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So Lrms Get Pounded With The Nerf Bat...


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#1 Charlie Brumfield

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Posted 21 March 2013 - 09:40 PM

So I like playing a fire support mech. I loved LRM before the last patch and though they were perfect. Last patch they got a bit buggy and everyone was using them. So i jump in MWO to run a match or two and find out theres a hot fix. Ok sweet LRMs will be back to prepatch effectiveness there won't be a ton of crappy support pilots out there and i can go back to playing the second line fire support role i enjoy playing. .. Come to find out my DDC w/ 3xlrm15 now has a firepower rating of 40... yes that's right 40. Well that sucks I'll run my new Jag A then with 4xlrm15. It has a fire power rating of 49.

I hit 4 mechs in that match with 2 or 3 salvos each. I did 40 damage. all shots were within 300m with tag. Not arty on the jag yet. I think the nerf was a bit much.

And no i don't care to debate the use of lrms with all the brawler splatcat and atlas drivers. Yall like to bump oilys and blow a load of alpha strike in a mechs face, i prefer to rain explosives on their head from hundreds of meters away. both are valid play styles. unfortunately now i have to go join the bump oilys crowd to be effective.

#2 Jacmac

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Posted 21 March 2013 - 09:46 PM

I know you're mad, but just imagine how you will feel when 3rd person, strafing, MC ammo mechs are blasting your support mech to bits.

#3 Otto Cannon

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Posted 21 March 2013 - 09:47 PM

So perhaps the final fix next month will be somewhere between:

Before the current fix
Posted Image

and after the current fix
Posted Image

#4 Signal27

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Posted 21 March 2013 - 09:56 PM

View PostCharlie Brumfield, on 21 March 2013 - 09:40 PM, said:

Yall like to bump oilys and blow a load of alpha strike in a mechs face, i prefer to rain explosives on their head from hundreds of meters away. both are valid play styles. unfortunately now i have to go join the bump oilys crowd to be effective.


I think the idea is that LRMs soften the target up before you or a friend closes in for the actual kill. They still have their place. But now instead of building LRM boats that carry nothing else, you've got to bring a different gun or two, to be able to finish somebody off after you've peppered them with LRMs.

Edited by Signal27, 21 March 2013 - 10:26 PM.


#5 80sGlamRockSensation David Bowie

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Posted 21 March 2013 - 10:07 PM

What if, and bare with me now...

They removed the ******** minimum range (But TT! -**** Its a stupid idea)
They reduced LRM damage to say (1 - 1.4) damage range and no splash
Make LRMs considerably more accurate
Make LRMs faster


Its almost like LRMs would work like they did in every other mechwarrior game and would be useful other than boating!

Crazy I know!

#6 PeekaBoo I C Ju

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Posted 21 March 2013 - 10:14 PM

While I am grateful that they are not as insane as this morning, I also agree they got nerf whacked a wee bit too hard

#7 XIRUSPHERE

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Posted 21 March 2013 - 10:24 PM

The weapon is still viable and still fills the role of suppression and support. People don't melt anymore and that's fine, but when used well it still dishes out plenty of hurt.

#8 Vapor Trail

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Posted 21 March 2013 - 10:26 PM

Accuracy increase?, No Thanks... CT homing death is not what LRMs are supposed to be. LRMs strip armor off the whole mech mostly at random, so direct fire weapons can exploit the weaknesses generated.

As was said by the devs somewehre, splash is desireable for LRMs due to the fact that the LRMs are currently pretty precise.

Basically what I'd like is a boost to the speed (50-75 mps at most), a slight relative reduction in strength vs AMS (fratricide would be perfect, if it came with an AMS ammo consumption increase), and maybe some loosening or widening of the basic LRM pattern. Artemis and TAG can still concentrate it, but it should start out wider than it is, I think.

Any other improvements should be matched by an increase in AMS effectiveness vs LRMs.

And get rid of that annoying "incoming missile" notification, at least in the case of SSRMs. I always get told they're inbound after they hit.

#9 Mechwarrior Buddah

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Posted 21 March 2013 - 10:38 PM

View PostCharlie Brumfield, on 21 March 2013 - 09:40 PM, said:

So I like playing a fire support mech. I loved LRM before the last patch and though they were perfect. Last patch they got a bit buggy and everyone was using them. So i jump in MWO to run a match or two and find out theres a hot fix. Ok sweet LRMs will be back to prepatch effectiveness there won't be a ton of crappy support pilots out there and i can go back to playing the second line fire support role i enjoy playing. .. Come to find out my DDC w/ 3xlrm15 now has a firepower rating of 40... yes that's right 40. Well that sucks I'll run my new Jag A then with 4xlrm15. It has a fire power rating of 49.

I hit 4 mechs in that match with 2 or 3 salvos each. I did 40 damage. all shots were within 300m with tag. Not arty on the jag yet. I think the nerf was a bit much.

And no i don't care to debate the use of lrms with all the brawler splatcat and atlas drivers. Yall like to bump oilys and blow a load of alpha strike in a mechs face, i prefer to rain explosives on their head from hundreds of meters away. both are valid play styles. unfortunately now i have to go join the bump oilys crowd to be effective.


Its funny how they gave us that "we dont want to knee jerk the fix" with ECM when they knee jerk everything else

#10 CutterWolf

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Posted 21 March 2013 - 10:39 PM

They are working just fine now. Been running my C1-F with just 2 LRM20+Ary and I'm still killing and striping mechs without any troubles at all

#11 Commander Kobold

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Posted 21 March 2013 - 10:41 PM

View PostSignal27, on 21 March 2013 - 09:56 PM, said:


I think the idea is that LRMs soften the target up before you or a friend closes in for the actual kill. They still have their place. But now instead of building LRM boats that carry nothing else, you've got to bring a different gun or two, to be able to finish somebody off after you've peppered them with LRMs.


correction you rip the LRMs out of your mech and pretend they never existed, heat sinks are a better use of the tonnage

View PostCutterWolf, on 21 March 2013 - 10:39 PM, said:

They are working just fine now. Been running my C1-F with just 2 LRM20+Ary and I'm still killing and striping mechs without any troubles at all


you lie :mellow:

#12 Mechwarrior Buddah

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Posted 21 March 2013 - 10:42 PM

View PostCutterWolf, on 21 March 2013 - 10:39 PM, said:

They are working just fine now. Been running my C1-F with just 2 LRM20+Ary and I'm still killing and striping mechs without any troubles at all


Lol, I was on River City in my 6 LL Stalker, started getting LRMs fired at me by two different mechs as soon as I hit the water, walked all the way across, watching "Incoming missiles" the whole way, I took a good 10-15 flights, and my armor was yellow at the end.

-no AMS btw

Edited by Mechwarrior Buddah, 21 March 2013 - 10:43 PM.


#13 CrashieJ

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Posted 21 March 2013 - 10:46 PM

View Postmwhighlander, on 21 March 2013 - 10:07 PM, said:

What if, and bare with me now...

They removed the ******** minimum range (But TT! -**** Its a stupid idea)


Hell no. I don't want an 4 LRM 20 cat running around doing past 80 damage an A.S. for up to 1000m (you know damn well they will do this)

View Postmwhighlander, on 21 March 2013 - 10:07 PM, said:


They reduced LRM damage to say (1 - 1.4) damage range and no splash


Maybe... but reduce the splash, not rip it out


View Postmwhighlander, on 21 March 2013 - 10:07 PM, said:


Make LRMs considerably more accurate


Hell no, LRMs are support weapons thy are supposed to be inaccurate and be more accurate with specialized equiptment





View Postmwhighlander, on 21 March 2013 - 10:07 PM, said:


Make LRMs faster


AW HELL NO, some Light mechs have the ability to run AWAY FROM missiles, LIKE THE FREAKING SPIDER.

#14 Renthrak

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Posted 21 March 2013 - 10:55 PM

View Postmwhighlander, on 21 March 2013 - 10:07 PM, said:

What if, and bare with me now...

They removed the ******** minimum range (But TT! -**** Its a stupid idea)
They reduced LRM damage to say (1 - 1.4) damage range and no splash
Make LRMs considerably more accurate
Make LRMs faster


Its almost like LRMs would work like they did in every other mechwarrior game and would be useful other than boating!

Crazy I know!


Please read this thread:
Hotfix March 21/2013 - Missile Fix And Server Downtime

Just about everything in your post is wrong. You're welcome.

#15 KinLuu

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Posted 21 March 2013 - 10:56 PM

Copy and pasta from the hotfix thread:

View PostKinLuu, on 21 March 2013 - 10:53 PM, said:

Missile damage feels good now, I think it is were it should be. But there is still some balancing to be done.

1) I feel that the ammount of shots per ton of ammo should be increased for both LRMs and SRMs. This is especially important for Mechs that intent to use one or two LRMs as backup weapon - e.g. most stock Mechs. If you have only one or two tons of ammo per launcher, your mech does have no staying power. This would be a quality of life improvement without completely destroying the balance.

2) Time to target for LRMs could be decreased. I am unsure if this is needed, but it would make LRM a better choice for high elo games, aka a better choice against players that are not completely stupid. Maybe increase missile speed by 30-50%?

3) With the decreased DPS per launcher, it might be a good idea to look at the generated heat. LRMs are now a sustained DPS weapon and are much more affected by heat than before.


#16 Salticidae

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Posted 21 March 2013 - 11:15 PM

yeah, they have been nerfed way to much.

I just did 12 shots of LRM 15's to a DDC at 400M with tag and got 82 damage for the game. he was on his own and had no AMS :mellow:

#17 Azze

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Posted 21 March 2013 - 11:16 PM

View PostRenthrak, on 21 March 2013 - 10:55 PM, said:


Please read this thread:
Hotfix March 21/2013 - Missile Fix And Server Downtime

Just about everything in your post is wrong. You're welcome.

You missed his point. He was only speculating WHAT IF the listed things were true.

#18 30ft SMURF

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Posted 21 March 2013 - 11:19 PM

So I've been playing this game since closed beta and have seen the vast changes made to various weapon systems... I've also played a good number of mmo's and have experienced the changes, nerfs and occasional increases of various abilities that are often taken up in the attempt to balance the game... I'm realy getting tired of game companies/developers who make products that initially appear to be f'n awesome, but due to the 'fixes' they try to balance the game with they always seem to turn their game into a pos. Sure this is an open beta game... sure there will be many changes throughout this process that people will like and dislike, but apparently its too much to ask for those changes to be well thought out. It seems to be par for the course that the only thing constant in these games is that people will ***** and moan about stuff they don't like and then a dev comes along and attempts to address the communities concerns by making a change that further degrades the quality of the experience. Every f'n time a new hotfix comes out, every f'n time someone decides that this that or the other mech/weapon/mod/vison mode or whatever else needs to be reduced/nerfed instead of making a minor adjustment that would probably be sufficient it seems like the baby gets thrown out with the bath water and somethin' else gets f'd EVERY TIME!!! I've spent more money on this game than I should have. Its my own damn fault thinking its mechwarrior... I want to play this game with all my friends, but every time I try to think of reasons they should play the only one that makes any sense is that you don't 'have' to pay for it. You will suck *** if you don't and your play experience will blow f'n goats, but it is technically free. Just wish I'd have gotten the memo. Oh and ya, go f'n figure LRM's suck *** again. Good thing I got the founders package with a Catapult. Money well f'n spent!

#19 Zolaz

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Posted 21 March 2013 - 11:30 PM

PGI fixes things like a bull in a china closet.

#20 Ewigan

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Posted 22 March 2013 - 12:16 AM

It is a TEMPORARY change, they WILL change it to higher values at some point soon.

Can't you guys read?





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