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3Rd Person


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#1341 Graxas

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Posted 13 April 2013 - 07:00 PM

I think the dev's may be overthinking the solution to a simple problem.

If the issue is that new to MWO players are having dificulty contorlling their mech having to control both legs to torso why not an option to lock torso to legs when then turns MWO into all other FPS's?

#1342 Mechwarrior Buddah

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Posted 13 April 2013 - 11:45 PM

View PostLazydrones541, on 12 April 2013 - 01:28 PM, said:

Why I am no longer necessarily 100% against 3rd person:

View PostINSEkT L0GIC, on 12 April 2013 - 04:10 PM, said:

I can see 3PV being useful


POD PEOPLE!!!

View PostAlois Hammer, on 13 April 2013 - 06:53 AM, said:


They'd learn to QQ about their Easy Button being taken away until the devs caved and gave it to them.


Yeah see sig and weapon balance

#1343 Alois Hammer

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Posted 14 April 2013 - 07:20 AM

View PostGremlich Johns, on 13 April 2013 - 07:10 AM, said:

Will matches in Community Warfare be 1st Person View only?


They said 3rd person and 1st person would never have to play together, which suggests at the least split queues- one for 1st and one for 3rd.

Of course, "they" also said "they" wouldn't add Coolant Flushing, and we see how that worked out, soooooo...I expect there'll be no mixing of 1st and 3rd person players for a minimal "to prove we meant it" time, followed by merging them on the "That was our view at the time" plan they've so gleefully employed with regard to Coolant.

#1344 Gremlich Johns

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Posted 14 April 2013 - 08:42 AM

View PostAlois Hammer, on 14 April 2013 - 07:20 AM, said:

They said 3rd person and 1st person would never have to play together, which suggests at the least split queues- one for 1st and one for 3rd.


That statement was only with respect to 1PV and 3PV and not specifically with CW which is why I posed the question thusly. I even asked in "Ask the Devs #36" I doubt they will address it.

This statement from PGI has always bothered me though. As you suggest with the example of coolant, they say no TDM because it would further segment the player base. However, if they implement both 3PV and 1PV matches on separate servers, will that not also segment the player base? How will that affect teams that have to play over one planet deal with one group 1PV and the other 3PV? That will limit interaction and in effect make two universes to fight over. Quiaff?

Edited by Gremlich Johns, 14 April 2013 - 08:43 AM.


#1345 L Y N X

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Posted 14 April 2013 - 09:24 AM

One way to implement TPV is to not allow weapons fire while not in FPV.  KISS!

Edited by 7ynx, 14 April 2013 - 09:25 AM.


#1346 Mechwarrior Buddah

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Posted 14 April 2013 - 09:40 AM

View PostGremlich Johns, on 14 April 2013 - 08:42 AM, said:


That statement was only with respect to 1PV and 3PV and not specifically with CW which is why I posed the question thusly. I even asked in "Ask the Devs #36" I doubt they will address it.


I doubt they can or want to.
They probably dont know themselves or only have the resources to do one of the two. If thats the case, theyre gonna go for the most appealing course to the birds in the bush that they want to attract, IE FORCING 3pv and 1pv in CW

#1347 RobinSage

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Posted 14 April 2013 - 01:22 PM

Bryan, you're asking us to give you opinions and constructive ideas about how to implement 3rd Person. But you said it's not a discussion about why you're implementing it, just that you ARE and how should you do it?

First, you shouldn't do it.

Second, once again you're feature creeping things that were promised not to be there, and now are suddenly GOING to be there, but you don't even know how to implement it? Since when do you agree on features that you don't know how to implement?

Third, putting an option for just 3rd person, both or just 1st is another way to segregate your fanbase and alienate a good population of otherwise competitive players that should be playing the game as designed.

Trying to be constructive here, but I just can't seem to muster up the logic. So is there going to be different community warfare for the 3rd person folks vs. the 1st person folks? Are there going to essentially be 4 different MWO games? With different fanbases based on camera angles?

What in the world propted you guys to ask the community about this, other than essentially proving it is a dumb idea, and getting flamed for it even being thought about. You guys are WASTING quality development time working on implementing yet another feature that is only SLIGHTLY desired by the players.

I'm not trying to be negative guys. I just see this whole idea as a waste of time and money.

#1348 pow pow

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Posted 15 April 2013 - 06:11 AM

Greetings,

Before adding 3pv, please consider introducing more game modes. (and i m not talking modes like assault/conquest)

I am talking about arcade mode (where the noobs/casuals can get their fix with 3pv, easier controls, etc and the pros can have some fun occasionally);
and a sim mode which will reflect the current gameplay that i love. This will fix all current concerns of the community regarding 3pv.

also mwo desperately needs the ability to launch custom games and a better queue system in general... Ultimately, you can't claim you are building a sim which involves alot of strategy and at the same time tell us that we have to choose our mechs and loadouts blindly, (if pugging without even knowing what the other guy is running) and if in team without knowing which map you re going to drop...

tldr: stop spending current resources / people on 3pv and give us more launch options. 3pv can come later.

#1349 HarmAssassin

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Posted 15 April 2013 - 03:10 PM

Suggestions for 3rd person view...

I got nothing.

Can't offer recommendations on something that absolutely should NOT be in the game.

#1350 clockwerkninja

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Posted 15 April 2013 - 08:34 PM

Fantastic! Players should be given every option to play the game in whatever mode feels best to them. This should keep them playing longer and the game more appealing to wider range of player.

I know how upset some simulation purists may get over this, but honestly they are a niche market and can not sustaine the development of a game on the scale I would love to see this one reach.

#1351 zer0imh

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Posted 15 April 2013 - 10:34 PM

played yesterday with my clanmates in an 8 man group. i was piloting a raven with a wingman(raven also). our job was to scout the enemy base and return to the main group once an enemy has been spotted. the feeling of tension & immersion while scanning the horizon @127kmh was unmatched by any other game.

THIRD PERSON VIEW will kill that experience.

Edited by zer0imh, 15 April 2013 - 11:43 PM.


#1352 clockwerkninja

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Posted 16 April 2013 - 07:57 AM

View Postzer0imh, on 15 April 2013 - 10:34 PM, said:

THIRD PERSON VIEW will kill that experience.



Then it is good that it will be and OPTION. I will rest easy knowing you have been givien the option to play how you would like. As soon as everyone else has their own favorite option we can all be happy.

#1353 Syllogy

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Posted 16 April 2013 - 08:00 AM

View Postzer0imh, on 15 April 2013 - 10:34 PM, said:

the feeling of tension & immersion while scanning the horizon @127kmh was unmatched by any other game.


If I wanted tension and immersion, I would rig up a shotgun pointed at the back of my head that goes off when my mech gets blown up.

Sounds like a good idea, no?

#1354 ICEFANG13

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Posted 16 April 2013 - 08:18 AM

View PostSyllogy, on 16 April 2013 - 08:00 AM, said:


If I wanted tension and immersion, I would rig up a shotgun pointed at the back of my head that goes off when my mech gets blown up.

Sounds like a good idea, no?


Are you willing to put tonnage into weapons and ammo and sensors to do that?

#1355 Mechwarrior Buddah

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Posted 16 April 2013 - 05:59 PM

View Postclockwerkninja, on 16 April 2013 - 07:57 AM, said:

Then it is good that it will be and OPTION. I will rest easy knowing you have been givien the option to play how you would like. As soon as everyone else has their own favorite option we can all be happy.


right, when they split the playerbase three, four ways for those OPTIONs, what happens you think if more ppl start playing the 1st and 3rd OPTION than playing just 1st OPTION?

#1356 Vox Scorpus

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Posted 16 April 2013 - 09:21 PM

First person vs third person. I don't see much of a difference as long as 3rd person view is not a "free look" mode. That would be unfair for everyone else. Remember Mech2 and Mech3? You could interchange several camera placement modes and really it just depended on your playstyle. Do you like first person shooters or do you prefer the Tomb Raider view. Sounds like a good idea to try it out first (mini beta test) in the training grounds. As long as game play isn't grossly affected let people interchange their views whenever they want (within the game I mean). Thanks to the devs for their hard work.

#1357 Sean von Steinike

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Posted 16 April 2013 - 09:38 PM

Still don't understand the betrayal by putting this garbage in which only caters to the moronic who cannot figure out where they are going from the cockpit view. I guess dumbing down games to the detestable, lowest intelligence players is the norm.

#1358 Splinters

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Posted 17 April 2013 - 09:58 AM

A concern for me on 3rd person is weapon accuracy. Since PGI has decided that skill will determine weapon accuracy the 1st person view is the correct methodology. Once utilized in 3rd person, the skill of the player will be muted and yet the aiming will be???

3rd person aiming could be precise or it could be a mess, but either way it defeats the original purpose of having weapon accuracy determined by player skill. If there a decent trade-off for this and the camera doesn't allow a better view than 1st person in terms of spotting enemy mechs, than I'm all for it. I'd hate to think I'd have to switch between 1st and 3rd to check around corners. If I wanted that I would play Metal Solid Gear again.

-S

#1359 GUTBOMB

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Posted 17 April 2013 - 11:38 AM

I am a new player (well, not even new as I am just downloading the patch), and obviously have not even launched the game yet. I stumbled upon this thread, and I thought I would give my 2 cents. I am most certainly not in favor of a 3rd person view, especially in the Community Warfare mode I read about. I understand business decisions, but this is definitely a slippery slope.

#1360 Broddi Grimrson

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Posted 17 April 2013 - 12:55 PM

Even if you didn't have changeable view in 3rd person it still gives an advantage over 1st person. It is simple as that. So either you would have to split the player base to make it fair, which isn't a good idea or screw over people using 1st person if you allowed people to use 3rd person.

The only good solution is to not have 3rd person. Either they play in 1st person or they don't play. I think PGI has made considerable amount of money already on this game and as long as they don't screw things up too badly many will still play the game and buy MC.

Implementing 3rd person I feel is going to have the opposite effect than they think it is going to have. Less people playing because I for one definitely do not want to play in 3rd person, nor do I want 'cheaters' dropping in the same match with me. Basically all it does is fracture the community and for no good purpose... other than they think they will net more money. I think they will destroy their vision by doing so and hence their market.

Edited by Broddi Grimrson, 17 April 2013 - 12:55 PM.






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