Gents (and Ladies?),
I would like to use my old Saitek Cyborg Command Unit for MWO, however, regardless of how I configure my thumbstick in the SST software, the game always uses the thumbstick to turn the torso.
I would like to use the thumbstick to accelerate/decelerate when pushing up/down and turn the mech (i.e. feet, not torso) left/right when pushing left/right.
Any idea how I can achieve that?
Thanks! ~tek
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Thumbstick For Throttle/torso
Started by Tekkiller, Mar 23 2013 07:07 PM
2 replies to this topic
#1
Posted 23 March 2013 - 07:07 PM
#2
Posted 05 April 2013 - 11:42 AM
I've been using my Saitek Cybord Command Unit in MWO ever since I started playing. Unfortunately with one of the recent patches it's being recognized as a joystick. I've had this problem in other games but was able to solve by telling those games to not detect joysticks.
Please give us a way to disable joystick detection/use.
Please give us a way to disable joystick detection/use.
#3
Posted 05 April 2013 - 07:18 PM
I figured out how to disable the mappings for the joystick. You can do this in your actionmaps.xml file which is located underneath the USER\Profiles\{player name} directory. The following is my actionmaps.xml file which removes the x and y axis bindings for the joystick:
If you already have other custom mappings, you can just copy the two action tags (and their children).
<ActionMaps Version="10"> <actionmap name="mech"> <action name="joy_torso_rotateyaw"> <rebind device="joystick" input="" index="2" defaultInput="j0_axis_x"/> </action> <action name="joy_torso_rotatepitch"> <rebind device="joystick" input="" index="2" defaultInput="j0_axis_y"/> </action> </actionmap> </ActionMaps>
If you already have other custom mappings, you can just copy the two action tags (and their children).
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