Close Range Combat
#1
Posted 23 March 2013 - 12:00 PM
Theres almost no consecuences in getting face to face or crushing other mech, that has to change. Bumping could come back?
#2
Posted 23 March 2013 - 12:26 PM
#3
Posted 23 March 2013 - 12:29 PM
The Devs like the idea of melee combat, but say it's very hard to implement and won't be any time soon.
#4
Posted 23 March 2013 - 12:39 PM
#5
Posted 23 March 2013 - 12:48 PM
AnnoyingCat, on 23 March 2013 - 12:26 PM, said:
of course not, all the opposite. so making mechs crashing or charging against others has consecuences will force many players to think twice to approach extremely close to others. and could open battles in new ways.
#6
Posted 23 March 2013 - 12:51 PM
A mech with two fully functional hands could also choose to pick up a tree, a lamppost or even a severed limb from another mech and beat an opponent to death with them like a giant club. Now wouldn't that be satisfying? You kick the leg off that annoying light mech, pick it up and then proceed to beat it to scrap with its own limb.
And that doesn't even touch on the mechs which were made specifically for melee combat like the Hatchetman and Axman, which both carry mech-sized axes.
So far physical attacks are not on the horizon for MWO though, except charging/DFA which is supposedly coming back in April or so just in time for the arrival of the Highlander. There was a mention in one of the Dev Q&As that they were looking at the possibility of melee, however, possibly when they eventually add Solaris /. Don't hold your breath, though. That's probably far into the future if it ever happens.
#7
Posted 23 March 2013 - 01:21 PM
#8
Posted 23 March 2013 - 01:47 PM
Edited by Sevrid, 23 March 2013 - 01:49 PM.
#9
Posted 23 March 2013 - 01:49 PM
Step 2 - Have Atlas punt Urbanmech to the other side of the map
Step 3 - Cap for the win
Melee would be so awesome....
#11
Posted 23 March 2013 - 03:07 PM
Let IS mechs do it, not clan ones... It will balance them
#13
Posted 23 March 2013 - 03:23 PM
#14
Posted 23 March 2013 - 03:31 PM
#15
Posted 23 March 2013 - 04:56 PM
Taemien, on 23 March 2013 - 03:07 PM, said:
Let IS mechs do it, not clan ones... It will balance them
Actually that would make some sense, since in the the novels it's stated repeatedly that melee combat is frowned upon in the Clans because it means the pilot has disgraced himself by not using his weapons properly or letting the opponent get that close
It also would help with making this feel more like a game where you're actually piloting giant humanoid machines because aside from jump jetting, there's nothing I can do in this game in a mech, that an equally futuristic tank can't.
#16
Posted 25 March 2013 - 04:28 AM
Having things being able to drop mines, throw something to make other mechs fall (like this http://en.wikipedia.org/wiki/Bolas ), sticky hud disrruptors that lasts for some seconds that kind of use once stuff or that take a bit long time to reload.
I think would add some fun and more chaos to the game.
#17
Posted 25 March 2013 - 04:36 AM
#18
Posted 25 March 2013 - 04:40 AM
SHIN SHORYUKEN
And there goes the Commando.
#19
Posted 25 March 2013 - 05:44 AM
#20
Posted 25 March 2013 - 05:53 AM
Polaco, on 23 March 2013 - 12:48 PM, said:
what's wrong with face hugging someone?
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