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Will You Continue To Use Ams?


44 replies to this topic

Poll: With the damage reduction to LRMs and SRMs, how often will you mount AMS on your mechs? (163 member(s) have cast votes)

I will put AMS on...

  1. None of my mechs (0%) (41 votes [25.15%])

    Percentage of vote: 25.15%

  2. A few of my mechs (~25%) (38 votes [23.31%])

    Percentage of vote: 23.31%

  3. Half of my mechs (~50%) (21 votes [12.88%])

    Percentage of vote: 12.88%

  4. Most of my mechs (~75%) (37 votes [22.70%])

    Percentage of vote: 22.70%

  5. All of my mechs (~100%) (26 votes [15.95%])

    Percentage of vote: 15.95%

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#21 Drenzul

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Posted 22 March 2013 - 06:09 AM

Its still dam useful, a bit heavier than it should be for it's effectiveness but yes, almost all of my mechs will still be running it.

#22 Bilbo

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Posted 22 March 2013 - 06:13 AM

View PostSignal27, on 21 March 2013 - 06:49 PM, said:

Since LRMs and SRMs have had their damage reduced, I'm curious as to how this will affect AMS use in the game.

I will continue to build mechs with it. Just like I didn't overreact and create a half dozen missile boats before the hotfix, I won't overreact now and discount the effect of missiles, now or in the future.

#23 SgtMagor

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Posted 22 March 2013 - 06:17 AM

if I have the tonnage to install 1, I will. even if the AMS doesn't directly protect me because I'm under cover, at least it will save a nearby friendly getting smacked with missiles...

#24 FrostCollar

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Posted 22 March 2013 - 06:20 AM

View PostSignal27, on 22 March 2013 - 06:04 AM, said:

That's a good point. I would've figured that lights and mediums need AMS due to their light armor and taking a full on swarm of missiles is sometimes inevitable - such as getting into a brawl while one of his team mates takes advantage of the lock to launch LRMs at you from a distance

The trouble is that 1.5 tons isn't an inconsiderable weight for a light mech and that you armor is light enough that even with an AMS LRMs will still hurt you quite badly. It's usually a better idea to not brawl with enemies with LRM support as a light unless you're using cover or ECM anyways. A light mech has the speed to choose its battles, after all.

#25 Butane9000

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Posted 22 March 2013 - 06:42 AM

I've come to realize that most of my Jager builds don't allow tonnage for AMS. That being said I try to put AMS on every mech build.

#26 HammerForge

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Posted 22 March 2013 - 06:45 AM

Really depends on what I am driving, if I am fire support in the back, then I don't much need it as you set up near cover and have plenty of time, if I am in one of my lights with ECM, I am fast enough to get to cover if needed, but if I am in a brawling build, I might be a bit in the open and unable to disengage with a target to take refuge, and AMS is well worth it.

#27 Signal27

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Posted 22 March 2013 - 10:32 AM

View PostEl Bandito, on 21 March 2013 - 07:02 PM, said:

If PGI implements AMS toggle on/off feature then I might consider it. If not, I can get 2 heat sinks instead and get more out of it.


I usually make room for the AMS by knocking off a heat sink and I hardly notice a difference.

#28 Signal27

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Posted 22 March 2013 - 04:34 PM

As I design mechs I often find myself wondering if it's better to have AMS or if it's better to have an extra ton-and-a-half worth of engine to go faster.

#29 Oppresor

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Posted 22 March 2013 - 04:42 PM

View PostTed Wayz, on 21 March 2013 - 07:28 PM, said:

I can understand your answer if you play by yourself. But if you play with others as a support mech you use the AMS as much to cover other mechs as to prevent damage to your own.

There, I dared.


I had wondered about this; I have AMS on my Recon Spider but was unsure as to if I could use it to protect my Lance by centring in the group as we move into contact. Thanks for clearing this one up for me, the Spider just gained a Support role as well as Recon.

#30 TehSBGX

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Posted 22 March 2013 - 04:45 PM

On my slower mechs, yes. Faster ones, prolly not.

#31 Revorn

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Posted 22 March 2013 - 04:52 PM

I use it on all my Mechs, ist a good help in decreasing dmg from LRMs at all. for me and my Teammates. Atm i dont overreact LRM will surly be back soon.

#32 aniviron

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Posted 22 March 2013 - 04:57 PM

It just doesn't shoot down enough missiles to really be worth it.

#33 Particle Man

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Posted 22 March 2013 - 05:17 PM

I havent used AMS since before open beta, and i pilot mostly heavy/assault mechs. It's just extra tonnage that is better used elsewhere since i know how to take cover and twist my torso

#34 Glythe

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Posted 22 March 2013 - 05:24 PM

I was the biggest AMS supporter before but now with these changes it's just not worth the trouble.

#35 Larth

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Posted 22 March 2013 - 05:36 PM

Damage might be reduced, but they can still do a number on you. Even if they don't directly kill you, they can soften you up so someone just looks at you and you die. That and the current damage is a temporary fix/roll back. They'll tweak it and I am sure the numbers will once again climb as they figure out a good balance between direct damage, splash damage, and splash radius.

#36 Soulscour

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Posted 22 March 2013 - 05:52 PM

Its only 1.5 tons. I think it does more than a double heatsink would.

#37 Swiffllama

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Posted 22 March 2013 - 05:54 PM

On all of my mechs. I even have one on my 3L. May seem like overkill until another 3L or Atlas removes your ECM protection and then you are thankful for it. Also helps in my one on one's with other 3L's. May not seem like much but if the AMS gets even one of those SSRM2 missiles I come out ahead. And I usually win in a one on one so apparently it's helping some.

Edited by Swiffllama, 22 March 2013 - 05:55 PM.


#38 FrostCollar

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Posted 22 March 2013 - 05:57 PM

View PostSoulscour, on 22 March 2013 - 05:52 PM, said:

Its only 1.5 tons. I think it does more than a double heatsink would.

However, it can also give you position away to enemies. So it has another drawback apart from its weight.

#39 Suprentus

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Posted 22 March 2013 - 05:59 PM

Do you guys really expect the current state of missiles to be the final version of them? You know they're going to tweak them further, and my AMS's will be ready when they do. I'm not going to handicap myself in the future by getting used to a build without them now, only to be forced to put them back on later.

#40 Soulscour

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Posted 22 March 2013 - 06:00 PM

View PostFrostCollar, on 22 March 2013 - 05:57 PM, said:

However, it can also give you position away to enemies. So it has another drawback apart from its weight.

Thats an extremely situational scenario. If missiles are passing close to you then they already got a general idea where you and your friends are.





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