Please make adjustments to the resource caps, or the amount of resources gained per second per node on larger maps in Conquest mode. i.e. Tourmaline Desert and Alpine Peaks.
IMO adjustments need to be made to the resources on these larger maps with the amount of time it takes for an average speed mech to travel between 2 nodes kept in mind because, currently, a single light mech can cap every single node while their team brawls. After the brawl, that light mech will have 4/5 nodes in certain situations, making it completely impossible for a team to come back due to high travel times.


Please Adjust The Resource Cap Total Or Gain Per Second On Larger Maps In Conquest Mode
Started by Zero Neutral, Mar 23 2013 11:38 AM
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