Posted 23 March 2013 - 03:00 AM
[Repost from the official feedback thread]
Feels right to me.
I've been running;
* SRM boat (Classic A1 with Artemis).
* Streak Lights (Raven 3L and Commando 2D)
*..and in opposition to those Lights, I've been running a Jenner-F and Cicada 3M and an X5 (with and without Streaks).
Lights;
First and foremost - This missile change has a massive effect on ECM, which has several important knock-on effects for Lights.
Yes, I said ECM. All you whiney, crybaby "bigboys dun' stole my lunchmoney" bi**hes can stop constantly QQing over ECM, as I ran an ECM-less all night and had no problems at all.
Sure, I occasionally got LURMed, but that was when I was out of position, and was taking too many liberties, not because ECM was an essential piece of kit.
My Cicada X5 (tossed aside as a useless novelty until now) was as useful as my 3M all last night, despite one having ECM and the other not having it (I used the same build in both mechs)
As any scout worthy of the name knows, ECM is the big Streak-nabler. It's worth is NOT in stealth (although that's nice) it's strength is in being able to use, or to deny, the use of Streaks.
However, now that streaks can be withstood for a while, a battle between a Light with ECM and one without is no longer a totally one-sided affair.
I've often said (as will any Light pilot with a clue) that a Raven vs any Other light in this game isn't even a fight, it's just a snack.
However, all last night when I was in my scouts (3M, X5 and Jenner-F), I was able to fight, and often as not win against ECM-lights such as commandos and Ravens, because their Streaks while still powerful, were not annihilating me as soon as we engaged.
Conclusion for Lights; Roll back on this change and you go right back to the Raven being the one and only viable Scout mech in the game.
You've finally found a bit of balance (streaks could actually do with a bit less manoeuvrability of the projectile), and going back would ruin the Scout game, just as it has been ruined all this since you went and massively upgraded Streaks at the start of Open beta.
SRM-boats;
As an SRM boat (A1 with 4x SRM-6 and 4x SRM-4 with Arty), I can still happily 1v1 any mech in the game.
I took on a Jigga-Boom in one match, an Atlas in another, and a trio of circling Lights in yet another.
I didn't feel overpowered, as I really, really had to work on my opponent, but I was not useless at all, and was scoring in the top 3x places every match.
However instead of taking 2x Alphas to wipe out my opponent, it took like 4 or 5.
4/5 shots to kill an opponent is not bad by any means, so I like it.
Conclusion for SRM-Boats;
Feels about right.
A good alpha or two will wreck mechs and blow parts off, just like they used to, but it just takes a little more work to finish him off all by yourself, which is imo just where a specialist mech like this should lie.
This extra time & work leavs you (the SRM boat) vulnerable to enemies realising you've closed and responding appropriately.
Perfect.