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So Lrms Get Pounded With The Nerf Bat...


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#21 MN03

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Posted 22 March 2013 - 12:19 AM

View PostEwigan, on 22 March 2013 - 12:16 AM, said:

It is a TEMPORARY change, they WILL change it to higher values at some point soon.

Can't you guys read?

This is a game of now. You can't make a weapon useless and just say "aah **** it, we will fix this at a later stage".

#22 80sGlamRockSensation David Bowie

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Posted 22 March 2013 - 12:31 AM

View PostRenthrak, on 21 March 2013 - 10:55 PM, said:


Please read this thread:
Hotfix March 21/2013 - Missile Fix And Server Downtime

Just about everything in your post is wrong. You're welcome.


I could care less about a hot fix, I care more about scrapping the entire LRM system they have (save the flight pathing) and rework the entire system.

#23 Corvus Antaka

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Posted 22 March 2013 - 12:46 AM

they're a little over nurfed right now, but it's still better than it was before.

dual LRM 20 with artemis should be scary stuff, just like dual ac / 20

#24 Voidcrafter

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Posted 22 March 2013 - 12:57 AM

Ke?
You're not talking seriously, are you not?
I would seriously like people to actually play against LRMs with configuration that does not include LRMs, before saying things like that...
They're almost fine now, I think they need few more hits from the nerf bat ;)
You can actually still (almost)die from 2xLRM20s and actually one LRM20 salvo can cut your hand off(providing it has left 30 from 40 armor). And that's even without Artemis.
What the hell do you want from long range lock weapon? To insta-kill any sort of mech out there, while you're sitting on your lazy back 700m away from the fight?
And hell yea - ECM should make you suffer. Don't even start again, that "when someone gets under 200m..." cause the punishment for LRM boating not only should be that - but you should be killed instantly, cause you had no imagination to build something versatile.
Stop already with this crap, seriously.
And start playing with something, that actually requires skill alright?

#25 Suki

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Posted 22 March 2013 - 02:37 AM

View PostSignal27, on 21 March 2013 - 09:56 PM, said:


I think the idea is that LRMs soften the target up before you or a friend closes in for the actual kill. They still have their place. But now instead of building LRM boats that carry nothing else, you've got to bring a different gun or two, to be able to finish somebody off after you've peppered them with LRMs.

The only thing softening now is the grave of LRM mech trying to soften enemy while recieving back PPC, LL, Gauss alfas....

Edited by Suki, 22 March 2013 - 02:38 AM.


#26 Suki

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Posted 22 March 2013 - 02:45 AM

View PostVoidcrafter, on 22 March 2013 - 12:57 AM, said:

Ke?
You're not talking seriously, are you not?
I would seriously like people to actually play against LRMs with configuration that does not include LRMs, before saying things like that...
They're almost fine now, I think they need few more hits from the nerf bat ;)
You can actually still (almost)die from 2xLRM20s and actually one LRM20 salvo can cut your hand off(providing it has left 30 from 40 armor). And that's even without Artemis.
What the hell do you want from long range lock weapon? To insta-kill any sort of mech out there, while you're sitting on your lazy back 700m away from the fight?
And hell yea - ECM should make you suffer. Don't even start again, that "when someone gets under 200m..." cause the punishment for LRM boating not only should be that - but you should be killed instantly, cause you had no imagination to build something versatile.
Stop already with this crap, seriously.
And start playing with something, that actually requires skill alright?

What skill takes "sitting on your lazy back" more 1000m away from the fight sniping?
You don't have to wait locking the target, You don't have to wait missiles to hit, You dont have to hold all the time the target fo missiles to hit, - Point-and-Click.
What skill takes getting close to the target, stopping right there, "sitting on your lazy back" lunching full salvos of SRMs coring even an Atlas in 2-3 hits? - Point-and-Click.

#27 K0M3D14N

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Posted 22 March 2013 - 03:08 AM

View PostSuki, on 22 March 2013 - 02:45 AM, said:

What skill takes "sitting on your lazy back" more 1000m away from the fight sniping?
You don't have to wait locking the target, You don't have to wait missiles to hit, You dont have to hold all the time the target fo missiles to hit, - Point-and-Click.
What skill takes getting close to the target, stopping right there, "sitting on your lazy back" lunching full salvos of SRMs coring even an Atlas in 2-3 hits? - Point-and-Click.


Have you ever tried sniping a target in the middle of a brawl, avoiding teammates, finding the correct lead, and managing to hit the specific areas of a 'Mech that have been stripped by friendlies in said brawl at 1000m? I'm willing to bet that you haven't.

LRMs are more of a 'point and click' interface than PPCs will ever be.

#28 Ilwrath

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Posted 22 March 2013 - 03:15 AM

View PostSignal27, on 21 March 2013 - 09:56 PM, said:


I think the idea is that LRMs soften the target up before you or a friend closes in for the actual kill. They still have their place. But now instead of building LRM boats that carry nothing else, you've got to bring a different gun or two, to be able to finish somebody off after you've peppered them with LRMs.


The idea is to use Llasers or PPC's for that. You may even manage to kill them before anyone "closes" in.
And this latest change is making anything but boating 100% useless. Garbage!

Edited by Ilwrath, 22 March 2013 - 03:25 AM.


#29 Yanlowen Cage

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Posted 22 March 2013 - 03:47 AM

Scenario:
River city
Cata = 4 lrm15's lower city w/no support (pretty normal in pug matches)
Commando = ecm/1 med laser/3 ssrm @ 140 kph

Commando isolates cata and ruins it's day
rare? no.

point?

The issue with all the weapons being nerfed is bull. The real issue is that balance in this game willl be whack as long as mechs can be (dare I say) ubered.

example, sure, why not. A catapault has 2 slots that mount MGs. Not happy with that players drop the MGs, mod the engine and put on 2 guass rifles. Think about that. Compare that to taking a bradley fighting vehicle and dropping the ring mounted MG and replacing it with a 105 howitzer. Not very viable. No a whole new vehicle would have to be made to do that and it certianly wouldn't be a bradley like vehicle. Engines, swap as you wish, really? Try (for you gearheads) to take a 351 v-8 and put it in a amc pacer. Yes it can be done, but holey moley the mod to the chassis, power train, tranmission, and such would be crazy. On top of that how would the pacer handle the huge new engine with it's current suspension? probably not well. Now following that analog a battlemech is infintely more complex. SO taking into account that you want to pretty much rebuild the mech from the ground up (XL engine of larger size, endo steel, total weapon swap out, armor changes). Not only improbable in RL (which this isn't) but a highly skilled and labor intensive project. Point to this ramble? (Sorry for rambling, kinda ADHD). The weapons by the virtue of the way the game mechanics work came into the game per broken. Battletech and it's chassises,systems, and weapons were never meant to be modded like they are in this game. (or any MW game either). And making the TT version even remotely close to what we call MW:O is going to be highly unlikely. Fix? Let the devs do what they can and stop complaining and point out actual feedback that could help the game be better. Yes I know LRMs seem broken, but does most mech mechanics in the game. ecm/laser hit and damage output/ ppcs lag time/ ammo limits due to weight/ engine nerfing/ armor double/ tag/ bap/ narc. Just to name a few. not to mention the many and various game bugs.

#30 Rippthrough

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Posted 22 March 2013 - 03:51 AM

1st game with LRM's since patch. 5 Kills. Seems fine to me.

#31 Major Derps

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Posted 22 March 2013 - 04:00 AM

View PostOtto Cannon, on 21 March 2013 - 09:47 PM, said:

So perhaps the final fix next month will be somewhere between:

Before the current fix
Posted Image

and after the current fix
Posted Image

I can't say that I agree with you, but damn that was funny. You made me smile, despite reading yet another LRM whine thread.

By the way OP, read the notes... It was a hotfix, and the actual numbers are being worked on... http://mwomercs.com/...erver-downtime/

Edited by Mokey Mot, 22 March 2013 - 04:03 AM.


#32 Signal27

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Posted 22 March 2013 - 04:12 AM

View PostIlwrath, on 22 March 2013 - 03:15 AM, said:

The idea is to use Llasers or PPC's for that. You may even manage to kill them before anyone "closes" in.
And this latest change is making anything but boating 100% useless. Garbage!


What do you mean? Plenty of people were boating purely LRMs or SRMs before this change. Boating hasn't increased, it's probably just gone towards different weapons.

Also, Lasers and PPCs can't lock on and fire from behind a hill, nor do they fire in a shotgun pattern which makes doing some damage to faster mechs easier.

#33 Marius Malthus

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Posted 22 March 2013 - 04:12 AM

we need lrm's... we need brawlers.... we need scouts.
all roles are needed but lrm's needed to change. everyone from my unit was getting into matches against 4/5 lrm's boats. with good ground we could counter but it was turning out be quite boring. i hope this way lrm boats will start to install at least one medium laser ;)

#34 Suki

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Posted 22 March 2013 - 04:14 AM

View PostK0M3D14N, on 22 March 2013 - 03:08 AM, said:


Have you ever tried sniping a target in the middle of a brawl, avoiding teammates, finding the correct lead, and managing to hit the specific areas of a 'Mech that have been stripped by friendlies in said brawl at 1000m? I'm willing to bet that you haven't.

LRMs are more of a 'point and click' interface than PPCs will ever be.

Didn't You mix up snipers and close combat brawlers? ;)
I tried it all, sniping and brawling are 2 different playstyles.

#35 Vrekgar

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Posted 22 March 2013 - 04:18 AM

Classic over-nerf because for some reason they cant figure out how to make missiles NOT exclusively hit the CT.

Its going to be like what happened when ECM was introduced. Over the next two weeks your going to see a massive drop in people using the weapon. After that the ONLY people running it will be morons and excessively dedicated boaters.

Your not going to have sensible loads suddenly. The only missile configuration that makes sense is a boat now. Your ENCOURAGING people to load as many as possible just to get an added effect!

They need to get at the root cause of the problem. Splash is a wonky imprecise mechanic that nobody in their right mind really wanted. However there needs to be a system where missiles all dont just dive on the CT.
  • Give people more control over the arcs of their missiles. Idd take the hit in arc if it would let me throw them forward faster.
  • Guidance needs to have more than just, Lock on and let them fly on their own. I want to select the primary part of the mech to try and attack. Key emphasis on TRY. Right now everything aims for the CT, this is bad.
  • A more intuitive Dumbfire mode. Right now they are so slow and stupid they wont hit but the slowest and stupidest of players, or AFK mechs. When dumbfired they dont group up either, making it just a really saturated LBX that takes a very long time to hit.


#36 Ilwrath

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Posted 22 March 2013 - 04:19 AM

View PostSignal27, on 22 March 2013 - 04:12 AM, said:


What do you mean? Plenty of people were boating purely LRMs or SRMs before this change. Boating hasn't increased, it's probably just gone towards different weapons.

Also, Lasers and PPCs can't lock on and fire from behind a hill, nor do they fire in a shotgun pattern which makes doing some damage to faster mechs easier.


I mean that its pointless to take one LRM battery because they hit like wet noodles. To get any effect at all you need to boat them.

LRM's was not very useful while launched behind a hill. 3-400 m with los was how you used them. Pretty much the same as those direct fire weapons.

#37 K0M3D14N

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Posted 22 March 2013 - 04:20 AM

View PostSuki, on 22 March 2013 - 04:14 AM, said:

Didn't You mix up snipers and close combat brawlers? ;)
I tried it all, sniping and brawling are 2 different playstyles.



...no. If you're supporting friendly 'Mechs that are involved in a brawl, you have to be able to not hit them, lead your target, and target their vulnerable spots. Maybe I wasn't clear on that.

#38 LittleGrim

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Posted 22 March 2013 - 04:22 AM

View PostMN03, on 22 March 2013 - 12:19 AM, said:

This is a game of now. You can't make a weapon useless and just say "aah **** it, we will fix this at a later stage".


Well clearly you can because they have...To state the obvious this is a beta problems will crop up. Be glad they are working on it and not just rolling out content. I would expect a fix within a week to a month at most depending on any difficulties that may arise.

I've played since I bought founders and that was maybe 2 weeks to a month after it was made available and it has moved forward a great deal since then.

If you don't like the way things are go play something else for a few months, maybe when you come back any ongoing work will have been completed and we will have things like community warfare.

#39 Ilwrath

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Posted 22 March 2013 - 04:27 AM

View PostLittleGrim, on 22 March 2013 - 04:22 AM, said:

If you don't like the way things are go play something else for a few months, maybe when you come back any ongoing work will have been completed and we will have things like community warfare.


This is correct but this is also a beta where people can, and does, spend cash. That makes it different. That makes it okay for people to expect quality.

#40 jay35

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Posted 22 March 2013 - 04:31 AM

View PostSignal27, on 21 March 2013 - 09:56 PM, said:


I think the idea is that LRMs soften the target up before you or a friend closes in for the actual kill. They still have their place. But now instead of building LRM boats that carry nothing else, you've got to bring a different gun or two, to be able to finish somebody off after you've peppered them with LRMs.

Bingo.





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