stjobe, on 22 March 2013 - 12:10 PM, said:
I'm not a "top-tier player", nor am I in a "top-tier team". I do, however, have quite a sound grasp of the game mechanics, and a couple of thousand drops under my belt.
Why should the devs listen more to a "top-tier player" than me? Isn't the important thing whether you can express an idea in a coherent fashion, back it up with facts and rational, logical arguments, and be prepared to be proven wrong?
Because doing so benefits you, too.
I brought this up in the OP: If you have a solid knowledge of the game mechanics and a lot of experience but are a lone wolf by choice, you're likely to have a dissenting opinion from the general population on some things. But it will go pretty much unheard, really, as another sound in the storm.
Basically, due to your situation, the devs already aren't listening to you - really. They're hearing the loudest majority over you, no matter what you have to say. A lot of why I've suggested this is to bring those voices down to something manageable and the easiest way to track who actually understands game mechanics is to go to people who have proven their skill.
It's not that you couldn't offer valuable, informative opinions on your own, it's that you've got no way to and nothing to really grant your voice weight over the fifty buff/nerf topics up right now.
Zyllos, on 22 March 2013 - 12:14 PM, said:
The problem with taking examples from the top means the game is only balanced to the top. "Competative" players don't use LRMs because they can't control their damage. The opponent is dictating your weapons.
On the other end, LRMs feel strong because either they do not understand that they have the control to dictate LRMs.
Neither's point of view is correct. Both examples show there are problems with player control and damage. I think it would be a mistake to solely give weight to one side or the other.
Actually, given the LRM issue is apart of this, I feel like I should mention some of the reasons that competitive units don't like LRMs:
- Travel time: They take way too long to get on target, resulting in a lot of wasted shots when lock is lost.
- Indirect Fire isn't that great: Without the Artemis to focus damage, and an arc that means half your shots will hit terrain on the way, it's rarely fully useful.
- TAG is ranged at 750m. Given you need TAG to break ECM bubbles, this takes a quarter off your range without dedicated spotters, whom are likely blinking in and out of jam themselves. This takes a quarter of your common effective range.
- They don't do focused damage, which is a huge drawback. In the upper caliber of players, focusing fire onto specific areas becomes increasingly important.
- They require a lot of crit space and tonnage. I don't think this should change, of course, but considering the other drawbacks..
- ECM completely shuts them down up close. This is ludicrous. On top of the ECM bubble, you suddenly entirely lose the ability to track targets if anything even momentarily gets close to you with ECM. The amount of shots I've lost because a Raven ran past are staggering.
- A very large minimum range. Again, I like this and don't think it should change, but it's a HUGE drawback and can leave an LRM 'mech nearly defenseless just by getting close to it.
Also in the past, AMS has been a problem. Back when LRMs were a serious threat (
and I would agree overpowered), AMS was also such where any team that took at least 80% of their units with AMS could
outright ignore missiles just by standing near each other. AMS isn't as effective now, but if LRMs are to be rebuffed into being a useful weapon in all styles of play, this is going to have to be avoided in the future.
There's a reason a skilled 3D pilot could dismantle an LRM-100 Stalker without breaking a sweat. Jumping up to expose themselves for a few seconds, firing high-velocity direct-fire pinpoint weapons like Gauss/PPC, and then popping down behind cover again before the LRMs have even gotten a quarter of the way there,
if they got lock in the first place.
3D: Serious damage inflicted right where you wanted it.
Stalker: Would be fine if it could blow up cover, I suppose. But it can't, no hits.
EDIT: I have a theory that the recent anger against LRMs did not come from any change to LRMs, but rather, the new larger maps like Alpine. Alpine is the first time LRM gunners have had huge, open ranges to lock on targets moving across.
Also, I think a shocking number of casual players
do not understand extreme ranges. I bet a lot of people reading this thread might honestly believe that ER PPCs, Gauss and ER Large are out ranged by LRMs, when the reverse is true by a huge margin.
Edited by Victor Morson, 22 March 2013 - 12:28 PM.