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Why Does Pgi Bother Balancing At All...


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#21 Zylo

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Posted 22 March 2013 - 03:56 PM

View PostSerapth, on 22 March 2013 - 03:48 PM, said:



No, it's not. We have been crying for this functionality forever ( and were told Elo would fix it... yeah right... ), but this is not in game.

Do you have proof that it's not?

#22 Serapth

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Posted 22 March 2013 - 04:13 PM

View PostZylo, on 22 March 2013 - 03:56 PM, said:

Do you have proof that it's not?



I have this stone, it prevents tiger attacks... I've never been attacked by a tiger...


And yes, if you go back into PGI threads, they will explain that they dont, nor do they plan to put a premade on each side.

#23 I am

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Posted 22 March 2013 - 04:26 PM

Well what if you just made the teams bigger? If you did, would it not dilute the impact of 4 man teams to some extent? The bigger you made them, the better it would work. Weve got some pretty huge maps now after all.

#24 Serapth

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Posted 22 March 2013 - 04:32 PM

View PostI am, on 22 March 2013 - 04:26 PM, said:

Well what if you just made the teams bigger? If you did, would it not dilute the impact of 4 man teams to some extent? The bigger you made them, the better it would work. Weve got some pretty huge maps now after all.



It would be better, still not ideal, but better.

#25 Tekadept

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Posted 22 March 2013 - 04:53 PM

Retracted

Edited by Tekadept, 23 March 2013 - 07:39 AM.


#26 Stayger

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Posted 22 March 2013 - 06:02 PM

I kinda agree of OP because i had 3 battles in a row with the same PUG which is the enemy and i lost all of them and i started to feel irritated to play anymore coz i only loose......





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