

3025 tech?
#1
Posted 31 May 2012 - 06:30 PM
While the mech lab does show the Gauss Rifle, all the mechs we see are equipped with older tech only. This would mean that the Cataphract will likely be the CTF-1X variant, and the Raven will be the RVN-2X (which also explains the Davion logo on it). The only mech that makes me question this is the concept art of the Cicada which has the Ultra Autocannon, however this may just be the concept art..
I'm thinking that we will be starting with a base tech mech and advanced equipment will become available through purchase.
#2
Posted 31 May 2012 - 06:34 PM
#3
Posted 31 May 2012 - 06:42 PM
Quote
#4
Posted 31 May 2012 - 06:45 PM
So I think we will get a mixed bag of sorts with tech eras.
#5
Posted 31 May 2012 - 06:59 PM
Edited by Kartr, 31 May 2012 - 06:59 PM.
#6
Posted 31 May 2012 - 07:34 PM
#7
Posted 31 May 2012 - 07:40 PM
#8
Posted 31 May 2012 - 07:51 PM
Everything else is pure gravy. You /can/ however, have perfectly good mechs using all 3025 tech. None of the mechs they've picked so far flat out suck even in 3025 versions. Sure they've got strengths and weaknesses but, they don't suck.
Lets take a modified hunchback for example: Strop the AC-20 out, swap mediums for large lasers in the arms, add some heat sinks to get some better heat management, get some additional heat sinks in there and you end up with a pretty nice mech:
BattleMech Technical Readout
Type/Model: Untitled 'Mech
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
Mass: 50 tons
Chassis: Standard
Power Plant: 250 Magna Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Large Lasers
2 Medium Lasers
--------------------------------------------------------
Type/Model: Untitled 'Mech
Mass: 50 tons
Equipment: Crits Mass
Int. Struct.: 83 pts Standard 0 5.00
Engine: 250 Fusion 6 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 16 Single 6 6.00
(Heat Sink Loc: 1 RT, 1 CT, 2 LL, 2 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 136 pts Standard 0 8.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 21
Center Torso (Rear): 4
L/R Side Torso: 12 16/16
L/R Side Torso (Rear): 3/3
L/R Arm: 8 15/15
L/R Leg: 12 17/17
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5.00
1 Large Laser LA 8 2 5.00
1 Medium Laser CT 3 1 1.00
1 Medium Laser HD 3 1 1.00
Not the best but, holds it own, has good mobility, good sustainable firepower at short to medium range and enough armor to not buckle instantly. More importantly it's sturdier than it looks. Without having an XL engine it can absorb tremendous damage to it's torso's. Sure might lose the arm and the large laser on it, but it's not a death sentence like with an inner sphere XL engine.
Something to think about.
#9
Posted 31 May 2012 - 08:09 PM
#10
Posted 31 May 2012 - 08:14 PM
Garth Erlam, on 08 May 2012 - 09:05 AM, said:
ANSWER: The weapon list is every Inner Sphere weapon available in the time frame, and they should all be in for launch. The following is a list of the weapons and equipment available at the time.
Weapons
Ballistic:
AC/2, AC/5, AC/10, AC/20
LB 10-X AC
Ultra AC/5
Gauss Rifle
Machine Gun
Energy:
Flamer
Small Laser, Medium Laser, Large Laser
ER Large Laser
Small Pulse Laser, Medium Pulse Laser, Large Pulse Laser
PPC
ER PPC
Missile Weapons:
LRM 5, LRM 10, LRM 15, LRM 20
SRM 2, SRM 4, SRM 6
Streak SRM 2
Equipment:
Standard and Endo-Steel Internal Structures
Standard and XL Fusion Engines
Jump Jets
Standard and Double Heat Sinks
Standard and Ferro-Fibrous Armour
CASE
Obviously not all of this will be stock, and some things will be harder to get than others. The equipment list is everything that I can guarantee for launch, though we’re likely to also have most, if not all, of the following ready to go:
Artemis IV
Anti-Missile System
Active Probe
ECM Suite
Narc Beacon
TAG
Hope you guys enjoyed this, and we'll run another one of these soon!
also the date is 3049 amt in MWO so here: http://www.sarna.net...l_Readout:_3050
Edited by Geist Null, 31 May 2012 - 08:16 PM.
#11
Posted 02 June 2012 - 01:59 AM

#12
Posted 02 June 2012 - 02:45 AM
Mistwolf, on 31 May 2012 - 06:30 PM, said:
Raven-2X (another crappy Davion variant

Edited by Adridos, 02 June 2012 - 02:45 AM.
#13
Posted 02 June 2012 - 02:58 AM
Christopher Dayson, on 31 May 2012 - 07:51 PM, said:
Double heat sinks were ALWAYS my biggest pet peeve in TT. They just unbalanced so much. XL engines atleast had the disadvantage of being more fragile, but double heat sinks never had any kind of disadvantage... I don't know if they'll do anything to address that in this game, but I wouldn't be opposed to them poking around with it.
#14
Posted 02 June 2012 - 03:11 AM
the nice part about clan mechs, their heads are poorly positioned for the most part, since clanners consider it against honor to kill the pilot and take his stuff in tact. makes life as an atlas driver with a G rifle large lasers and a 7x zoom mod good.
timber wolf faceing side = 33% head shot surface
dire wolf faceing side = 25% head shot surface
vulture = 25% head shot surface
just to name a few of the ones we will see swarming at us.
the thor is kind of a pain, its almost got IS profile on its off set head, but i bet i can still get a bead on it before he sees me.
by comparison, my atlas, has a very small 5% of its frontal surface area that can count as a headshot, namely the one eye hole in the skull mask, the rest counts as a CT hit!
Edited by LordDeathStrike, 02 June 2012 - 03:14 AM.
#15
Posted 02 June 2012 - 03:31 AM
Hayden, on 02 June 2012 - 02:58 AM, said:
Double heat sinks were ALWAYS my biggest pet peeve in TT. They just unbalanced so much. XL engines atleast had the disadvantage of being more fragile, but double heat sinks never had any kind of disadvantage... I don't know if they'll do anything to address that in this game, but I wouldn't be opposed to them poking around with it.
Inner Sphere DHS actually do have a disadvantage: 3-slot critical size. You can't mount them in the legs or CT, and quite often cannot even mount them in the L/R torso, due to their sheer size. Sometimes, as with an energy-heavy design, you actually end up with the tonnage, but not the space, and end up needing those old-school heatsinks. It's most common with slower engines (even more with slower XL engines); It's admittedly rare, though.
Edited by Aethon, 02 June 2012 - 03:33 AM.
#16
Posted 02 June 2012 - 03:42 AM
Aethon, on 02 June 2012 - 03:31 AM, said:
Inner Sphere DHS actually do have a disadvantage: 3-slot critical size. You can't mount them in the legs or CT, and quite often cannot even mount them in the L/R torso, due to their sheer size. Sometimes, as with an energy-heavy design, you actually end up with the tonnage, but not the space, and end up needing those old-school heatsinks. It's most common with slower engines (even more with slower XL engines); It's admittedly rare, though.
clan double heat sinks are 1 ton 2 crits. so no they have no disadvantage, since you can fit one in each leg, 1 in torso and for 3 tons, and 6 crits you now have a mech with 26 effective heat sinks, for 3 tons and 6 crits. keep your engine standard and put one double hs in each side torso for 30 heat sinks for 5 tons and 10 crits. spend the rest of your tons and crits on er ppcs/lasers and you get the idea, cheap piece of **** mech.
#17
Posted 02 June 2012 - 03:51 AM
Adridos, on 02 June 2012 - 02:45 AM, said:
Raven-2X (another crappy Davion variant

Ahem, if I may. The Davion refit of the -1X into the -2X was done for several reasons. First off, the Davions were not equipped to produce the EW Equipment mounted on the captured -1Xs. Secondly, the EW Equipment on the -1X was HORRIBLE. It weighed 7.5 tons, took up 4 crits, and only provided Guardian ECM and BAP capabilities to 3 hexes (90m). Dropping worthless equipment in favor of a hard-hitting laser was a fantastic move. The lovely electronic warfare specialist -3L didn't show up until 3048.
#18
Posted 02 June 2012 - 04:46 AM
#19
Posted 02 June 2012 - 04:50 AM
LordDeathStrike, on 02 June 2012 - 03:42 AM, said:
I was only talking IS DHS; Clan DHS, and LHS, only really have one downside: cost...and that isn't very significant. That said, if you're trying to keep cost down, and you have a machine like the Glass Spider (in its main configuration), you don't need even 10 single heatsinks, so you might as well keep the design set up for single heatsinks, to keep the cost lower.
#20
Posted 02 June 2012 - 11:21 AM
LordDeathStrike, on 02 June 2012 - 03:11 AM, said:
And this is why Mechwarrior 4 is bad planning for Mechwarrior Online.
Clan LRM systems weigh half the tonnage of Inner Sphere ones, for starters- and Mechwarrior 4 may have used the same names, but frequently utterly hosed the actual -function- of items. I look forward to the pained screams of MW4 players realizing exactly how screwed up Microsoft was when they made MW4 into an arcade game with Battletech names.
Quote
timber wolf faceing side = 33% head shot surface
dire wolf faceing side = 25% head shot surface
vulture = 25% head shot surface
just to name a few of the ones we will see swarming at us.
the thor is kind of a pain, its almost got IS profile on its off set head, but i bet i can still get a bead on it before he sees me.
Not being able to super-snipe is going to make the screaming even sweeter. Now I know why they didn't put VOIP into MWO, I'd be too busy recording to play the first week!

Quote
Expect the same small and harder-to-hit targets for "headshots" in MWO for everyone, the better to avoid people puttering around trying to burn cockpits for max salvage. Zoom-and-boom = Just no.
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