3Rd Person
#1861
Posted 23 July 2013 - 08:21 PM
That's not important, now, though.
May point is, I played this game for about 20 minutes so far, and I can already tell that there should be a third person option. I've played Hawken, too, but I don't feel that that needs a third person. It just feels different, and I honestly can't explain why. It's probably because of the way the Mechs in this game are very physically different from those in Hawken, and the gameplay is not as similar as one would think, especially with how complex the different types of movements are in this (movement throttle and no strafing? That's just not what I'm used to...).As much as many of you oppose it, having a third person pov would draw a lot more players to this, including me. I don't know how much I will play this without it, and that's not to say I won't or that the game isn't good. I do have a few ideas of my own, though.
- Indicator above a mech in the HUD about whether or not they have third person pov active
- minimized HUD; i.e., no detailed damage indicator, just overall health, ammo, and radar
- servers can lock the usage of only one or the other
- people can join games with only on of the two or both
and if it gets too overwhelming,
- planets completely dominated by third person players can be only overtaken by other people who choose to use third person OR have a only allow a 60/40 or 40/60 max on a completely dominated planet (maybe, I don't know how that stuff works yet, or if it would be feasible)
I just want to give my honest and practiced opinion, whether or not you agree is not up to me.
(I am a very dedicated video game player, and I have played many games of many types, so I know what I'm talking about.)
#1862
Posted 23 July 2013 - 11:21 PM
Bryan Ekman, on 21 March 2013 - 03:38 PM, said:
...
- Play against 1st person players only.
The only interessting fact in my opinion. That earned you my "like". I love MWO because of the fact that it is more of a simulation than Hawken an Co. Adding 3rd-person will turn it into a child's game. Thanks that I don't have to participate in that
#1863
Posted 24 July 2013 - 03:10 AM
#1864
Posted 24 July 2013 - 04:36 AM
I want 3rd person, it is more realsitic in simulatin the capabilities a mechwarrior would have,
GG
#1865
Posted 24 July 2013 - 05:40 AM
Balu0, on 24 July 2013 - 04:36 AM, said:
I want 3rd person, it is more realsitic in simulatin the capabilities a mechwarrior would have,
GG
And according to lore mechs can roll over their shoulders, punch each other, climb mountains using their hands, jump a lot higher and further and so on...
And please don't speak of realism in the context of giant piloted mechs butchering each other...
#1866
Posted 24 July 2013 - 09:35 AM
Edited by Relaed, 24 July 2013 - 09:43 AM.
#1867
Posted 24 July 2013 - 01:44 PM
1.) Fix the problems, i.e. bad matchmaker, rubbish (and VERY exploitable) hit detection, LET ME WALK UP A DAMN RIVER BANK THATS HALF A METER HIGH, getting REAL fed up with getting stuck on so small a thing.
2.) Add already promised features, Community Warfare anyone?
3.) Stop doing your own thing with things like the BAP, weapon damage/heat. Stick to canon and no-one will b*tch or if they do you can say 'Its canon so ****'
and finally
Please, please, please (ad infinitum) don't be completely insane and add 3PV. Yes it was in MW4, but let me point out that was a SINGLE player game with a rather naff multilayer option. MWO is a simulation not an arcade shoot-em-up.
#1868
Posted 24 July 2013 - 06:09 PM
#1869
Posted 24 July 2013 - 06:20 PM
DirePhoenix, on 23 July 2013 - 08:27 AM, said:
All of the above is pretty much what the BT lore is describing...
#1870
Posted 26 July 2013 - 06:37 PM
Relaed, on 24 July 2013 - 09:35 AM, said:
Star League and Clan maybe...IS got bombed back to the Stone Age and lost a lot of abilities. Clans don't have enough advantages as it is so this will work well. LOL
#1871
Posted 28 July 2013 - 05:24 PM
Jackson Jax Teller, on 27 July 2013 - 08:25 AM, said:
Especially as in the first few pages they tell us to our faces (so to speak) that our opinion on the matter is not wanted as they have ppl on twitter and facebook telling then what they want
seriously; if anyone here hasnt read this thread back when Bryan was replying in the beginning you should.
The original player-created poll when 3rd person first reared it's ugly head and which showed an overwhelmingly negative opinion of the addition of it got "accidentally" deleted. I linked to it here, in my post http://mwomercs.com/...ost__p__1437364 , which never got a reply from PIG.
That's old news, I know. I recently read somewhere that PIG's strategy all along has been to create a product die-hard fans of the franchise would flock to, and then use that small but energized player-base to attract the masses with. With this (and the general direction MWO has been moving in) it seems plain that PIG figures once the masses are secured, MW/BT fans can take a flying leap.
#1872
Posted 28 July 2013 - 09:06 PM
#1873
Posted 28 July 2013 - 11:08 PM
#1875
Posted 29 July 2013 - 06:54 PM
- FPV-only and 3PV-only will split the community
- The PCU isn't high enough to support having two different view queues against different game modes
- Optional 3PV breaks immersion (it's MechWarrior, not Battletech)
- 3PV reduces (not eliminates) the usefulness of the Pilot Skill "360 Target Retention"
- Reduces microtransactions as they correspond to FPV players
SUGGESTION
As a raving FPV lunatic, I'd actually be okay with 3PV if it were implemented as a pilot skill & module or consumable:
- As a pilot skill & module, it may generate microtransactions to convert MXP to GXP, and it'll take up a module slot. I highly favor/favour this.
- As a consumable (and possibly pilot skill boosting), it deteriorates credit growth and takes up a module slot.
3PV features:
- A tethered camera in a fixed position at the discretion of the developers. Alternatively, a fixed, tethered camera whose position that can be moved with arrow keys that may or may not rubber-band back to a default, fixed position.
- 3PV FOV detection of hostile 'mechs.
3PV drawbacks:
- Increased detection/lock-on of your 'mech due to a higher electronics signature.
- White-noise screen jostling when struck by projectile weaponry (except machineguns) or flamers.
- Increased white-noise when within range of hostile ECM.
Oz
Edit: added the third drawback
Edited by Ozamis, 29 July 2013 - 07:14 PM.
#1876
Posted 29 July 2013 - 09:21 PM
Ozamis, on 29 July 2013 - 06:54 PM, said:
- FPV-only and 3PV-only will split the community
- The PCU isn't high enough to support having two different view queues against different game modes
- Optional 3PV breaks immersion (it's MechWarrior, not Battletech)
- 3PV reduces (not eliminates) the usefulness of the Pilot Skill "360 Target Retention"
- Reduces microtransactions as they correspond to FPV players
SUGGESTION
As a raving FPV lunatic, I'd actually be okay with 3PV if it were implemented as a pilot skill & module or consumable:
- As a pilot skill & module, it may generate microtransactions to convert MXP to GXP, and it'll take up a module slot. I highly favor/favour this.
- As a consumable (and possibly pilot skill boosting), it deteriorates credit growth and takes up a module slot.
3PV features:
- A tethered camera in a fixed position at the discretion of the developers. Alternatively, a fixed, tethered camera whose position that can be moved with arrow keys that may or may not rubber-band back to a default, fixed position.
- 3PV FOV detection of hostile 'mechs.
3PV drawbacks:
- Increased detection/lock-on of your 'mech due to a higher electronics signature.
- White-noise screen jostling when struck by projectile weaponry (except machineguns) or flamers.
- Increased white-noise when within range of hostile ECM.
Oz
Edit: added the third drawback
As stated early on, one of the main points for introducing a 3pv mode is for the new people that can't
They have also stated that items such as modules are supposed to be end-game progression
So making 3pv a module would be counter to any effort toward using it as a
#1877
Posted 29 July 2013 - 10:01 PM
Rejarial Galatan, on 03 April 2013 - 10:58 AM, said:
They also basically said "Times change, deal with it."
I wonder if they will go back on that too?
#1878
Posted 29 July 2013 - 10:06 PM
Relaed, on 24 July 2013 - 09:35 AM, said:
The tech in the battletech universe is fubared to begin with. Its the future vision of the 1980s and thats it. There is no realism at place here aside from the common assumption that stuff that is shot explodes on impact to its target and that eventually that target, shot at enough times, will itself explode.
#1879
Posted 30 July 2013 - 12:29 AM
DirePhoenix, on 29 July 2013 - 09:21 PM, said:
They have also stated that items such as modules are supposed to be end-game progression
So making 3pv a module would be counter to any effort toward using it as a
Please read my suggestion again. I had also stated 3PV as a consumable with potential pilot skill enrichment (e.g. detrimental effects not as detrimental, a reasonable end-game perk for someone who thinks 3PV is awesome). This still fits perfectly within the realm of availability to new players.
Oz
Edited by Ozamis, 30 July 2013 - 12:37 AM.
#1880
Posted 30 July 2013 - 07:39 AM
3rd person is bad. It will dilute the player base to hard-core MW players and the MechAssault crowd. Really 1st vs 3rd perspective is a PC vs console gaming argument. MWO is a PC game, leave it 1st person.
If a console player can't get with the PC gaming way, they should go back to their XBox.
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