A company is out there to make money with a product, even with games this is true, but I want to bring attention to something, in a recent post made by Bryan,
Bryan Ekman, on 21 March 2013 - 05:16 PM, said:
Our target demographic has always been (in very simple non-marketing terms): the male action gamer looking for a little bit more than your average shooter. You can lump in someone who likes anything from Call of Duty to Flight Sims into that bucket.
This is a fundimentaly wrong mindset, especially considering your initial marketing pushes for this game, and promises made 2+ years ago two a very different demographic, a demographic that is in an age range far beyond what you're looking for here.
Basically with your statement Bryan, you're looking for gamers aged 15-25+.
Your fundimental flaw in this is that you should be targeting gamers aged 20-45+. Now before you freak out and wonder why I'm saying this. Let's switch to another area of media that tries to get a demographic that just, isn't interested, comic books.
Comic book companys are always looking to draw in new readers. And who can blame them, however comic book companys seem to have this idea that if they keep restructuring their business to try to draw in a demographic that just, isn't interested in reading comic books the 10-20 year old age bracket. Now there WAS a time this was a viable age range, but that time is long past, especially considering the distribution of comic books is relegated primarly to niche comic book stores and the average kid is more interested in playing X-box 360 than reading a comic book. No for comic books, their "niche" is the 20-35 year old that grew up on comics back in the 80's 90's.
Let's flash forward to how this relates to mechwarrior. Those with a vested interest in mechwarrior are *ghasp*20-40+ year olds that grew up with Battletech/mechwarrior in the 80's-00's that have fond memory's of it.
can I fault PGI/IGP for trying to branch out and get more users? No far from it, however there's a proper way to do it, and the way they're going about it is far from it. they are going to be primarily alienating their "core" userbase to try to draw in new players.
steady money is better than a rush of new cash PGI/IGP, you need to understand that. And you won't always be getting NEW players to spend on the little bits of content you have currently. If you restructured your focus on the content delivery, and not trying to milk the game for every cent, you'd be seeing much more in the way of MC buying.
I've talked to several people today alone who would have spent money on more MC but have not because of Consumeables, rumors of 3rd person view [which we've basically been told is happening weather we like it or not] and overall mis-handling of what was promised and why many people bought founders to begin with.
But you know what, it's ok, you guys are going to do what you're going to do in the hopes of getting new players... unlike the comic book's I referenced, you'll simply loose players instead of gain them, where as with comics I can follow a writer they moved off Iron Man to X-men for example... with MWO... I'll simply walk away when my premium time is up. And many other's will do exactly the same.
I feel bad. Because I paid for gold founders, in the hope I was helping this game grow... instead, I get broken promises, and a company that ignore's it's CORE users.