Enthropy, on 14 June 2013 - 10:25 AM, said:
I am trying to lurn my DRG-1N into a walking shotgun and it seems to work for me. This means, I have much less terrible results then with trial mechs or normal dragon or Blackjack builds. It looks like this:
300 engine, 10 double heatsinks (built in included), endo steel, ferro-fibrous armor, LBX-10X AC (2 tons ammo), 2 med pulse lasers, SRM 6 (2 tons ammo), Beagle active probe.
I wait until messy fighting begins and then I charge into the brawl and start ****** anything with damaged armor. All my weapon are great crit seekers, so there are usually tons of exploding ammo. And it is fast enough to eat lone assaults, who wander too far from their friends.
But when both teams decide to enjoy prolonged sniping fights, this Dragon starts to be totally useless.
Only your LBX10 is a crit seeking weapon and as each one damage shell is calculated separately it's arguably less effective at crit seeking ammo (though more effective at crit seeking large items) than a regular AC/10. Your SRM6 and MPL are both terrible crit seekers, even if they get a crit, then get that crit on the slot that contains ammo they still won't destroy the ammo as all ammo has ten points of health.
Ammo has a 10% chance to explode when destroyed by crits OR when the component it is in is destroyed. And considering that most players hide their ammo in their legs/head ammo explosions are even more rare. If it's in the torso it's packed in with other things that soak up crit hits and reduce the chances of critting ammo before component destruction to practically nothing (and that's before the 10% chance to actually explode). If it's in the legs your chances of getting a crit are much improved, but you could achieve the exact same chances of ammo explosion by just destroying the leg. And either way the chances of explosion are still tiny.
Ammo explosions are wonderful when they do happen, but they're very rare and not at all worth the massively reduced effectiveness of the LBX10.
If you'd like to test it yourself go into the training grounds and cross reference the default ammo locations of each of the target mechs by looking at their stock load outs on
smurfy. Try shooting out the sections with the ammo in it, you'll see just how common ammo explosions really are.
That being said if you're enjoying it, have fun and pay me no mind. Crunching numbers and min-maxing should always come second to having fun.