Bryan Ekman, on 21 March 2013 - 03:38 PM, said:
- Reduces friction for non-MechWarrior players, non-core players, and expands the MWO market to a broader audience. It helps to make the game more accessible and less intimidating.
Honestly, if you want to accomplish those goals... how about looking at the completely broken, newbie-destroying new game experience that is "No tutorial and uncustomizable, terrible trial 'mechs to die in for hours." There's tons of threads about it and literally NOBODY argues that point. When pretty much everyone on the forums from every single level of play is saying something, that indicates a serious issue.
Heck, go watch a MW:O video review and tell me if ANY of the reviewers are having fun until they get past the trial system, if they last that long?
But no. Don't code pop-up information and tutorial information to help new players learn the game, or get rid of a system that makes them play with two hands behind their back and half the game missing (mechlab) for their initial impressions of MW:O. Spend time programming a 3rd person camera that literally everyone says they don't want.
Honestly whoever is making these calls needs to take a week or two vacation because I think it's clear they've lost their priorities and understanding of what people really need to get hooked.
TL/DR: Why are you absolutely wasting your programmers time making features that are overwhelmingly despised while supporting others that seem designed exclusively to drive off players and leaving still more in limbo? I guarantee whatever time was wasted coding 3rd Person could have been used for Tutorial pop-ups at the very least, if not a tutorial mission. They'd probably even had time to redo the Trial 'mech system into something less new-customer hating, like allowing the choice of a free 'mech that doesn't gain XP or only has basic efficiencies or something.
Wait, I forgot. These new players quit because there's no 3rd person camera. How was I so blind?
Edited by Victor Morson, 25 March 2013 - 10:59 AM.