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*Not sure how BV/weight only would make 8 mans interesting. Interesting maps are equal skilled teams going at it, and I think ELO needs tuning in regards to pilot chassis selection.
Because right now matches run very heavily with teams loading up on a lot of similar builds. There's very little variety out there and the meta is really stagnant. By employing some sort of limit it makes people have to think much harder, field a much wider variety of builds, and thusly allows opens up the strategic and tactical nature of the game much more. The meta will suddenly be placed into a very entertaining state of flux as people work to counter each other. Having to work within the confines of a system is what allows for entertaining play. Right now there are no real confines to what you can field which really hampers the draw of eight man combat.
I'm not too concerned with eight man teams not matching up skill wise since if you're running an eight man then you're generally not looking for a helping hand anymore. The mentality changes from just goofing off to wanting to really compete and get better at this game and the only way you do that is by facing people better than you and learning.
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*I didnt mention a BV/ELO combo, that was you and I agree that it could take awhile, especially for 8 mans.
Yeah, I wasn't trying to infer you had meant that. My primary concern is in wanting 8 man competitive play to be so much more than the shitshow it currently is. It has a limited player base because it's just not that fun right now. Fixing that first is much more important than combining the queues. The catch is then you have to merge whatever system the 8 mans are operating under in with whatever the PUGs/4 mans are up to.
Honestly though, I'd rather everything ran under a BV/weight limit system and that the ELO system was just chucked out the window, but I'm kinda old school in that regard. Playing old school DM games made you harden the **** up fast since there was no gentle ELO cushioning like there is these days.
Edited by TOGSolid, 24 March 2013 - 11:45 AM.