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Remove Single Heatsinks From The Game


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#241 Shumabot

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Posted 24 March 2013 - 01:56 PM

Quote

Except it does take critical space. Smaller engines require heatsinks -outside- of the engine. He may need to put at least two external double heatsinks to meet the requirement of 10 heatsinks, as the engine will only hold 8 internally.


No. It really doesn't take up space. And no, they don't require space -outside- the engine. What game are you playing? It's not this one.

This isn't battletech, this isn't the tabletop. Stop ignoring reality to pretend these games work the same way.

Edited by Shumabot, 24 March 2013 - 01:57 PM.


#242 SteelShrike

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Posted 24 March 2013 - 01:58 PM

View PostShumabot, on 24 March 2013 - 01:56 PM, said:


No. It really doesn't take up space. And no, they don't require space -outside- the engine. What game are you playing? It's not this one.

This isn't battletech, this isn't the tabletop. Stop ignoring reality to pretend these games work the same way.


Last time I modified a light, the engine told me I needed 2 additional heatsinks outside of the engine. Unless that's been changed at some point, table top and in game rules are the same.


EDIT: Just tested it by buying a COM-1B and changing heatsinks to double heatsinks. Engine says 6 internal, 4 external heatsinks required. Sorry, but the rules are the same.

And if you need further proof, here's a screenshot.

Posted Image

Edited by SteelShrike, 24 March 2013 - 02:03 PM.


#243 Terror Teddy

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Posted 24 March 2013 - 02:02 PM

View PostShumabot, on 24 March 2013 - 01:56 PM, said:


No. It really doesn't take up space. And no, they don't require space -outside- the engine. What game are you playing? It's not this one.



Unless you have the minimum engine rating the mech was delivered with you either GAIN heatsinks for free or is required to add extra heatsinks to compensate for the lower engine rating.

Giving a Spider a 100 Engine at 1 tonne requires 6 tonnes of external heatsinks for example.

#244 Shumabot

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Posted 24 March 2013 - 02:03 PM

View PostSteelShrike, on 24 March 2013 - 01:58 PM, said:


Last time I modified a light, the engine told me I needed 2 additional heatsinks outside of the engine. Unless that's been changed at some point, table top and in game rules are the same.


EDIT: Just tested it by buying a COM-1B and changing heatsinks to double heatsinks. Engine says 6 internal, 4 external heatsinks required. Sorry, but the rules are the same.



Wait, what engine are you using? What kind of hideous joke mech are you inflicting on your teams..?

#245 SteelShrike

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Posted 24 March 2013 - 02:05 PM

View PostShumabot, on 24 March 2013 - 02:03 PM, said:



Wait, what engine are you using? What kind of hideous joke mech are you inflicting on your teams..?



It's the stock engine the COM-1B came with. And I'm not inflicting it on anyone. I bought it just to test and prove my point.

PS, I added a screenshot above just so you can see. 97.2 KPH. It's not even that slow. It is literally the stock Commando with DHS.

Edited by SteelShrike, 24 March 2013 - 02:28 PM.


#246 Terror Teddy

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Posted 24 March 2013 - 02:06 PM

View PostShumabot, on 24 March 2013 - 02:03 PM, said:


Wait, what engine are you using? What kind of hideous joke mech are you inflicting on your teams..?


Slower commando to fit more gear. I had a fun Spider with AC/10 and 54km/h design before. Urbanmech Spider essentially.

#247 Shumabot

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Posted 24 March 2013 - 02:10 PM

View PostTerror Teddy, on 24 March 2013 - 02:06 PM, said:


Slower commando to fit more gear. I had a fun Spider with AC/10 and 54km/h design before. Urbanmech Spider essentially.


Why would you hurt your teams this way..? That's not even a remotely viable mech.

#248 Wildstreak

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Posted 24 March 2013 - 06:48 PM

View PostMustrumRidcully, on 24 March 2013 - 11:23 AM, said:

YOu can also teach heat management with less heat intensive mechs utilizing double heat sinks, but you get the perk of the game being fun while you learn it, so that maybe some more people keep playinginstead of being frustrated by constantly shutting down.

Addressed this already, they are allowing the community to design Trial Mechs, you have no argument here.

View PostMustrumRidcully, on 24 March 2013 - 11:29 AM, said:

And a Jagermech firing his 2 AC/2s, 2 AC/5 and 2 Medium Lasers while stnading still is supposed to never overheat. Doesn't happen in this game.

That is due to the Heat System being different than TT, have a problem with that, email PGI.

View PostShumabot, on 24 March 2013 - 01:56 PM, said:


No. It really doesn't take up space. And no, they don't require space -outside- the engine. What game are you playing? It's not this one.

This isn't battletech, this isn't the tabletop. Stop ignoring reality to pretend these games work the same way.

View PostShumabot, on 24 March 2013 - 02:03 PM, said:



Wait, what engine are you using? What kind of hideous joke mech are you inflicting on your teams..?

View PostShumabot, on 24 March 2013 - 02:10 PM, said:


Why would you hurt your teams this way..? That's not even a remotely viable mech.

This false argument needs to stop, especially the last one.

Hurt your teams?

Chill and read.

People are allowed to design their Mechs as they want. There is no tolerance for a certain group to suddenly decide everyone else has to drive what the 'elitist group' says.

Yes, you, the guy I am quoting, you're the ELITIST.

Who the heck gave you permission to design what everyone else uses?

Since that is what you CLEARLY want, you may as well ask PGI the following:
- Remove the ability from the front end that allows people to design Mechs.
- Create a fixed list where everyone is forced to drive the Mechs you and your 'elitist group' choose for the masses.

Good luck with that though I am convinced you will not succeed.

Now stop insulting people with more phony arguments.

Edited by Merchant, 24 March 2013 - 06:49 PM.


#249 xxx WreckinBallRaj xxx

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Posted 24 March 2013 - 07:22 PM

I think it's just a gimmick to make you useless in Trials and to spend another 1.5M per variant. Singles are currently useless. Don't ever drop with them.

#250 Radko

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Posted 24 March 2013 - 07:28 PM

View PostTerror Teddy, on 24 March 2013 - 01:16 PM, said:

In the end we could forward the same argument about standard engine vs XL engine.
XL engines hurt your survivability in a serious, tangible way. They're more or less mandatory on light mechs, but suicide on assault mechs, and a judgment call in between.

DHS are just better for everything that can mount them.

Edited by Radko, 24 March 2013 - 07:29 PM.


#251 Shumabot

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Posted 24 March 2013 - 07:34 PM

Has this become one of those things where I said one wrong thing and because you found an intensely nonviable joke build that suddenly Double Heat Sinks are balanced? Whelp, you defeated me golds. I'm beaten.

Enjoy getting instakilled in your ultra slow babies without doubles.

View PostTerror Teddy, on 24 March 2013 - 02:06 PM, said:


Slower commando to fit more gear. I had a fun Spider with AC/10 and 54km/h design before. Urbanmech Spider essentially.


And I have a centurion that goes 70 and has an AC/10, 3 SRM 6's, and four times your armor. Good job making the worst mech I have ever heard of.

#252 Bishop Steiner

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Posted 24 March 2013 - 07:34 PM

wow.

Not sure what is worth, the qqing about the SHS, or the minmaxnazis crying that anyone would dare drive anything "sub-optimal" in their precious opinion. Speaking of pinions, htf is this NOT keeping company with the other talking birds yet?

#253 Radko

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Posted 24 March 2013 - 07:39 PM

View PostBishop Steiner, on 24 March 2013 - 07:34 PM, said:

wow.

Not sure what is worth, the qqing about the SHS, or the minmaxnazis crying that anyone would dare drive anything "sub-optimal" in their precious opinion. Speaking of pinions, htf is this NOT keeping company with the other talking birds yet?
If I have a mech that does everything your mech does but better, not as in some abstract "oh well two PPCs are just as good as a gauss" but in a concrete, exact-same-thing-but-more-heat-efficient way, why on earth would you want to play the suboptimal version?

#254 Terran123rd

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Posted 24 March 2013 - 07:54 PM

Because the so called "suboptimal" one is more fun? Le gasp! Heresy, I know.

#255 Bishop Steiner

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Posted 24 March 2013 - 08:05 PM

@radko,

Bad news for you, what is optimal for you, may not be "concrete" optimal for me. Different piloting styles makes almost everything BESIDE machine guns and flamers subjective. I get told YLW is hurting my team, then go and score 5 kills, 3 assists and 800 damage. THAT is "hurting" my team? Odd, since it is my most consistently high scoring medium. I also hear the 7K is inferior to the 5M Treuchet. Yet my KDr and W/L are both more than doubled when I use my 7K.

Hell, one of the best light pilots in the game, Wispsy would regularly ask me to run my YLW because I was most useful to the team in it. So, no, there is no set in stone builds, and no, you don't get to tell me or anyone else wtf to drive. I'm betting you disco if you don't like the map or team composition, either?

#256 Shumabot

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Posted 24 March 2013 - 08:11 PM

View PostTerran123rd, on 24 March 2013 - 07:54 PM, said:

Because the so called "suboptimal" one is more fun? Le gasp! Heresy, I know.


Sadly this isn't a single player game and you're helping to ruin it for 15 other people by taking your totally worthless joke mech.

#257 MuKen

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Posted 24 March 2013 - 08:17 PM

View PostBishop Steiner, on 24 March 2013 - 08:05 PM, said:

@radko,

Bad news for you, what is optimal for you, may not be "concrete" optimal for me. Different piloting styles makes almost everything BESIDE machine guns and flamers subjective. I get told YLW is hurting my team, then go and score 5 kills, 3 assists and 800 damage. THAT is "hurting" my team? Odd, since it is my most consistently high scoring medium. I also hear the 7K is inferior to the 5M Treuchet. Yet my KDr and W/L are both more than doubled when I use my 7K.

Hell, one of the best light pilots in the game, Wispsy would regularly ask me to run my YLW because I was most useful to the team in it. So, no, there is no set in stone builds, and no, you don't get to tell me or anyone else wtf to drive. I'm betting you disco if you don't like the map or team composition, either?


Right, this is relevant because using SHS suboptimally to get less heat efficiency, space, and/or weight while having everything else be exactly the same results in a different playstyle that might fit someone better.




OH WAIT THAT MAKES NO SENSE.

Edited by MuKen, 24 March 2013 - 08:23 PM.


#258 Shumabot

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Posted 24 March 2013 - 08:25 PM

View PostMuKen, on 24 March 2013 - 08:17 PM, said:


Right, this is relevant because using SHS suboptimally to get less heat efficiency, space, and/or weight while having everything else be exactly the same results in a different playstyle that might fit someone better.




OH WAIT THAT MAKES NO SENSE.



Except the only mechs in the game (apparently) that could ever find a remote use for SHS are mechs with 30+ singles or mechs with standard 100 engines. Both of those are jokes. Those players could play with their monitors turned off too, is that their "style"? Is that "legitimate"? The results would be identical.

Edited by Shumabot, 24 March 2013 - 08:25 PM.


#259 Bishop Steiner

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Posted 24 March 2013 - 08:32 PM

@MuKen

*golfclap*

Bravo sir, way to NOT read the rest of the page, and know the context of the comment, opening your yap and making yourself look the *****. You do however, sir, get to take the goldenazzhat award from 3rdworld. Congrats.

#260 SteelShrike

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Posted 24 March 2013 - 09:37 PM

Meh. They can't even admit when they're wrong. Not worth arguing over.

SHS are here to stay. They work with some builds. Others need DHS. That's been proven already in this thread. Deal with it.





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