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The Elephant in the room: PVE


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#141 black oak

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Posted 02 June 2012 - 09:59 AM

View PostWilliam Tyndale, on 01 June 2012 - 08:25 AM, said:

or some other appropriate image for someone who is playing the 'lesser mans' game, PVE

;)

/golfclap...

I would love a redux of the old storylines with modern (computer) tech. Any single player content (even just training rooms ala WoT). Heh, it's funny, game isn't even live yet and there is still "elitism" creeping in... :D

#142 Stormdragon

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Posted 02 June 2012 - 10:01 AM

View PostDavoke, on 02 June 2012 - 09:57 AM, said:

A multiplayer campaign/mission mode would be nice.



Awesome sig Davoke

Yeah that's why to me a modular purchasable mission system that could be played single player or Co-op would work best, but I would only want this if there was a dedicated team separate form the core game which is PVP.

#143 Revage

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Posted 02 June 2012 - 10:04 AM

View PostJayboltz, on 02 June 2012 - 09:58 AM, said:

Well when I played diablo 2 we all grinded so that we could go into games and destroy lower level noobs and talk trash. What other point would there be to get all the good gear? And Diablo 3....well that game opened quite a can of worms with a huge portion of the fanbase for not having PvP from the start. Oh and the bf1942 thing...I remember people who fought the AI...not the cream of the crop as far as skill came..


And with that retort in mind.. it's strictly e-peen elitism that makes you opposed to PvE, because you wouldn't be able to own them and talk trash if they weren't in a PvP match? No other reason for being opposed to PvE, just you don't want people to enjoy the game that this company is making unless you can shoot at them?

Edited by Revage, 02 June 2012 - 10:04 AM.


#144 Jayboltz

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Posted 02 June 2012 - 10:09 AM

Yes that is my diabolical plan. I am evil and I want to ruin your time on this game, and if I can't do that then it shouldn't be in the game.

#145 Revage

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Posted 02 June 2012 - 10:10 AM

View PostJayboltz, on 02 June 2012 - 10:09 AM, said:

Yes that is my diabolical plan. I am evil and I want to ruin your time on this game, and if I can't do that then it shouldn't be in the game.


XD A respectable honesty, well played

#146 Arafinar

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Posted 02 June 2012 - 10:11 AM

View PostJayboltz, on 02 June 2012 - 10:09 AM, said:

Yes that is my diabolical plan. I am evil and I want to ruin your time on this game, and if I can't do that then it shouldn't be in the game.

Really?? this thread was turning into a good debate......... too much to ask I guess:)

#147 Stormdragon

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Posted 02 June 2012 - 10:12 AM

View PostJayboltz, on 02 June 2012 - 10:09 AM, said:

Yes that is my diabolical plan. I am evil and I want to ruin your time on this game, and if I can't do that then it shouldn't be in the game.



This is much more effective if you picture someone wearing a monocle and stroking a hairless cat. ;)

View PostRevage, on 02 June 2012 - 10:04 AM, said:


And with that retort in mind.. it's strictly e-peen elitism that makes you opposed to PvE, because you wouldn't be able to own them and talk trash if they weren't in a PvP match? No other reason for being opposed to PvE, just you don't want people to enjoy the game that this company is making unless you can shoot at them?



Yeah anyone who doubts PVE players skills in PVP needs to look up me or some of my friends once the game goes live.

#148 Jayboltz

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Posted 02 June 2012 - 10:18 AM

In all honesty though it has been my EXPERIENCE that those who enjoy fighting AI in ANY game, are not exactly the best at fighting players. I'm not being insulting although it probably sounds like I am. For instance, starcraft....remember seeing games called "4v4C BGH COMPSTOMP!!111!11" lol and then they'd sit and build a bazillion photon cannons and like 40 carriers....30 minutes into the game...LOL.. Sorry thinking of that was kinda funny. I'm assuming you've played that game, but I'm sure someone reading that appreciates the reference. Anyway, that was the point I was making.

#149 Stormdragon

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Posted 02 June 2012 - 10:29 AM

View PostJayboltz, on 02 June 2012 - 10:18 AM, said:

In all honesty though it has been my EXPERIENCE that those who enjoy fighting AI in ANY game, are not exactly the best at fighting players. I'm not being insulting although it probably sounds like I am. For instance, starcraft....remember seeing games called "4v4C BGH COMPSTOMP!!111!11" lol and then they'd sit and build a bazillion photon cannons and like 40 carriers....30 minutes into the game...LOL.. Sorry thinking of that was kinda funny. I'm assuming you've played that game, but I'm sure someone reading that appreciates the reference. Anyway, that was the point I was making.


Well like I said look me up when the game goes live and we'll dance...it might change your perspective.

#150 Jayboltz

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Posted 02 June 2012 - 10:30 AM

Are you threatening me, Master Stormdragon?

#151 Stormdragon

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Posted 02 June 2012 - 10:34 AM

View PostJayboltz, on 02 June 2012 - 10:30 AM, said:

Are you threatening me, Master Stormdragon?


Nope but a good ol one on one dual is always fun...if your'e up for it that is ;)

#152 black oak

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Posted 02 June 2012 - 11:24 AM

View PostLordDeathStrike, on 02 June 2012 - 03:24 AM, said:

other then that what good is a mission to kill npc whatevers, to artificially inflate your ego? it was an ai, it cant alter its fighting style on the fly, its running on a script and will fight the same way 100000000 times in a row, and die to you every time.


its exilerating like that, you dont get that feeling killing ai that always do the same thing every time. real opponents learn and adapt, they make you work for that kill alot more often then cpu for brains does.

Mechwar and Mechwar 2 / Mercenaries, etc., would like to have a word with you... :D I've *never* played the online games. Little COD (original - until aimbots ruined it), Diablo/Diablo II / III are all fun - rarely play with or against anyone than my family/kids/their friends. I hope there is *one* thing that MW-O does, and that's not make us wait for matches (WoT is good about that). I intend to have as many mechs in my mech bay/mech lab as possible, and to fight as often as possible.

View PostJayboltz, on 02 June 2012 - 09:36 AM, said:

PvP is what will keep this game alive for years and years, not single player. All of the good games that I've ever played on a PC have been centered around PvP. Bf1942, SC, Diablo 2, Counterstrike, etc. I think the only people that would appreciate a single player campaign are the die-hard battletech fans who know all the lore. Most people want a competetive game to play against other people in matches, scrimmages, tournaments, etc... Having a clan (a game clan, generic term) and all that goes with it is a really fun part of online games. Thats what keeps people coming back to the game, and on a F2P model it is the most important factor. I doubt they'll add any significant PvE into the game beyond fighting against bots. Personally, I can't understand the mentality behind wanting to fight against AI, it must take an introvert. There is no real challenge in fighting against a scripted AI to me so it all feels very hollow and just pointless.

"Die hard" mech fans are in their 50's now... ;)

When you say "most people" - I'm pretty sure you don't have actual studies or anything to back that up with some real numbers, do you? NOT BEING SNIDE! But in my experience, there is a healthy population of people who like PVE/PVP/and a mix of both at the same time.

Oh, last thing. PLEASE don't say playing one style of computer game over another is "a man's style"... that's just silly.

#153 Argon Crusher

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Posted 02 June 2012 - 11:46 AM

PvE is fun, but PvP is more fun. I usually play trough all single player campaigns and then play PvP. I played MW4 for quite some years online and loved it.

PVP with PvE objectives, like a coop mission were one team is defence and the other is offence were the offence team has a mission with maybe several objectives to do the other just has to defend, can be loads of fun if they do it right. I'm no fan of capture the flag style but some "PvE" mission with a good story behind it just replace the AI defenders with real players and you got something I find a lot of fun.

example the defenders has a base to defend, and they do not know what objectives the attackers have, it might be to take out one or more specific buildings, the entire base, or even the defenders.

this could be really cool and you could make this to be story/lore based missions which would flow with the storyline.

the defenders would choose for them self how they would do it, spread out and defend, stay together and defend in force, recon and attack in force etc, the missions would never be the same since you add the human factor.

other opinions on this?

#154 Rabid Dutchman

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Posted 02 June 2012 - 12:44 PM

View PostGrizzlyViking, on 02 June 2012 - 09:14 AM, said:


Sounds like you are looking for another game to me. MWO is PvP game.


Sounds like you are misinterpreting my post to me. This topic is about the merits of implementing PvE

Edited by Rabid Dutchman, 02 June 2012 - 12:49 PM.


#155 Thorn Blackwell

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Posted 02 June 2012 - 02:28 PM

View PostGrizzlyViking, on 02 June 2012 - 09:14 AM, said:


Sounds like you are looking for another game to me. MWO is PvP game.


View PostRabid Dutchman, on 02 June 2012 - 12:44 PM, said:


Sounds like you are misinterpreting my post to me. This topic is about the merits of implementing PvE


I don't think the Devs have said it's PvP only, and I can see how a PvE element to the game can be fun. I've always found it fun to play with my 'mates against a common enemy. This can be done in both modes of play. I would like to see the PvE scenarios to be extremely difficult however. I wouldn't mind them being a way to earn some in game cash, but not as easily as in PvP. I don't respect the opinion of people who presume to speak with authority they don't have.

I think PvP is the best way to play, but I am not going to condemn those who like to PvE or call them pejorative names. I would not like to see contested worlds fought over in PvE. I don't think that's a good idea. The point is it's a contest.

PvE has its place, and there is far more history in computer games to prove that point than there is for PvP. I prefer PvP, but I know that many games, some of my favorite games, have been too one-sided on the issue and gone the way of the dinosaur. You cannot expect for the Devs to turn their back on a large chunk of the market. It's not reasonable.

#156 Jayboltz

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Posted 02 June 2012 - 02:39 PM

View Postblack oak, on 02 June 2012 - 11:24 AM, said:

"Die hard" mech fans are in their 50's now... :)

When you say "most people" - I'm pretty sure you don't have actual studies or anything to back that up with some real numbers, do you? NOT BEING SNIDE! But in my experience, there is a healthy population of people who like PVE/PVP/and a mix of both at the same time.

Oh, last thing. PLEASE don't say playing one style of computer game over another is "a man's style"... that's just silly.


I think you're in the minority. This game needs to appeal to young people to become popular (not necessarily the CoD demographic). No offense, but if you're pushing 50 then you that means you grew up with singleplayer games probably because obviously the internet wasn't around then. I don't think its necessary to provide citation for my claims. There are tons of games out there based on PvP, all of the popular ones really. SC2, CoD, I hate CoD but still.. I'd say WoW has a pretty sizable community that plays soley for hardcore, highly competetive PvP (arenas, rated BGs). There are a lot of popular single player games, but more for consoles. This is a F2P PC game, that in itself means it has to be a game that people play for years for it to be successful. All F2P games are centered on PvP for a reason.

As for me, I love games like Zelda. One of the greatest games I ever played was Ocarina of Time. But how many hours do you think I put into it? I was pretty young so I probably sucked, I'd say like 60 or more. That's a good length for a single player game. Now take games that are persistent because of PvP like League of Legends. I was into that game quite a bit for a while (was a big dota fan in WC3) and I probably have hundreds of hours on it. And that's really very little gametime compared to people that play it a lot.

Also did you Like your own post?

Edited by Jayboltz, 02 June 2012 - 02:48 PM.


#157 Tterrag

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Posted 02 June 2012 - 02:49 PM

I don't know about yall but I've always enjoyed the solo aspect of mechwarrior somehow a strictly pvp mechwarrior game sends like it would be missing something of course that won't stop me from playing the crap out of out but maybe at least have some training missions would be wise to have some familiarity before going balls deep into combat but then again as I'm typing this I can't help but feel I myself would probably skip right into combat.

#158 Cappy

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Posted 02 June 2012 - 03:29 PM

View PostSilentWolff, on 01 June 2012 - 10:34 AM, said:

No one cares about PvE in a MW game. If you do, your doing it wrong.


yes, clearly because it's not what you like to do, it is "wrong". People like you are not helping your cause at all.

#159 Mautty the Bobcat

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Posted 02 June 2012 - 03:44 PM

Personally I can't wait for MWO to come out for the PVP aspect as I will have people to play it with. But, I did always enjoy the campaigns, more specifically MW4's and the ability to choose missions in mercs and purchase/sell mechs/parts or go into the mech bay and have your team run your creations.

What I would love to see, as from what I've read the overall metagame will be mostly player driven but with key events staying true to the established lore, are missions (whether free or purchaseable with cash/ingame currency) that take place around or near these key events (possibly even leading up to and then possibly during) which will allow you and friends to play them together (maybe AI lancemates for those lone wolfs or just scale the difficulty).
End mission is a debate though, on whether to offer nothing for completing them, or at the very least give a reduced reward for completing the mission. Possibly rewarding the player for completing it the first time and then any play through after would just be for fun?

TL;DR
I feel that while the main meta game is player driven, having campaign-like PVE missions centered before/during key events would improve the timeline progression aspect of the game.

#160 Gladewolf

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Posted 02 June 2012 - 03:53 PM

...I have this picture in my head of some brand-new enthusiast starting a match......
-Trying to figure out how to fire his weapons
-Getting angry because his machine isn't moving in the diretion he's facing
-Trying to set up weapons fire groups that someone just mentioned
-Getting destroyed before figuring any of the above out

At a minimum, a Training Sim should be available for new players. This game can have A LOT of controls to contend with and i'd rather kill someone that is putting up a fight, than someone that is repeatedly slamming their mech into a wall trying to figure out the difference between torso turn left and feet turn left.





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