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100 Lrm's Into The Face, See The Result Here


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#201 Corvus Antaka

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Posted 22 March 2013 - 12:47 AM

high heatcap problem again. firing more than 2-3 lrm 20 at once should be impossible and nuke yur stalker. Then the damage wouldnt be such a problem.

#202 Reani Che

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Posted 22 March 2013 - 12:52 AM

You didnt destroy full-armored heavy mech with one alpha? That's defenitely should be fixed.

#203 Tragos

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Posted 22 March 2013 - 12:54 AM

Press coolant flush twice and overheat and still "two-shot/three-shot" everything then. ;) LRM 20 has 6 heat... so if I use both flushs (improved, which is (18+6)x1.2 =28.8) I get more or less 5 LRM 20 shots "for free" (once). So...1 Alpha - use first flush - second alpha - use second flush, press overheat just in case - third alpha. Oh look, 300 LRMs in 9.5sec. 300x0.7 is still enough to core ANYTHING in the game, not counting Artemis, Tag and splash.

Edit: Somehow I wanna try that now.

Edited by Tragos, 22 March 2013 - 12:55 AM.


#204 Wraith Catar

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Posted 22 March 2013 - 12:57 AM

I think the mainreason why all people whine are the ******* scoreboards at the end of the match, take this **** out and it give less QQ here.

#205 Merrik Starchaser

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Posted 22 March 2013 - 01:00 AM

View PostTennex, on 21 March 2013 - 04:30 PM, said:

this is just a temporary fix.

while they fix missile spread. and then tweak the numbers up from there.


This is a gutting of the heart and soul weapon of the mechwarrior universe. you cannot nerf MLas, Gauss or LRMS its just NOT OKAY in any batteltech based IPs

edit something needed to be done, like rollback whatever ****** up the missles in the first place, prior to tuesdays patch they were perfect, then they were OP, now they are paint scratchers again.

Edited by Merrik Starchaser, 22 March 2013 - 01:02 AM.


#206 FurryFish

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Posted 22 March 2013 - 01:07 AM

Have you considered that the cata has been customised with slightly more armour in the front than stock? Looks like LRM's are pretty balanced to me.

#207 Suki

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Posted 22 March 2013 - 01:07 AM

View PostMadPanda, on 21 March 2013 - 05:09 PM, said:


I didn't take out anything m8. He is running 3xUAC5, they all jammed and are thus red.



Reading the comments so far, evidence is something that has very little value around here. All the butt-hurt people who got wrecked with LRM's are now just glad that they are nerfed to useless. These people don't care about balance. They are just gloating over a dead corpse.

Yep, those people now also got new evidence of "AMS is useless". Right now with such low LRM damage anyone taking AMS is just plain stupid. Game developers just ****** up again.

#208 Hawks

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Posted 22 March 2013 - 01:11 AM

My 6 machine gun Jagermech isn't one-shotting Atlases like I think it should. If this isn't hot-fixed today, I'm demanding a refund.

#209 DogmeatX

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Posted 22 March 2013 - 01:15 AM

I don't mind if they beef up LRMs to be feared long range missiles BUT this should be at the cost of increased minimum range.

Basically Long Range Missiles should be just that, effective only outside of 400m+ so they don't become medium/short range weapons (in place of, say, medium lasers)

This can be explained by the warheads taking more time to arm so inside that range it can still impact but not armed i.e. like duds.

So in summary:
Pro: LRMs should have superior long range damage, maybe even increase the range a bit since we're getting bigger maps
Con: They should be useless for medium and short range (compared to weapons that are designed for medium and short range) so do not in any way replace these other range limited weapons

Edited by DogmeatX, 22 March 2013 - 01:17 AM.


#210 wonator

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Posted 22 March 2013 - 01:20 AM

I wanted to write wall of text arguing ppl who are happy with nerf (im not talking about broken LRMs after 19th patch), but i will go with: You are just bunch of morons and noobs who cant use cower.

#211 Voidcrafter

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Posted 22 March 2013 - 01:27 AM

You went LRM boating, arogant enough to engage something in this range, did this sort of damage and lived?
And after that you're talking about justice?
You're joking right? ;)

#212 MN03

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Posted 22 March 2013 - 01:36 AM

LRM is not a support weapon, it's just pretty lights in the sky now. At max range it takes 9-10 seconds before impact, more than enough time to hide or lose LOS with the shooter. My lrm60 stalker now does 42 alpha damage, but only 30-35% of the missiles will hit thanks to the low accuracy.

#213 Lyrik

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Posted 22 March 2013 - 01:37 AM

View Poststjobe, on 21 March 2013 - 04:29 PM, said:

100 damage spread over a Phract's torsos didn't kill it?

Why should it? Stock the Phract has 32+52+32 armour on those torsos.

LRMs are finally making sense again.


And he even didn't had Artemis or Tag. With both the noob stalker would have killed the Catapract.

LRM's should either get a small damage boost and a nerf to boating or remain at the current state with a faster fly speed.

View Postkarish, on 21 March 2013 - 04:44 PM, said:

I put 210 lrm into a spider and not a single arm leg was torn away it turn laughed and then ran off my founders Cat is now worthless and going on the shelf


Rofl? If you are not good enough to be able to use LRMs than switch to SRM and bigger energy weapons.

Edited by Lyrik, 22 March 2013 - 01:41 AM.


#214 GODzillaGSPB

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Posted 22 March 2013 - 01:40 AM

OP, think about this: A little more damage per missile - let's say 1.0 - and you would've killed him. Then the next one. Then the next one. And the next.

This is not how the game is fun. Safe for you, that is.

Also, I take your post with a sense of irony: A build like this is part of the problem, part of the reason so many people were complaining about LRMs. You too are at fault. I hope you realize that. ;)

#215 wonator

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Posted 22 March 2013 - 01:51 AM

In 2014, MWO only usable mech will be urban mech with 1 medium laser, because other things will be nerfed to hell, you herd it here first.

#216 MustrumRidcully

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Posted 22 March 2013 - 01:51 AM

I think the results we see are fine. It takes you about 5 seconds to remove a hevy mech's CT armour with your weapons.

Would a Hexa-Stalker have been off so much better than you?

View Poststjobe, on 21 March 2013 - 05:29 PM, said:

It's 70+ damage, actually.

70 is just the direct-damage part, then there's additional 30+ points depending on how many hitboxes the 1.8m splash intersects. If they all intersect three hitboxes, that's an additional 90 damage, for a total of 160.

Incidentally, this is why I believe splash damage should be removed completely, it plays merry hell with damage balancing.


It could work if the splash damage was fixed and just how it was spread was variable.

Let's say a LRM deals 1 damage pin-point and 0.5 damage as splash. If hits 1 second component, it deals 0.5 to that. If hits 5, it deals 0.1 to each.

But I am not sure it can be programmed like that. Or rather I am not sure how difficult it would be to program it like that.

#217 DerSpecht

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Posted 22 March 2013 - 01:52 AM

Quote

Are you guys not understanding what happened there? I did not shoot "one volley", I shot five.


Are you nuts? You shot one volley that was split because of the small launchers on the mech. Shooting a LRM 10 from a narc hardpoint on a raven results in 10 "volleys" being shot according to your logic.

#218 Bhan Zor

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Posted 22 March 2013 - 01:56 AM

View PostMadPanda, on 21 March 2013 - 04:21 PM, said:


Result: He lost his center torso armor and his CT internals are at yellow. His left/right torso are now at orange armor.



Looks good to me for a indirect fire support weapon platform. Or did you think you're supposed to kill everybody at range without much effort like it used to be since tuesday patch?

#219 Merrik Starchaser

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Posted 22 March 2013 - 01:58 AM

they asked about feel in one post before it was locked so here it is, missiles were perfect to slightly weak before tuesday, then they were toally op, now they are uselless.

My D, DDC, 3F, A1 and C1 are all now mothballed due to SRM/LRM nerfs while I grind cbills on the Ilya.

#220 MustrumRidcully

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Posted 22 March 2013 - 02:02 AM

View PostNightcrept, on 21 March 2013 - 07:06 PM, said:


He cored him with 100 missiles. What does that say for the normal player who doesn't boat them?
It says don't use lrm's. That is the point.
Don't use lrm's.


If you do not boat them, you have other weapons, right? The LRMs and the other weapons will hopefully get the job done, right?

THe question you have to ask yourself: Is an LRM weaker, equally strong, or stronger than a similar weight alternative in ballistic and energy weapons?

On a Hunchback, you might have 3 Medium Lasers and an AC/20. You don't expect a single AC/20 to core another medium or a light in two shots.
So why would a Trebuchets with 3 MLs and 2 LRM15s be able to pull that off?





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