

3Rd Person
#1341
Posted 13 April 2013 - 07:00 PM
If the issue is that new to MWO players are having dificulty contorlling their mech having to control both legs to torso why not an option to lock torso to legs when then turns MWO into all other FPS's?
#1342
Posted 13 April 2013 - 11:45 PM
Lazydrones541, on 12 April 2013 - 01:28 PM, said:
INSEkT L0GIC, on 12 April 2013 - 04:10 PM, said:
POD PEOPLE!!!
Alois Hammer, on 13 April 2013 - 06:53 AM, said:
They'd learn to QQ about their Easy Button being taken away until the devs caved and gave it to them.
Yeah see sig and weapon balance
#1343
Posted 14 April 2013 - 07:20 AM
Gremlich Johns, on 13 April 2013 - 07:10 AM, said:
They said 3rd person and 1st person would never have to play together, which suggests at the least split queues- one for 1st and one for 3rd.
Of course, "they" also said "they" wouldn't add Coolant Flushing, and we see how that worked out, soooooo...I expect there'll be no mixing of 1st and 3rd person players for a minimal "to prove we meant it" time, followed by merging them on the "That was our view at the time" plan they've so gleefully employed with regard to Coolant.
#1344
Posted 14 April 2013 - 08:42 AM
Alois Hammer, on 14 April 2013 - 07:20 AM, said:
That statement was only with respect to 1PV and 3PV and not specifically with CW which is why I posed the question thusly. I even asked in "Ask the Devs #36" I doubt they will address it.
This statement from PGI has always bothered me though. As you suggest with the example of coolant, they say no TDM because it would further segment the player base. However, if they implement both 3PV and 1PV matches on separate servers, will that not also segment the player base? How will that affect teams that have to play over one planet deal with one group 1PV and the other 3PV? That will limit interaction and in effect make two universes to fight over. Quiaff?
Edited by Gremlich Johns, 14 April 2013 - 08:43 AM.
#1345
Posted 14 April 2013 - 09:24 AM
Edited by 7ynx, 14 April 2013 - 09:25 AM.
#1346
Posted 14 April 2013 - 09:40 AM
Gremlich Johns, on 14 April 2013 - 08:42 AM, said:
That statement was only with respect to 1PV and 3PV and not specifically with CW which is why I posed the question thusly. I even asked in "Ask the Devs #36" I doubt they will address it.
I doubt they can or want to.
They probably dont know themselves or only have the resources to do one of the two. If thats the case, theyre gonna go for the most appealing course to the birds in the bush that they want to attract, IE FORCING 3pv and 1pv in CW
#1347
Posted 14 April 2013 - 01:22 PM
First, you shouldn't do it.
Second, once again you're feature creeping things that were promised not to be there, and now are suddenly GOING to be there, but you don't even know how to implement it? Since when do you agree on features that you don't know how to implement?
Third, putting an option for just 3rd person, both or just 1st is another way to segregate your fanbase and alienate a good population of otherwise competitive players that should be playing the game as designed.
Trying to be constructive here, but I just can't seem to muster up the logic. So is there going to be different community warfare for the 3rd person folks vs. the 1st person folks? Are there going to essentially be 4 different MWO games? With different fanbases based on camera angles?
What in the world propted you guys to ask the community about this, other than essentially proving it is a dumb idea, and getting flamed for it even being thought about. You guys are WASTING quality development time working on implementing yet another feature that is only SLIGHTLY desired by the players.
I'm not trying to be negative guys. I just see this whole idea as a waste of time and money.
#1348
Posted 15 April 2013 - 06:11 AM
Before adding 3pv, please consider introducing more game modes. (and i m not talking modes like assault/conquest)
I am talking about arcade mode (where the noobs/casuals can get their fix with 3pv, easier controls, etc and the pros can have some fun occasionally);
and a sim mode which will reflect the current gameplay that i love. This will fix all current concerns of the community regarding 3pv.
also mwo desperately needs the ability to launch custom games and a better queue system in general... Ultimately, you can't claim you are building a sim which involves alot of strategy and at the same time tell us that we have to choose our mechs and loadouts blindly, (if pugging without even knowing what the other guy is running) and if in team without knowing which map you re going to drop...
tldr: stop spending current resources / people on 3pv and give us more launch options. 3pv can come later.
#1349
Posted 15 April 2013 - 03:10 PM
I got nothing.
Can't offer recommendations on something that absolutely should NOT be in the game.
#1350
Posted 15 April 2013 - 08:34 PM
I know how upset some simulation purists may get over this, but honestly they are a niche market and can not sustaine the development of a game on the scale I would love to see this one reach.
#1351
Posted 15 April 2013 - 10:34 PM
THIRD PERSON VIEW will kill that experience.
Edited by zer0imh, 15 April 2013 - 11:43 PM.
#1352
Posted 16 April 2013 - 07:57 AM
zer0imh, on 15 April 2013 - 10:34 PM, said:
Then it is good that it will be and OPTION. I will rest easy knowing you have been givien the option to play how you would like. As soon as everyone else has their own favorite option we can all be happy.
#1353
Posted 16 April 2013 - 08:00 AM
zer0imh, on 15 April 2013 - 10:34 PM, said:
If I wanted tension and immersion, I would rig up a shotgun pointed at the back of my head that goes off when my mech gets blown up.
Sounds like a good idea, no?
#1354
Posted 16 April 2013 - 08:18 AM
Syllogy, on 16 April 2013 - 08:00 AM, said:
If I wanted tension and immersion, I would rig up a shotgun pointed at the back of my head that goes off when my mech gets blown up.
Sounds like a good idea, no?
Are you willing to put tonnage into weapons and ammo and sensors to do that?
#1355
Posted 16 April 2013 - 05:59 PM
clockwerkninja, on 16 April 2013 - 07:57 AM, said:
right, when they split the playerbase three, four ways for those OPTIONs, what happens you think if more ppl start playing the 1st and 3rd OPTION than playing just 1st OPTION?
#1356
Posted 16 April 2013 - 09:21 PM
#1357
Posted 16 April 2013 - 09:38 PM
#1358
Posted 17 April 2013 - 09:58 AM
3rd person aiming could be precise or it could be a mess, but either way it defeats the original purpose of having weapon accuracy determined by player skill. If there a decent trade-off for this and the camera doesn't allow a better view than 1st person in terms of spotting enemy mechs, than I'm all for it. I'd hate to think I'd have to switch between 1st and 3rd to check around corners. If I wanted that I would play Metal Solid Gear again.
-S
#1359
Posted 17 April 2013 - 11:38 AM
#1360
Posted 17 April 2013 - 12:55 PM
The only good solution is to not have 3rd person. Either they play in 1st person or they don't play. I think PGI has made considerable amount of money already on this game and as long as they don't screw things up too badly many will still play the game and buy MC.
Implementing 3rd person I feel is going to have the opposite effect than they think it is going to have. Less people playing because I for one definitely do not want to play in 3rd person, nor do I want 'cheaters' dropping in the same match with me. Basically all it does is fracture the community and for no good purpose... other than they think they will net more money. I think they will destroy their vision by doing so and hence their market.
Edited by Broddi Grimrson, 17 April 2013 - 12:55 PM.
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