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Lrm/srm Missiles A Joke Now.


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#21 MN03

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Posted 22 March 2013 - 04:43 AM

Let's compare my 4x LRM15 stalker to my 4x Large laser stalker;

Heat: LL: 2.15 hps LRM15: 1.17 hps (LLs makes more heat, but requires less slots = more heatsinks)
Damage: LL: 9 (2.77 dps) LRM15: 10.5 (2.47dps) (slightly better for LL)
Speed: LL : instant damage LRM15: 100m/sec speed
Tonnage: LL: 5 ton (1.8 ton per 1dps). LRM15: 7 ton (2.48 ton per 1dps). (I'm not taking ammo/artemis/tag into account)
Range: LL: 0-900m. LRM15: 180/1000m (LL has the upperhand in this, 0-180m is more important than 900-1000m)

4 Large lasers give you slightly less alpha damage (36/11.08dps) compared to LRM15 (42dmg/9.88dps) but more free tons/slots for other stuff. I will keep on using my LRM stalker, good time to train my skills ;)

Edited by MN03, 22 March 2013 - 04:51 AM.


#22 Demos

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Posted 22 March 2013 - 04:44 AM

+1, Karl Streiger

#23 Karl Streiger

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Posted 22 March 2013 - 06:10 AM

View PostMN03, on 22 March 2013 - 04:43 AM, said:

Let's compare my 4x LRM15 stalker to my 4x Large laser stalker;

Heat: LL: 2.15 hps LRM15: 1.17 hps (LLs makes more heat, but requires less slots = more heatsinks)
Damage: LL: 9 (2.77 dps) LRM15: 10.5 (2.47dps) (slightly better for LL)
Speed: LL : instant damage LRM15: 100m/sec speed
Tonnage: LL: 5 ton (1.8 ton per 1dps). LRM15: 7 ton (2.48 ton per 1dps). (I'm not taking ammo/artemis/tag into account)
Range: LL: 0-900m. LRM15: 180/1000m (LL has the upperhand in this, 0-180m is more important than 900-1000m)

4 Large lasers give you slightly less alpha damage (36/11.08dps) compared to LRM15 (42dmg/9.88dps) but more free tons/slots for other stuff. I will keep on using my LRM stalker, good time to train my skills :)

Why not combine them both?
Instead of Large Laser OR LRM you can have Large Laser AND LRM. Advantage you can train both skills.

View PostDemos, on 22 March 2013 - 04:44 AM, said:

+1, Karl Streiger

Thx

#24 Specterr

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Posted 22 March 2013 - 06:14 AM

LRMs are meant to soften up targets and provide supporting fire for other mechs...that is exactly how they work now. If missiles are a joke now then I am laughing all the way to the bank.

#25 SgtKinCaiD

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Posted 22 March 2013 - 06:14 AM

The LRM were fine before the last patch, put it back !

#26 Max Genius

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Posted 22 March 2013 - 06:15 AM

View PostIlwrath, on 22 March 2013 - 03:45 AM, said:


Unless you find it challenging to point the cursor at some mech and press your mouse button.


It's much more challenging to have a team mate find the enemy, press "R", and then press your mouse button without having to point the cursor. :)

Edited by Max Genius, 22 March 2013 - 06:16 AM.


#27 Karl Streiger

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Posted 22 March 2013 - 06:15 AM

View PostSpecterr, on 22 March 2013 - 06:14 AM, said:

LRMs are meant to soften up targets and provide supporting fire for other mechs...that is exactly how they work now. If missiles are a joke now then I am laughing all the way to the bank.

Should still be viable to combine a Artemis guided LRM 20 and some point weapons like PPCs or Gauss...

However to be a good LRM supporter is not very easy.
You have to stay near the front line...you have to know where are the targets...will the target be still there when my missiles arrive, what is my targets next move?

Oh of course staying near the frontline means you can get rushed every second.
So no boating of LRM allone...always have some good weapons on your secondary TICs

Edited by Karl Streiger, 22 March 2013 - 06:18 AM.


#28 Sayyid

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Posted 22 March 2013 - 06:18 AM

View PostMonkeyCheese, on 22 March 2013 - 03:43 AM, said:

There is your problem, dont rely on one weapon type, my stalker has medium lasers, srms and lrms and can fight effectively at any range.


Exactly, I cant think of any of my serrious mechs that dont have multiple range weapon systems. My Jenner is the ONLY mech I have that relies on one type of weapon, Medium Lasers, but it only weighs 35 tons.

View PostIlwrath, on 22 March 2013 - 03:45 AM, said:


No it was nerfed because the internal testing stinks. Its useless. Horrid.

LRM's was okay before the last patch broke them. The setups you talk about above all takes less skillz to use against good players. Unless you find it challenging to point the cursor at some mech and press your mouse button.


They dont have internal testing, they use the players as testers, and only the ones they like.

#29 VagGR

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Posted 22 March 2013 - 06:25 AM

View PostIlwrath, on 22 March 2013 - 03:45 AM, said:


No it was nerfed because the internal testing stinks. Its useless. Horrid.

LRM's was okay before the last patch broke them. The setups you talk about above all takes less skillz to use against good players. Unless you find it challenging to point the cursor at some mech and press your mouse button.


LRMS were NOT fine..actually all missiles were NOT fine...they were broken and were doing more dmg than they should..a fix was due in the Apr 2nd patch...

#30 Anton Shiningstar

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Posted 22 March 2013 - 06:25 AM

I don't seem to have the same problem when using my Stalker. 4 LRM 15s are doing there job quite well. Even without a dedicated spotter. I wracked up 3 kills & 2 assists. This was after the fix (nerf).

#31 MN03

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Posted 22 March 2013 - 06:42 AM

Quote

Why not combine them both?
Instead of Large Laser OR LRM you can have Large Laser AND LRM. Advantage you can train both skills.

But why should I do that. LLs do more damage,consume less slots/tons and are more accurate.

#32 Papaspud

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Posted 22 March 2013 - 06:53 AM

Not sure why you think srm's are that bad, did over 600 points of damage in my jenner with 4 small lasers and 2 srm4's. I am good with that. Just my personal experience since the patch, means nothing, but evidence that missiles still have pretty darn good damage potential.

#33 Ngamok

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Posted 22 March 2013 - 06:54 AM

View PostScratx, on 22 March 2013 - 03:33 AM, said:

People got way too used to killing stuff easily with LRMs. :)



Just like Wrath of the Lich King expansion.

#34 Lucian Nostra

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Posted 22 March 2013 - 06:59 AM

View PostZallin, on 22 March 2013 - 03:51 AM, said:


My 5S packed 4 med pulse lasers, tag, flamer + 4 streak lauchers.

It was doing well for itself, great for taking it to lights and dealing with the jump jet attackers + it could hold its own in a fight with most meds and heavies


And don't you see the problem with this build doing well? You've got less firepower than a Friggin hunchback 4SP on a mech almost twice as heavy. IT SHOULD OF NEVER DONE WELL

#35 Sheraf

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Posted 22 March 2013 - 07:00 AM

View PostAnton Shiningstar, on 22 March 2013 - 06:25 AM, said:

I don't seem to have the same problem when using my Stalker. 4 LRM 15s are doing there job quite well. Even without a dedicated spotter. I wracked up 3 kills & 2 assists. This was after the fix (nerf).


How about you not boating, and use a more balancing build for stalker, only carry 2 x LRM 10 :)

#36 Ilwrath

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Posted 22 March 2013 - 07:38 AM

View PostMax Genius, on 22 March 2013 - 06:15 AM, said:


It's much more challenging to have a team mate find the enemy, press "R", and then press your mouse button without having to point the cursor. :D


Yeah that works so well with all the ECM. No it does not. LRM boating before this patch forced you to get close and tag them yourself and if you do that you should be rewarded with premader cheese atlas and what not, going boom!

LRM pubbie life was no free ride into cbill heaven.

Edited by Ilwrath, 22 March 2013 - 07:40 AM.


#37 Tice Daurus

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Posted 22 March 2013 - 07:39 AM

Really? They are a joke? Then how come they don't have clown noses on LURM/SURM boats then?

#38 Elandyll

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Posted 22 March 2013 - 07:41 AM

LRMS were always meant as a long range solution to soften up the opposition before front line contact, not laying waste to entire teams of assault mechs with just 1 LRM boat.

#39 Ilwrath

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Posted 22 March 2013 - 07:44 AM

View PostTice Daurus, on 22 March 2013 - 07:39 AM, said:

Really? They are a joke? Then how come they don't have clown noses on LURM/SURM boats then?


That got removed in the hotfix. For some days now the missiles themself indeed had clown noses and you can also hear a hahahahaha as they came closer and killed you. I guess you have not played much after the last patch?

Edited by Ilwrath, 22 March 2013 - 07:44 AM.


#40 DarkDevilDancer

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Posted 22 March 2013 - 07:46 AM

Lrms are meant to soften up the enemy as you close range not kill them before they get a shot in, for a support weapon they were doing too much.





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