Komtur, on 24 March 2013 - 12:15 AM, said:
After 30 seconds the match is over and you are the winner.
If you think LRMs have been overpowered (at any point other than the bug last Tuesday) you are a terrible / very green pilot that needs to relearn everything they think they know about how missiles and their counters work.
I am getting really tired of people who don't understand a thing,but want to demonize it because it killed them. I mean, seriously, at least TRY to think for yourself how to counter something - or read a guide - before immediately joining a sea of other knee-jerk, ill-thought voices about it.
LRMs are a pathetically damaging, easily avoided, slow moving projectile that can't accurately shoot through ECM, and can't hit with most of it's pathetic firepower without LOS, has a huge minimum, really explosive ammo and needs a multiple secondary systems (Artemis, TAG, etc.) to reach any potential whatsoever.
They used to be ALMOST damaging enough to justify on some designs. They are now a non-threat unless you plod with the intelligence of a zombie directly at your target in the wide open.
In fact, the primary reason I cite for this sudden cry against LRMs has more to do with green/casual pilots not understanding the least bit how to adapt to big, wide open maps and doing just that: Gunning your slow moving 'mech right through a giant valley towards lines of LRM 'mechs does not make LRMs overpowered, it makes your tactics unsuited to the terrain.
So yeah. If you insist on your only strategy being "Lumber at target, mash fire button" LRMs used to ruin your day. That doesn't mean they should have been nerf'ed.
Edited by Victor Morson, 24 March 2013 - 01:04 AM.