for a long time. The reason, for me at least, was because piloting is hard, (as it should be. Thats part of what the players love about this game) and there is no easy way to learn. You just get dumped in an 8v8 with no idea what you're doing, then die immediatly, which is a VERY discuraging experience, and also didnt help me much to learn how to play. Even after i learned how to pilot to a reasonable skill level i was still held at a massive dissadvantage with the abysmal trail mechs. -lets see YOU try to play competitively in a baseline JR7-D- It took me days to buy and upgrade my first mech to a playable state. Though to be fair i do believe i've seen some hint at moving away from the base models with that "design-a-mech" contest thing, which i approve of greatly.
All of the above (besides general lack of exposure) is what was keeping, and almost continued to keep me, away from the game. I dont really see how 3rd person could have helped besides improving my spacial awareness when first piloting a mech. Which i will admit, is indeed a good thing that many noobies would appreciate, I dont see the benefit out weighing the negative impacts to the meta, core gameplay, asthtetic, and spirit of the game. Which i will not go into depth on, as they have been explained at length, by many different people, for the past 65 pages. Instead having a tutorial, and mechs that could withstand more than 5 seconds against a raven, would be two changes that greatly improve new user experience, without disrupting gameplay, segregating the comunity, or alienating the current fanbase.
That does not however mean that 3rd person should not be implemanted as a tool for new useres, simply that it should not be implemented as a part of
CORE GAMEPLAY. It should absolutely be an option added to Testing grounds, not only for new pilots to learn to get a feel for the dimensions and handling of thier mech, but also for current players to admire thier custom paintjobs and what not. Combine this with a tutorial complete with "newbie tips" and i believe you will tackled the games steep, unfriendly, learning curving quite effectively.
Now, i know changes like this cant happen overnight, and Pariah Games WANT NEW PLAYERS NAO, as a maller fanbase means a smaller income which means a struggling game, so i have a compromise.
> ALLOW PLAYERS TO SWITCH PERSPECTIVES BETWEEN 1ST AND 3RD PERSON AT WILL DURING A MATCH DURING THIER PLACEMENT MATCHES AND ON TESTING GROUNDS, SWITCHING TO 1ST PERSON VIEW ONLY ONCE THEY ARE NO LONGER CADETS.
> MAKE THE FACT THAT THERE IS AN OPTION TO SWITCH PERSPECTIVES, AND HOW TO SWITCH PERSPECTIVES VERY VERY CLEAR.
> MAKE THAT FACT THAT YOU WILL NOT HAVE THIS OPTION FOREVER VEARY VEARY CLEAR.
This, in my opinion, is a a good way the implement it in a way that focuses it as what it is, a tool for helping new players, while minimising other impacts it might have. It offers a newbie frienldy environment without impacting the meta game, or undermining the game as a simulator, and provides incentive for players to learn to play in 1st person view. I know this isnt exactly perfect as you only get 20 placement matches, which i will admit, is quite a short time to learn to play well, (if bots are added to testing grounds this becomes much much less of an issue) but combined with a simple tutorial and liberal access to the testing grounds, could work to enhance the new user experience.
As for a tutorial, it is going to take time, especialcy the complex tutorial campaign that every seems to be shooting for, while ignoring development and time constraints. I think a short, simple, tutorial like in League of Legends for exmple would work fine. A simple 2 parter that takes up a few minutes at most.
I'm no game designer but heres my shot at it.
Have 2 stages. The first stage has Bitchin' Betty run you through the movement controls (and i mean all of them. Backwards, forewards, reverse throttle, full stop, throttle decay on and off, ect) on a large map with lots of room to breath all in 3RD PERSON mode. (again a good reason to have it around) The second half would consist of Bitchin' Betty taking the player throught combat controls (aiming, firing weapon groups, setting weapon groups, targeting, cool shots, aiming while moving, arm lock togling, heat management ect.) by having you take shots at mechs in the testing grounds as you are told what buttons to push. Simple. Effective. Reletively easy to do.
This, I believe would help keep new users much more than any of that "3 gamemode," "3rdvs1st" nonesense, without segragating the playerbase or changing the meta.
Again, I'm not a game designer, but theres my 2 cents whether or not anyone reads it, or whether the devs consider it or not.
Edited by needforsleep, 02 April 2013 - 07:08 AM.