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3Rd Person


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#1861 TheBrainSlug

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Posted 23 July 2013 - 08:21 PM

I'm glad that 3rd person is going to be implemented at some point, and frankly, I don't care when. I just want to have it. Now, I am new to MechWarrior, but that doesn't mean that I'm a noob. No, that would be a horrible miscalculation on your part, to assume that I am because at this point I have, what, 3 posts, including this one?

That's not important, now, though.

May point is, I played this game for about 20 minutes so far, and I can already tell that there should be a third person option. I've played Hawken, too, but I don't feel that that needs a third person. It just feels different, and I honestly can't explain why. It's probably because of the way the Mechs in this game are very physically different from those in Hawken, and the gameplay is not as similar as one would think, especially with how complex the different types of movements are in this (movement throttle and no strafing? That's just not what I'm used to...).As much as many of you oppose it, having a third person pov would draw a lot more players to this, including me. I don't know how much I will play this without it, and that's not to say I won't or that the game isn't good. I do have a few ideas of my own, though.

- Indicator above a mech in the HUD about whether or not they have third person pov active
- minimized HUD; i.e., no detailed damage indicator, just overall health, ammo, and radar
- servers can lock the usage of only one or the other
- people can join games with only on of the two or both
and if it gets too overwhelming,
- planets completely dominated by third person players can be only overtaken by other people who choose to use third person OR have a only allow a 60/40 or 40/60 max on a completely dominated planet (maybe, I don't know how that stuff works yet, or if it would be feasible)

I just want to give my honest and practiced opinion, whether or not you agree is not up to me.

(I am a very dedicated video game player, and I have played many games of many types, so I know what I'm talking about.)

#1862 Borengar629

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Posted 23 July 2013 - 11:21 PM

View PostBryan Ekman, on 21 March 2013 - 03:38 PM, said:

Here are the facts.

...
  • Play against 1st person players only.
...


The only interessting fact in my opinion. That earned you my "like". I love MWO because of the fact that it is more of a simulation than Hawken an Co. Adding 3rd-person will turn it into a child's game. Thanks that I don't have to participate in that :)

#1863 Kahoumono

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Posted 24 July 2013 - 03:10 AM

I don't have any issues with people who want to play 3rd person but an advantage is an advantage that is why they will have to split up the group. Even if they manage to have a camera angle where you wouldn't be able to see above the crest of a hill or around a building you'd still have a wider view of the landscape. Plus you'll clearly see where you are being hit from, how is that going to work out for the light mech sneaking up on an assault? 3rd person for me is like playing a driving simulator with an outside car view, I just don't get it. I will not be around long if they mix the queues, that's for damn sure.

#1864 Balu0

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Posted 24 July 2013 - 04:36 AM

In battle tech the mechwarriors have 360 degree of view inside the cockpit...

I want 3rd person, it is more realsitic in simulatin the capabilities a mechwarrior would have,

GG

#1865 Borengar629

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Posted 24 July 2013 - 05:40 AM

View PostBalu0, on 24 July 2013 - 04:36 AM, said:

In battle tech the mechwarriors have 360 degree of view inside the cockpit...

I want 3rd person, it is more realsitic in simulatin the capabilities a mechwarrior would have,

GG


And according to lore mechs can roll over their shoulders, punch each other, climb mountains using their hands, jump a lot higher and further and so on...

And please don't speak of realism in the context of giant piloted mechs butchering each other...

#1866 Araevin Teshurr

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Posted 24 July 2013 - 09:35 AM

Untold centuries of development produced 100ton giant metal monsters that rule the battlefield, you can rightly assume that they put in damn near 360 vision cameras, sensors, and the works so the pilot was not restricted to what he could see out the cockpit. Come on people, get with the program. 3rd Person views enabled by technology are commonplace, put them in and stop fussing about it. We aren't piloting go-carts here.

Edited by Relaed, 24 July 2013 - 09:43 AM.


#1867 Anais Opal

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Posted 24 July 2013 - 01:44 PM

My tuppence worth,

1.) Fix the problems, i.e. bad matchmaker, rubbish (and VERY exploitable) hit detection, LET ME WALK UP A DAMN RIVER BANK THATS HALF A METER HIGH, getting REAL fed up with getting stuck on so small a thing.
2.) Add already promised features, Community Warfare anyone?
3.) Stop doing your own thing with things like the BAP, weapon damage/heat. Stick to canon and no-one will b*tch or if they do you can say 'Its canon so ****'

and finally

Please, please, please (ad infinitum) don't be completely insane and add 3PV. Yes it was in MW4, but let me point out that was a SINGLE player game with a rather naff multilayer option. MWO is a simulation not an arcade shoot-em-up.

#1868 Hellcat420

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Posted 24 July 2013 - 06:09 PM

do not want crutchmode(3pv) in the game at all. elo is already borked becase there are not enough players to make it work correctly, adding 3pv to game will only make it worse.

#1869 Strum Wealh

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Posted 24 July 2013 - 06:20 PM

View PostDirePhoenix, on 23 July 2013 - 08:27 AM, said:

I like the idea of the BattleROM being the way players could replay matches (as in re-watching a recorded match with external camera control, not actually playing them again). The BAP playback feature, if implemented, would have to contain something extra, perhaps an ability to show target data in the playback? Or actual, hop-in-the-cockpit, playing the match again with NPC AI simulating the other players (sounds like a programming nightmare)?

All of the above is pretty much what the BT lore is describing... :(

#1870 Mr Blonde

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Posted 26 July 2013 - 06:37 PM

View PostRelaed, on 24 July 2013 - 09:35 AM, said:

Untold centuries of development produced 100ton giant metal monsters that rule the battlefield, you can rightly assume that they put in damn near 360 vision cameras, sensors, and the works so the pilot was not restricted to what he could see out the cockpit. Come on people, get with the program. 3rd Person views enabled by technology are commonplace, put them in and stop fussing about it. We aren't piloting go-carts here.


Star League and Clan maybe...IS got bombed back to the Stone Age and lost a lot of abilities. Clans don't have enough advantages as it is so this will work well. LOL

#1871 Kaijin

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Posted 28 July 2013 - 05:24 PM

View PostJackson Jax Teller, on 27 July 2013 - 08:25 AM, said:

Didnt this thread get locked once already? I could swear it was... And Im amazed its open by the way

Especially as in the first few pages they tell us to our faces (so to speak) that our opinion on the matter is not wanted as they have ppl on twitter and facebook telling then what they want

seriously; if anyone here hasnt read this thread back when Bryan was replying in the beginning you should.


The original player-created poll when 3rd person first reared it's ugly head and which showed an overwhelmingly negative opinion of the addition of it got "accidentally" deleted. I linked to it here, in my post http://mwomercs.com/...ost__p__1437364 , which never got a reply from PIG.

That's old news, I know. I recently read somewhere that PIG's strategy all along has been to create a product die-hard fans of the franchise would flock to, and then use that small but energized player-base to attract the masses with. With this (and the general direction MWO has been moving in) it seems plain that PIG figures once the masses are secured, MW/BT fans can take a flying leap.

#1872 SkywarpGreer

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Posted 28 July 2013 - 09:06 PM

my thoughts: This will increase the wait time on matchmaking and/or have players abandon due to long wait times.

#1873 Made2kill

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Posted 28 July 2013 - 11:08 PM

I want Third person!! the lack of third person is the reason why me and about 10 other of my friends wont play this game.

#1874 MechFrog1

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Posted 28 July 2013 - 11:12 PM

View PostMade2kill, on 28 July 2013 - 11:08 PM, said:

I want Third person!! the lack of third person is the reason why me and about 10 other of my friends wont play this game.

:golfclap: :rolleyes:

#1875 Ozasuke

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Posted 29 July 2013 - 06:54 PM

I'm not reading through 96 pages, so I'm agreeing with anyone else who said the following:
- FPV-only and 3PV-only will split the community
- The PCU isn't high enough to support having two different view queues against different game modes
- Optional 3PV breaks immersion (it's MechWarrior, not Battletech)
- 3PV reduces (not eliminates) the usefulness of the Pilot Skill "360 Target Retention"
- Reduces microtransactions as they correspond to FPV players

SUGGESTION
As a raving FPV lunatic, I'd actually be okay with 3PV if it were implemented as a pilot skill & module or consumable:
- As a pilot skill & module, it may generate microtransactions to convert MXP to GXP, and it'll take up a module slot. I highly favor/favour this.
- As a consumable (and possibly pilot skill boosting), it deteriorates credit growth and takes up a module slot.

3PV features:
- A tethered camera in a fixed position at the discretion of the developers. Alternatively, a fixed, tethered camera whose position that can be moved with arrow keys that may or may not rubber-band back to a default, fixed position.
- 3PV FOV detection of hostile 'mechs.

3PV drawbacks:
- Increased detection/lock-on of your 'mech due to a higher electronics signature.
- White-noise screen jostling when struck by projectile weaponry (except machineguns) or flamers.
- Increased white-noise when within range of hostile ECM.

Oz

Edit: added the third drawback

Edited by Ozamis, 29 July 2013 - 07:14 PM.


#1876 DirePhoenix

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Posted 29 July 2013 - 09:21 PM

View PostOzamis, on 29 July 2013 - 06:54 PM, said:

I'm not reading through 96 pages, so I'm agreeing with anyone else who said the following:
- FPV-only and 3PV-only will split the community
- The PCU isn't high enough to support having two different view queues against different game modes
- Optional 3PV breaks immersion (it's MechWarrior, not Battletech)
- 3PV reduces (not eliminates) the usefulness of the Pilot Skill "360 Target Retention"
- Reduces microtransactions as they correspond to FPV players

SUGGESTION
As a raving FPV lunatic, I'd actually be okay with 3PV if it were implemented as a pilot skill & module or consumable:
- As a pilot skill & module, it may generate microtransactions to convert MXP to GXP, and it'll take up a module slot. I highly favor/favour this.
- As a consumable (and possibly pilot skill boosting), it deteriorates credit growth and takes up a module slot.

3PV features:
- A tethered camera in a fixed position at the discretion of the developers. Alternatively, a fixed, tethered camera whose position that can be moved with arrow keys that may or may not rubber-band back to a default, fixed position.
- 3PV FOV detection of hostile 'mechs.

3PV drawbacks:
- Increased detection/lock-on of your 'mech due to a higher electronics signature.
- White-noise screen jostling when struck by projectile weaponry (except machineguns) or flamers.
- Increased white-noise when within range of hostile ECM.

Oz

Edit: added the third drawback

As stated early on, one of the main points for introducing a 3pv mode is for the new people that can't walk and chew bubblegum at the same time figure out that their legs dictate which direction they're moving while their torsos dictate which way they're facing, which may or may not be the same direction as their legs.

They have also stated that items such as modules are supposed to be end-game progression

So making 3pv a module would be counter to any effort toward using it as a noob crutch set of training wheels. After all, you need a large sum of GXP to unlock modules, and then another large sum of CBills to purchase the modules themselves. Neither of which the new player has.

#1877 Strajen Marez

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Posted 29 July 2013 - 10:01 PM

View PostRejarial Galatan, on 03 April 2013 - 10:58 AM, said:

there is no reason beyond blatant money grabbing to have 3rd person views in the game. They are blatantly ignoring the precepts they laid out in writing when they first told us of this game, that First Person View was a KEY DESIGN PILLAR and that it was sacrosanct to this game. For those who have no clue what sacrosanct means, it means: Regarded as too important or valuable to be interfered with. The synonyms for it are: sacred, holy, inviolable. This is a violation of a key design pillar, of their reputation and we all get to watch as this blows the game into oblivion not being able to do squat to stop it.


They also basically said "Times change, deal with it."

I wonder if they will go back on that too? -_-

#1878 Strajen Marez

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Posted 29 July 2013 - 10:06 PM

View PostRelaed, on 24 July 2013 - 09:35 AM, said:

Untold centuries of development produced 100ton giant metal monsters that rule the battlefield, you can rightly assume that they put in damn near 360 vision cameras, sensors, and the works so the pilot was not restricted to what he could see out the cockpit. Come on people, get with the program. 3rd Person views enabled by technology are commonplace, put them in and stop fussing about it. We aren't piloting go-carts here.


The tech in the battletech universe is fubared to begin with. Its the future vision of the 1980s and thats it. There is no realism at place here aside from the common assumption that stuff that is shot explodes on impact to its target and that eventually that target, shot at enough times, will itself explode.

#1879 Ozasuke

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Posted 30 July 2013 - 12:29 AM

View PostDirePhoenix, on 29 July 2013 - 09:21 PM, said:

As stated early on, one of the main points for introducing a 3pv mode is for the new people that can't walk and chew bubblegum at the same time figure out that their legs dictate which direction they're moving while their torsos dictate which way they're facing, which may or may not be the same direction as their legs.

They have also stated that items such as modules are supposed to be end-game progression

So making 3pv a module would be counter to any effort toward using it as a noob crutch set of training wheels. After all, you need a large sum of GXP to unlock modules, and then another large sum of CBills to purchase the modules themselves. Neither of which the new player has.


Please read my suggestion again. I had also stated 3PV as a consumable with potential pilot skill enrichment (e.g. detrimental effects not as detrimental, a reasonable end-game perk for someone who thinks 3PV is awesome). This still fits perfectly within the realm of availability to new players.

Oz

Edited by Ozamis, 30 July 2013 - 12:37 AM.


#1880 Apnu

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Posted 30 July 2013 - 07:39 AM

I'm late to the party. here's my .02 c-bills worth.

3rd person is bad. It will dilute the player base to hard-core MW players and the MechAssault crowd. Really 1st vs 3rd perspective is a PC vs console gaming argument. MWO is a PC game, leave it 1st person.

If a console player can't get with the PC gaming way, they should go back to their XBox.





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