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100 Lrm's Into The Face, See The Result Here


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#41 rgreat

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Posted 21 March 2013 - 05:12 PM

View PostMadPanda, on 21 March 2013 - 05:09 PM, said:

I didn't take out anything m8. He is running 3xUAC5, they all jammed and are thus red.

Clearly boating autocannon's is less effective.

LRM still overpowered.

#42 SkyCake

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Posted 21 March 2013 - 05:12 PM

10/10 for the gif

this is exactly how lrms should be.. jesus.... its like, " if i cant kill someone in one alpha with boated weapons, said weapons suck!!!"

#43 Jerod Drekmor

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Posted 21 March 2013 - 05:12 PM

View PostTOGSolid, on 21 March 2013 - 05:08 PM, said:


Please tell me more about all these supposedly scary energy and ballistic boats.


Play medium mechs....(zombie cent dosnt count)

#44 Zyllos

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Posted 21 March 2013 - 05:13 PM

Look, why would you expect 100 LRMs to just completely crumple a heavy mech?

Also, I would almost be certain that mech would have died if you had Artemis + TAG or TAG + NARC on the target when you lose those LRMs fly.

Also, a Medium mech or lightly armored Heavy mech (Jagermech) would have most likely died there. That is plenty balanced.

#45 NRP

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Posted 21 March 2013 - 05:15 PM

This was bound to happen imo. From one extreme to the other.

Now I predict a lot of "There's too many brawlers!" threads.

Edited by NRP, 21 March 2013 - 05:16 PM.


#46 SkyCake

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Posted 21 March 2013 - 05:17 PM

View PostSkyCake, on 21 March 2013 - 05:12 PM, said:

10/10 for the gif

this is exactly how lrms should be.. jesus.... its like, " if i cant kill someone in one alpha with boated weapons, said weapons suck!!!"



not to mention the GLARINGLY OBVIOUS!!! where is your ARTEMIS?!?!?!?! you could have prolly killed him in one volley with 4xLRM+ARTEMIS.... when are cheese mongers going to figure out that MORE IS NOT BETTER!!!!

no tag either, omfg terribad

Edited by SkyCake, 21 March 2013 - 05:19 PM.


#47 armyof1

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Posted 21 March 2013 - 05:18 PM

View PostMadPanda, on 21 March 2013 - 05:09 PM, said:


Reading the comments so far, evidence is something that has very little value around here. All the butt-hurt people who got wrecked with LRM's are now just glad that they are nerfed to useless. These people don't care about balance. They are just gloating over a dead corpse.


I just mean if you want to convince someone with video evidence, then really put up a decent video so everyone can draw some conclusions from it. Right now I can't see what you were hitting, or how many of the missiles really hit, the gif even cuts just before the damage is clearly shown.

#48 Vectoron The Black Minister

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Posted 21 March 2013 - 05:19 PM

Whats this? people sad that boating a SUPPORT weapon no longer deals copious amounts of damage? UNPOSSIBRU. Sorry you guys no longer have your easy button :ph34r:

Edited by Vectoron, 21 March 2013 - 05:19 PM.


#49 Splitpin

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Posted 21 March 2013 - 05:22 PM

View PostMadPanda, on 21 March 2013 - 05:09 PM, said:


Reading the comments so far, evidence is something that has very little value around here. All the butt-hurt people who got wrecked with LRM's are now just glad that they are nerfed to useless. These people don't care about balance. They are just gloating over a dead corpse.

Unfortunately you are correct in that.

#50 MadPanda

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Posted 21 March 2013 - 05:23 PM

View PostZyllos, on 21 March 2013 - 05:13 PM, said:

Look, why would you expect 100 LRMs to just completely crumple a heavy mech?

Also, I would almost be certain that mech would have died if you had Artemis + TAG or TAG + NARC on the target when you lose those LRMs fly.

Also, a Medium mech or lightly armored Heavy mech (Jagermech) would have most likely died there. That is plenty balanced.


Where are you basing that 100 LRM's shouldn't cripple the target heavily or outright kill them? I'm basing my expectations from what this game has been from the start; LRM's are a serious threath and using cover is what separates good players from the bads. 5xLRM20 damage total was before the nerf 180 dmg, you know what it is now? It's 70 dmg. So there also goes away your theory that tag or narc or even jesus himself could have made a difference. The damage is very low. I could maybe accept this if the tonnage / crit slots / heat were adjusted as well, but all we have now is a huge damage nerf with everything else unchanged.

#51 NRP

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Posted 21 March 2013 - 05:24 PM

What the hell does"support weapon" mean to you?

#52 Hades Trooper

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Posted 21 March 2013 - 05:26 PM

wow what friggin idiots these pgi people are.

Before the Jaggermech patch lrm's where working fine. If you got caught out in the rain you got wet.

Then the stupid patch and they made lrms just insane, so much i played 3 games and said screw this and went and watched a movie last night.

Now i see there nerfed them completely to the point there not worth it.

Why f uck with something when it was fine. Why did they buff them with the patch and why them the knee jerk reaction to nerf them. The simple thing would have been to just put them as they where before the jaggermech patch, but NO this is pgi they have the worst thinking process i can imagine, there game testing in non existant, how the hell did the lrm change get past the testing grounds to start with? Total lack of care of duty to the player base, total disrepect of the players but screwing it around.

Here's a crazy idea, how about you play test them before you dump patches on us? This isn't closed beta anymore where where playing purely to provide data and bug fixes. people are paying ******** hard earned cash for what? A sub standard game that the devs use the title of open beta to earn money when the game isn't even truely worth half the MC are paying for it now.

I for one am seriously considering a good 6 month break and then come back and revise the value of the game once they stop f ucking around the player base and do some in house testing before dumping this kinda **** on us. I did my time in closed beta.

LRMS where fine, then they fubarred them then they go oh so thats whats happen's when you do that best fix that and oh we screwed it up again by not just leaving it be but going completely overboard.

I use to like playing my 70 lrm stalker for a few matches while tired or waking up and then change over. It was fine caused some carnage, while still having good speed max armour and 10 tonnes of ammo. Best i'd ever done was take out catapract and a hunchie in 1 salvo due to them having xl engines and lossing a torso and once i had a splat cat jump and twist mid air from the pit on the Heat map and gave me his rear torso while being 220 metres away and he went pop. Lights still took little damage at all even with artemis and tag. but that was fine i'd go for mediums and above and leave the lights to my own teams lights.

I respect that if pgi needs to make changes they will, but they better do some decent in house testing before dropping shitt like this on the player base again, we styill closed beta stage but now paying for it and they get to hide behind the open beta tag. Well let me know when you go full release and we can talk again.

this is 1 pilot who sick of a lack of respect from pgi who doesn't do any in house testing before they release patches.

#53 armyof1

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Posted 21 March 2013 - 05:28 PM

Nvm

Edited by armyof1, 21 March 2013 - 05:28 PM.


#54 stjobe

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Posted 21 March 2013 - 05:29 PM

View PostMadPanda, on 21 March 2013 - 05:23 PM, said:

5xLRM20 damage total was before the nerf 180 dmg, you know what it is now? It's 70 dmg.

It's 70+ damage, actually.

70 is just the direct-damage part, then there's additional 30+ points depending on how many hitboxes the 1.8m splash intersects. If they all intersect three hitboxes, that's an additional 90 damage, for a total of 160.

Incidentally, this is why I believe splash damage should be removed completely, it plays merry hell with damage balancing.

#55 Jerod Drekmor

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Posted 21 March 2013 - 05:31 PM

View PostHades Trooper, on 21 March 2013 - 05:26 PM, said:

wow what friggin idiots these pgi people are.

Before the Jaggermech patch lrm's where working fine. If you got caught out in the rain you got wet.

Then the stupid patch and they made lrms just insane, so much i played 3 games and said screw this and went and watched a movie last night.

Now i see there nerfed them completely to the point there not worth it.

Why f uck with something when it was fine. Why did they buff them with the patch and why them the knee jerk reaction to nerf them. The simple thing would have been to just put them as they where before the jaggermech patch, but NO this is pgi they have the worst thinking process i can imagine, there game testing in non existant, how the hell did the lrm change get past the testing grounds to start with? Total lack of care of duty to the player base, total disrepect of the players but screwing it around.

Here's a crazy idea, how about you play test them before you dump patches on us? This isn't closed beta anymore where where playing purely to provide data and bug fixes. people are paying ******** hard earned cash for what? A sub standard game that the devs use the title of open beta to earn money when the game isn't even truely worth half the MC are paying for it now.

I for one am seriously considering a good 6 month break and then come back and revise the value of the game once they stop f ucking around the player base and do some in house testing before dumping this kinda **** on us. I did my time in closed beta.

LRMS where fine, then they fubarred them then they go oh so thats whats happen's when you do that best fix that and oh we screwed it up again by not just leaving it be but going completely overboard.

I use to like playing my 70 lrm stalker for a few matches while tired or waking up and then change over. It was fine caused some carnage, while still having good speed max armour and 10 tonnes of ammo. Best i'd ever done was take out catapract and a hunchie in 1 salvo due to them having xl engines and lossing a torso and once i had a splat cat jump and twist mid air from the pit on the Heat map and gave me his rear torso while being 220 metres away and he went pop. Lights still took little damage at all even with artemis and tag. but that was fine i'd go for mediums and above and leave the lights to my own teams lights.

I respect that if pgi needs to make changes they will, but they better do some decent in house testing before dropping shitt like this on the player base again, we styill closed beta stage but now paying for it and they get to hide behind the open beta tag. Well let me know when you go full release and we can talk again.

this is 1 pilot who sick of a lack of respect from pgi who doesn't do any in house testing before they release patches.



Try to read patch notes and dev post.... they didnt buff lrms, they made corections on leg dmg and splash dmg....with then some things get f up....and calm down its game.

#56 NRP

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Posted 21 March 2013 - 05:32 PM

I was one of the people who was annoyed with LRMs prior to today, but I really hate this type of over-reactionary change. I hate seeing weapons nerfed into obsolescence.

#57 Cola

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Posted 21 March 2013 - 05:33 PM

It is an eleven pound missile, people expect too much out of it.

#58 SmashedOne

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Posted 21 March 2013 - 05:34 PM

Let's do a quick approximation

say the lrms did 80 damage in total across entire mech.

that's 16dmg/lrm launcher.

in dps that is ~3.4dps/lrmlauncher.

I guess that isn't too bad, if not a LITTLE underpowered (i'm not battletech lore genius but i think it's meant to be 1dmg/missle?) On the other hand it isn't bad for an indirect fire support weapon. for one, i would still dive for cover if that kind of volley lit up the sky

#59 Tickdoff Tank

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Posted 21 March 2013 - 05:35 PM

View Postkarish, on 21 March 2013 - 04:44 PM, said:

I put 210 lrm into a spider and not a single arm leg was torn away it turn laughed and then ran off my founders Cat is now worthless and going on the shelf


No you didn't. You may have fired 210 missiles, but you did not hit with 210 of them.

#60 Noobzorz

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Posted 21 March 2013 - 05:41 PM

So you almost cored him with your totally 0 skill single button click?

OMG THEY SUCK.

WHAT THE **** DUDES.


Conclusion:

LRMs are a powerful support weapon instead of clearly dominant uber-primary.

Edited by Noobzorz, 21 March 2013 - 05:41 PM.






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