Bryan Ekman, on 21 March 2013 - 05:03 PM, said:
We did an analysis of our data and found that players in general were having a hard time learning how to control their BattleMechs. We spent time studying their behaviours, observing, and then formulated a series of improvements. You have already seen some of them (new user controls). We did some market research, looked at the target demographic that we engaged initially but did not retain (played a few matches and left), and found that many players were not able to easily grasp the concepts of their `Mech, especially movement. 3rd person will help solve some of these issues, along with a new UI, training and testing grounds, and other features coming down the pipeline.
Hope that answers your question.
forums yes are only a small part of the player base but. if that's true couldn't we say the ones that do post on the forums are the ones that need to be listened to?
lets face it if people can't be bothered to post on the forums to make their views known, is it really necessary to
listen to them in the first place?
and those that do post in the newbie section always leave feeling, more confident in what they need to do in game to work better at it.
yes 3rd person will help these coughcoughs, but so would a tutorial that walks people down the road rather than drag them into it
just my thoughts
edit
Bryan Ekman, on 21 March 2013 - 05:16 PM, said:
Our target demographic has always (in very simple non-marketing terms): the male action gamer looking for a little bit more than your average shooter. You can lump in someone who likes anything from Call of Duty to Flight Sims into that bucket.
looking for more than a average shooter,
you'll find a few that will say that's why they don't want 3rd person brought in.
it'll make MW:O more like a average shooter
what you need to say is
we want to make a game mode for the average gamer
Edited by Demoned, 21 March 2013 - 05:21 PM.