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Of Missile Balance And Satisfying The Community.


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#41 Sheraf

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Posted 22 March 2013 - 01:37 PM

View PostJimSuperBleeder, on 22 March 2013 - 01:32 PM, said:

My Splatcat is ruined. :wub:


Poor kitty :D Let's join the rank of 6 ppc stalker and 6 LL stalker :)

#42 Infernus1986

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Posted 22 March 2013 - 01:40 PM

As far as balance go's lrm's needed a nerf, srm needed at most a slight nerf not half the dmg, they are now practically useless for something not carrying 3x SRM6 or more.

Edited by Infernus1986, 22 March 2013 - 01:40 PM.


#43 Shadowsword8

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Posted 22 March 2013 - 01:44 PM

View PostVasces Diablo, on 22 March 2013 - 09:52 AM, said:

It is, but the doubling of armor values essentially mean that 1 damage in MWO I would equal .5 damage in TT canon/rules. So really, all direct fir weapons had their damage halved when converted to MWO while LRMs (at 1.8 dmg) took a smaller hit.

Considering the convergence of MWO/removal of random missing from TT, this actually makes quite a bit of sense. If damage on LRMs was truly reduced to .7, than that is to far of a pendulum swing.


I'm not so sure. In TT, LRM can hit any part of the mech. Here, the damage still concentrate on the upper torso, so less than 1 damage per missile would still make sense.

#44 Commander Kobold

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Posted 22 March 2013 - 01:49 PM

View PostInfernus1986, on 22 March 2013 - 01:40 PM, said:

As far as balance go's lrm's needed a nerf, srm needed at most a slight nerf not half the dmg, they are now practically useless for something not carrying 3x SRM6 or more.


SRMs still have enough punch to be considered a weapon, you just cant boat em and 1 shot things to death anymore, LRMs on the other hand still get blocked by ecm/hills/anything that makes you lose lock aaaand when they do hit your target basically laughs at you >_>

View PostShadowsword8, on 22 March 2013 - 01:44 PM, said:


I'm not so sure. In TT, LRM can hit any part of the mech. Here, the damage still concentrate on the upper torso, so less than 1 damage per missile would still make sense.


in that case I either want the missile warning removed or the flight speed kicked up.

#45 Sheraf

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Posted 22 March 2013 - 01:55 PM

He forgot that other weapons don't concentrate in TT neither. If we use TT rule, we will rather have turn base game.

Edited by Sheraf, 22 March 2013 - 01:56 PM.


#46 MN03

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Posted 22 March 2013 - 02:05 PM

Previous match a splatcat attacked me. I Lol'ed...

Just kidding. They still do a lot of damage, but the insta-kill is gone now.

#47 Urdnot Mau

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Posted 22 March 2013 - 02:12 PM

Yes, i bumped into a splatcat too. They do some dangerous damage, but nothing that can't be countered in a 2 vs 1.

Playing in Tourmaline i saw a LRM boat stalker in the open at about 250 m away. Since i was fast and in a Cent. i decided to just turn my torso and run towards him against a cloud of LRM. Surprisingly i didn't lose my arm/LT.
bottom line: LRM are not as scary as dual gauss/ac20. LRM boats are now forced to stay under cover and away from the heat of the battle. A mistake that this stalker from my story made. He was out of his place, out of his optimum combat range. This is the real place for a support build, right?

#48 JimSuperBleeder

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Posted 22 March 2013 - 03:42 PM

View PostSheraf, on 22 March 2013 - 01:37 PM, said:

Poor kitty :P Let's join the rank of 6 ppc stalker and 6 LL stalker :)


I have a 4 LPL/1LL stalker.

#49 Corwin Vickers

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Posted 23 March 2013 - 12:48 AM

I tried running my 4ALRM15 Stalker yesterday. A Jager walked straight at me from 800m out laughing at my damage while he dakka'd me to death. I don't think I ever penetrated his armor.

Personally I ignore LRMs now. They really can't hurt you unless you are taking damage for very extended periods.

It's all gauss, PPCs, and LLs now. And all the dakka but that will go away when people master their jagers.

My stalker and cat C1 are in mothballs.


I made a suggestion for a "skill based" LRM system in this thread.

http://mwomercs.com/...everyone-happy/

Edited by Corwin Vickers, 23 March 2013 - 12:48 AM.


#50 BigJim

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Posted 23 March 2013 - 03:00 AM

[Repost from the official feedback thread]



Feels right to me.
I've been running;

* SRM boat (Classic A1 with Artemis).

* Streak Lights (Raven 3L and Commando 2D)

*..and in opposition to those Lights, I've been running a Jenner-F and Cicada 3M and an X5 (with and without Streaks).


Lights;
First and foremost - This missile change has a massive effect on ECM, which has several important knock-on effects for Lights.

Yes, I said ECM. All you whiney, crybaby "bigboys dun' stole my lunchmoney" bi**hes can stop constantly QQing over ECM, as I ran an ECM-less all night and had no problems at all.

Sure, I occasionally got LURMed, but that was when I was out of position, and was taking too many liberties, not because ECM was an essential piece of kit.
My Cicada X5 (tossed aside as a useless novelty until now) was as useful as my 3M all last night, despite one having ECM and the other not having it (I used the same build in both mechs)

As any scout worthy of the name knows, ECM is the big Streak-nabler. It's worth is NOT in stealth (although that's nice) it's strength is in being able to use, or to deny, the use of Streaks.
However, now that streaks can be withstood for a while, a battle between a Light with ECM and one without is no longer a totally one-sided affair.

I've often said (as will any Light pilot with a clue) that a Raven vs any Other light in this game isn't even a fight, it's just a snack.
However, all last night when I was in my scouts (3M, X5 and Jenner-F), I was able to fight, and often as not win against ECM-lights such as commandos and Ravens, because their Streaks while still powerful, were not annihilating me as soon as we engaged.


Conclusion for Lights; Roll back on this change and you go right back to the Raven being the one and only viable Scout mech in the game.
You've finally found a bit of balance (streaks could actually do with a bit less manoeuvrability of the projectile), and going back would ruin the Scout game, just as it has been ruined all this since you went and massively upgraded Streaks at the start of Open beta.



SRM-boats;
As an SRM boat (A1 with 4x SRM-6 and 4x SRM-4 with Arty), I can still happily 1v1 any mech in the game.
I took on a Jigga-Boom in one match, an Atlas in another, and a trio of circling Lights in yet another.
I didn't feel overpowered, as I really, really had to work on my opponent, but I was not useless at all, and was scoring in the top 3x places every match.

However instead of taking 2x Alphas to wipe out my opponent, it took like 4 or 5.
4/5 shots to kill an opponent is not bad by any means, so I like it.

Conclusion for SRM-Boats;
Feels about right.
A good alpha or two will wreck mechs and blow parts off, just like they used to, but it just takes a little more work to finish him off all by yourself, which is imo just where a specialist mech like this should lie.

This extra time & work leavs you (the SRM boat) vulnerable to enemies realising you've closed and responding appropriately.
Perfect.

#51 Dimitry Matveyev

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Posted 23 March 2013 - 10:01 AM

View PostBigJim, on 23 March 2013 - 03:00 AM, said:


SRM-boats;
As an SRM boat (A1 with 4x SRM-6 and 4x SRM-4 with Arty), I can still happily 1v1 any mech in the game.
I took on a Jigga-Boom in one match, an Atlas in another, and a trio of circling Lights in yet another.
I didn't feel overpowered, as I really, really had to work on my opponent, but I was not useless at all, and was scoring in the top 3x places every match.

However instead of taking 2x Alphas to wipe out my opponent, it took like 4 or 5.
4/5 shots to kill an opponent is not bad by any means, so I like it.

Conclusion for SRM-Boats;
Feels about right.
A good alpha or two will wreck mechs and blow parts off, just like they used to, but it just takes a little more work to finish him off all by yourself, which is imo just where a specialist mech like this should lie.

This extra time & work leavs you (the SRM boat) vulnerable to enemies realising you've closed and responding appropriately.
Perfect.


In conclusion we have the fact, that only being SRM boat is worth of using SRMs. Now mounting one or two SRM4 or SRM2 - lolwut?! MPL does the same damage as SRM4 on the same distance to 1 spot with heigher ROF wihout ammo. SRM2 - just useless petards. Like LRM5, btw.

Edited by Dimitry Matveyev, 23 March 2013 - 10:02 AM.


#52 Corwin Vickers

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Posted 23 March 2013 - 04:33 PM

LRMs are a joke

Now I dialed PGI a long time ago,
don't you see how late they're reacting?
They only balance and they balance when they wanna
So put your mech up to sit in the hanger
They don't care cause they get paid anyway



#53 Corvus Antaka

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Posted 23 March 2013 - 07:14 PM

m e c h 3 L R M S





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