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Do Not Revert The New Thermal Mode


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Poll: NEVERMIND (49 member(s) have cast votes)

Keep new thermal vision

  1. Yes (35 votes [71.43%])

    Percentage of vote: 71.43%

  2. No (9 votes [18.37%])

    Percentage of vote: 18.37%

  3. Abstain (5 votes [10.20%])

    Percentage of vote: 10.20%

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#1 Tabrias07

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Posted 22 March 2013 - 11:00 AM

http://mwomercs.com/...odes-not-final/

The new vision modes have been accidentally, half-added to the game, as in the new Vision is in, but not the shaders to support it.

Personally I feel the new Thermal is much nicer than the old, even without the fixed shaders. The new night vision is no more or less useful than the old.

Please, leave the new thermal vision in until the shaders can be fixed. Do not revert it.

EDIT: Nevermind, seems it's already been reverted.

Edited by Tabrias07, 22 March 2013 - 11:21 AM.


#2 Ozric

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Posted 22 March 2013 - 11:02 AM

May as well get used to it now, there's little point in continuing to use the old vision knowing it's on the way out.

#3 Vassago Rain

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Posted 22 March 2013 - 11:08 AM

Yeah, just keep it. Way more reason too play without blue robots everywhere. Nightvision...I don't think anyone cares about, or even used.

#4 Bilbo

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Posted 22 March 2013 - 11:12 AM

View PostOzric, on 22 March 2013 - 11:02 AM, said:

May as well get used to it now, there's little point in continuing to use the old vision knowing it's on the way out.

Since it isn't actually what you will be seeing on the 2nd, there really isn't a reason continue using this iteration either.

#5 Pale Jackal

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Posted 22 March 2013 - 11:13 AM

Question: does this make ECM more, or less, powerful?

The ubiquity of the old thermal vision was because Night Vision is useless, and several maps have a horrible amount of fogginess in the distance. Oh, and now radar doesn't work with ECM in the mix.

BTW, I love the clarity of the new Tourmaline and Alpine maps, I don't need to use Thermal just so I can see 'mechs at 800+ meters.

#6 DoktorVivi

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Posted 22 March 2013 - 11:18 AM

Night vision still needs tweaking... waaaay too bright.

#7 Ozric

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Posted 22 March 2013 - 11:22 AM

and.... it's gone.

#8 jay35

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Posted 22 March 2013 - 11:26 AM

Did anyone screencap it for those of us who were unable to see it? Curious what it looked like.

#9 Tabrias07

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Posted 22 March 2013 - 11:28 AM

View Postjay35, on 22 March 2013 - 11:26 AM, said:

Did anyone screencap it for those of us who were unable to see it? Curious what it looked like.

http://mwomercs.com/...de-screenshots/

Like everything informative, they lock the thread as soon as there's an answer.

#10 PANZERBUNNY

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Posted 22 March 2013 - 11:45 AM

I'm a believer that alternate vision modes need to be tied to a module you have to equip. IF you want to run around in Thermal all the time, use a valuable module slot.

It would make night fight actually interesting.

#11 Hedonism Robot

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Posted 22 March 2013 - 11:52 AM

View PostPANZERBUNNY, on 22 March 2013 - 11:45 AM, said:

I'm a believer that alternate vision modes need to be tied to a module you have to equip. IF you want to run around in Thermal all the time, use a valuable module slot.

It would make night fight actually interesting.


I half support this idea. My problem with this is, if a vision mode is just simply better, like the old thermal, it will be annoying to constantly move the module between mechs. This gets me thinking, since the modules are all linked to the pilot, I don't see why we don't have a selection where we setup our nuro-helmet. Balance does not currently factor in modules slots at all since the two strongest mechs (DDC and 3L) both have more modules than their weaker alternate variants.

#12 PANZERBUNNY

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Posted 22 March 2013 - 12:02 PM

View PostHedonism Robot, on 22 March 2013 - 11:52 AM, said:


I half support this idea. My problem with this is, if a vision mode is just simply better, like the old thermal, it will be annoying to constantly move the module between mechs. This gets me thinking, since the modules are all linked to the pilot, I don't see why we don't have a selection where we setup our nuro-helmet. Balance does not currently factor in modules slots at all since the two strongest mechs (DDC and 3L) both have more modules than their weaker alternate variants.


Neuro helmet would work, but would make their lame attempt at a C-Bill sink fairly brittle.

RIght now, for the sake of completion people may as well splurge on decking out all their mechs with modules. WIth a Neuro helmet, this would kill that money sink.

It would make a better way of play, but hey...here we are.





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