Khobai, on 25 March 2013 - 05:46 PM, said:
Because a skill-based game which challenges players and promotes competition will attract more players than a hold-your-hands kiddie game which rolls dice.
Dice rolling is fine in battletech, since its a casual game that you play for fun, but MWO has potential to be fiercely competitive in a way tabletop never was. And that is a good thing for an mmo game.
The truest expression of player skill is exactly what we should shoot for. I keep expressing this too, but they keep insisting that breaking convergence "isn't RNG."
To make it clear, no human being can compensate for parallax on six weapons at once, meaning that people will either walk their shots up or "eyeball it", creating misses and hits that shouldn't be. You'd have to minutely rotate your torso between individual hits even if you DID know the exact place to aim to compensate for parallax to hit on target. It would greatly artificially cap skill, and I cannot fathom why a skilled player who was eager to grow would want to do that.