Jump to content

Thumbstick For Throttle/torso


2 replies to this topic

#1 Tekkiller

    Member

  • PipPipPipPipPip
  • 153 posts
  • LocationNYC

Posted 23 March 2013 - 07:07 PM

Gents (and Ladies?),

I would like to use my old Saitek Cyborg Command Unit for MWO, however, regardless of how I configure my thumbstick in the SST software, the game always uses the thumbstick to turn the torso.

I would like to use the thumbstick to accelerate/decelerate when pushing up/down and turn the mech (i.e. feet, not torso) left/right when pushing left/right.

Any idea how I can achieve that?

Thanks! ~tek

#2 Gilgurth

    Rookie

  • Elite Founder
  • Elite Founder
  • 2 posts

Posted 05 April 2013 - 11:42 AM

I've been using my Saitek Cybord Command Unit in MWO ever since I started playing. Unfortunately with one of the recent patches it's being recognized as a joystick. I've had this problem in other games but was able to solve by telling those games to not detect joysticks.

Please give us a way to disable joystick detection/use.

#3 Gilgurth

    Rookie

  • Elite Founder
  • Elite Founder
  • 2 posts

Posted 05 April 2013 - 07:18 PM

I figured out how to disable the mappings for the joystick. You can do this in your actionmaps.xml file which is located underneath the USER\Profiles\{player name} directory. The following is my actionmaps.xml file which removes the x and y axis bindings for the joystick:

<ActionMaps Version="10">
<actionmap name="mech">
  <action name="joy_torso_rotateyaw">
   <rebind device="joystick" input="" index="2" defaultInput="j0_axis_x"/>
  </action>
  <action name="joy_torso_rotatepitch">
   <rebind device="joystick" input="" index="2" defaultInput="j0_axis_y"/>
  </action>
</actionmap>
</ActionMaps>


If you already have other custom mappings, you can just copy the two action tags (and their children).





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users