Mystere, on 20 April 2013 - 08:22 AM, said:
And again, you're limiting yourself to only what can be seen from the cockpit. Sensors and other equipment actually give much more information, just not as easy to understand:
No, I'm limiting it to what the
player can see.
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- Your min-map (if not bugged
) already indicates the angle between torso and legs, but a 3PV render of your mech showing the same thing is easier to understand.
So, will it not render the environment (e.g. the low-level obstacles which you cannot see in 1st person due to the cockpit being in the way and limited vertical pitce) as well, thus displaying more than someone in 1st person has? Does the minimap / compass show when a leg is going to hit an obstacle?
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Your HUD already tells you that you are being shot in the back, but 3PV can show that better via blast animations. It shows a vague direction, and gives no details on things like weapon type. I suppose it's possible they could just render generic explosions so as to not show more detail, but it's not likely they will.
e.g. getting hit in the back with lasers in 3rd person mode would be considerably easier to track back to the source than in 1st person. Because in 3rd person you'd see the beams and the angle and know what weapon it is and where it was fired from.
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- Your sensors tell you that the mech you have targeted, but is currently out of LOS, lost its arms. The same mech in 3PV mod will be rendered without arms.
Not the same thing at all. Via minimap and targetting you can tell whether it has arms and what way the legs / torso / arms are pointing (whichever of those it is that the arrow on the minimap is based on), 3rd person view looking over a boulder you see all of those as well as seeing what terrain he has around him, etc. You can see when he's firing, you can see when allies are heading towards him. You can view all this data over or around the terrain which a 1st person person cannot via any amount of in-game displays or through the cockpit window (which would just display the terrain that you are behind).
Edited by Jestun, 20 April 2013 - 08:57 AM.