currently an ac2 fired at 2000 meters takes less then a second to reach it's target. requires little lead and elevation. that that ranfe the bullet drop should be a couple of meters at least.
ac should be incapable of accurate shooting at beyond their Range. this is simple science. Gauss weapons shoul be the fastest projectiles.
for that matter LRMs are so slow that they wouldn't even be a threat in the real world I doubt that they would be capable of flying straight. wait a minute that's what you want...after the people spending rhe most money are the exploiters aren't they.
I'm not asking for realism. I asking for consistency. the time of flight of shots ten seconds for lrms at max range 1 for an act and almost two for a gauss (The fastest shooting thing in the game. ACs have already been buffed to the highest damage weapons in the game in the time it takes to land one lrm salvo an ac2 has firrd 34.5 shots.in that same time the lrm has fired less thn five salvos and hit with one.
(At 1000 meters.) 2000MPS is an extraordinary velocite for a conventional cannon. and this performance. as os the ability to get presicion accuracy at ranges double or triple the weapons long range. I don't have a problem with weapons doing damage beyong their long range... but it should be reduced damage and far less accurate.
Players are always whining about missiles but I have been killed by extreme range sniping more ofter than SRM.s I was just killed before firing a shot by ac2 hits to the head from a range so far the mech looked like three or four pixels glowing on thermal.
This is wrong, it's not battletech, and it's not balanced gameplay.
Edited by MasterErrant, 22 March 2013 - 02:31 PM.