Jump to content

There Are Many Atlases, But This One Is Mine!


14 replies to this topic

#1 The Prime Minister

    Member

  • PipPip
  • Philanthropist
  • Philanthropist
  • 44 posts
  • LocationUsually deactivated

Posted 24 March 2013 - 08:49 AM

Greetings comrades,

'Tis my first posting on this forum so I'd like to begin with wide-eyed "Hello".

I've been reading a lot on the forums since i started playing this game (some 3 days ago :) ). and picked up a few things. I've played my *** off during the cadet bonus period saving money to buy an Atlas D-DC (because I hated getting shot to bits by LRMs when no-one on our team had ECM :-" ). and I managed to get one. I've been looking over the recommended builds for this variant of the chassis but i'm not that much of a fan of SRMs (and now that they've been nerfed, they feel even worse off).

This is my Atlas, there are many like it, but this one is MINE!

What's your guys take on it?

I'm using it mostly at med-close range, trying to get close when I have the available cover.

I found this build to be pretty rewarding ... I average out at about 400+ dmg on bad matches (i.e. when I kick the bucket along with the rest of the team while we've only destroyed one or two of their mechs). And i've peaked at 874 in a round...

While it doesn't have all that much brute firepower, because it's really, really cool,i can out DPM a lot of mechs i run into, especially on the warmer maps.

I ought to call it the energizer bunny, 'cause it keeps going and going :D.

PS: I call the AC/20 the club... i never leave home without it. It's just so damn useful when you smash it into someone's head or chest...

Critiques on my build are welcome.

Nonetheless, remember that i'm dirt-poor and don't have any other mechs. I'm planning on buying a second one as soon as I raise the money ... maybe a Hunchback? :D

#2 Leigh

    Member

  • PipPipPip
  • Survivor
  • 60 posts

Posted 24 March 2013 - 09:08 AM

If you really want to stick with this build, I'd probably dump the large pulses and replace with large lasers. Up your LRM 10 to 15 and add some more ammo.

Technically you don't really need AMS, so you could remove that. Upgrade to endo and/or a larger engine. So keep the LRM10 and get the standard 325

Edited by Leigh, 24 March 2013 - 09:12 AM.


#3 The Prime Minister

    Member

  • PipPip
  • Philanthropist
  • Philanthropist
  • 44 posts
  • LocationUsually deactivated

Posted 24 March 2013 - 09:19 AM

I ran it with LLs in the arms & an LRM15, but the DPM was lower (had to, when starting from stock, 'cause i didn't even have DHS and LPLs purchased). Given the limited energy hardpoints, I wanted the biggest bang for my buck at closer ranges. Also, when they get <180 meters, the laser DPS coupled with the giant clunk every 4 seconds from the AC20 is a bit better than the LLs. Also, heat isn't an issue...

I am thinking of swapping the LPLs occasionally for ERPPCs for those times when I stumble upon Alpine Peaks...

EDIT: I'm actually more willing to drop the LRMs completely, but they still have that intimidation factor of "incoming missiles" (and the enemy not knowing if in fact you're running an LRM boat)

Edited by Joseph Djugashvilli, 24 March 2013 - 09:20 AM.


#4 MajCyric

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 20 posts
  • LocationSin City

Posted 24 March 2013 - 09:30 AM

Give this a look over

http://mwo.smurfy-ne...6152b4418d2ffe8

#5 Leigh

    Member

  • PipPipPip
  • Survivor
  • 60 posts

Posted 24 March 2013 - 09:31 AM

Due to the larger maps, I dropped my traditional build and now use: 3x srm4 2x uac5 2x ppc(or ers). Pretty fun with the sniping on alpine.

#6 Sadist Cain

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • 605 posts

Posted 24 March 2013 - 09:38 AM

Endo steel would open you up to some possiblities like a bigger engine and larger LRM thing.

Literally did this in a blast but its roughly the same build, just a bit quicker, larger missile box and with more LRM ammo.

Removed the ams cos if youre using ECM and still having trouble with missiles then you're doing something wrong, bigger engine is a must to get you out of trouble asap, you could even go as far as to fit a 350std in there.

My two cents

Edit: Tried to stay as close to your original design as i could so it has the same feel with weapons, just more ammo, speed and a harder hit from range

Edited by Sadist Cain, 24 March 2013 - 09:40 AM.


#7 Butane9000

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 2,788 posts
  • LocationGeorgia

Posted 24 March 2013 - 09:47 AM

Here's my ideas on how to change it:

LRM15
LRM5
2 Large Lasers
+2 tons LRM ammo

-1 Heat sink
- 2 Large Pulse Laser
- 1 LRm10

Smurfy Link

#8 SmoothCriminal

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 815 posts

Posted 24 March 2013 - 09:49 AM

http://mwo.smurfy-ne...8d6b184bf3ed0c6


Keeps the LRM for suppression, but gives you SRMs for close range punch. LLs are multipurpose.

Edited by SmoothCriminal, 24 March 2013 - 09:53 AM.


#9 BertyBargo

    Member

  • PipPipPipPipPip
  • Lucky Seven
  • Lucky Seven
  • 175 posts
  • LocationBurgerland

Posted 24 March 2013 - 09:52 AM

Ummmmmm. There is plenty of room for improvement:

Case is primarily used to vent huge ammo explosions out the back side of your mech as opposed to all over the internals. Weapons that have ammo placed with them in the same mech location gets used first. I bet you can fire 7 AC20 shots before you die.. Or you could just move it to the Atlas' arm. (No one ever bothers shooting atlas arms as it just makes more sense to torso them to death) You don't need either of those cases.

NEVER put ammo in your center torso. It could be criticaled, explode and destroy your engine, thus killing you before your time.

1 ton of lrm ammo is just not sufficient.

AMS is only good when you're part of a coordinated team and about 5+ AMS systems are all working along side eachother. Just stick to cover and drop it if you're gonna solo.

ECM works well in a leg because once (not if) your center torso gets all messed up, you will still have your ECM safe and sound. Conceivably, you can still be of help and counter enemy ecm or hide yourself even if you're all beaten down. No one ever bothers atlas legs.

You say you don't like SRMs which is totally fine- different strokes for different folks. You'll need more lrms to really add some meaningful clout.

I've taken your preferences and tried spinning my longer range flavor into your machine. Giggity.
http://mwo.smurfy-ne...524e1219f3b60c7

The biggest issue I see with your build is that you have 2LPLs and 1AC20... A serious force to be reckoned with below 300 meters. But then there's one LRM10 almost as an afterthought. LRMs are useless below 200m so you have a several tons that could be going towards brawling that are sitting helpless in your torso. to achieve maximum dps, you'd have to lock your enemy into a 200-300m range. Anything closer and those LRMs are a waste of space.

I think you should really use large beams instead of pulses because A: They run cooler and B: They have vastly improved range so you can effectively use them alongside those missiles of yours.

Endo helps with weight and I've given you a faster engine since the endo eats up plenty of crit space. Only downside is that crappy heat.
-----------
I also made very minor tweaks to your normal atlas build
http://mwo.smurfy-ne...70571291562cdf3

Same everything, just a different layout. I ditched the AMS and random cases and replaced them with Streak SRM2s. Those will help with buzzy little lights and add an awesome close range punch to your brawler. Everything will work together to **** face below 270m.

The only downside to this brawler is that... it's slow. Like, extremely slow. Your allies might be dead before you even arrive at the skirmish. I wish there was a way to put a faster engine into this machine but I dunno. You'd have to throw some endo in and trash several of the heatsinks. I'd also suggest possibly exchanging one ton of AC20 ammo for SRMs ammo, depending on how much of either you find yourself using.

http://mwo.smurfy-ne...abb03db34939472
Maybe that? You're significantly faster but a good deal hotter. With a bit more tweaking you could easily fit a 350. There's also a half ton of stuff that I just dont know what to do with. You could beef up your legs?

EDIT: wording/typos/faster brawler

Edited by BertyBargo, 24 March 2013 - 10:07 AM.


#10 ICEFANG13

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,718 posts

Posted 24 March 2013 - 09:54 AM

This is an upgrade. The 3 LRm-5s are better than the 10 by a lot (so are 2, if you want to keep the LRM-10 thing going, not a lot of LRMs). I maintained the other weapons, removed 1 heatsink and added 1 ton of ammo for LRMs (1 tons is a little light). I removed AMS because its not helpful on ECM mechs, and added Endo and upped the engine to STD 325 (330 because I had one ton left and no slots, could always add armor instead as well).

http://mwo.smurfy-ne...3cdec5d4c13cb4d

#11 The Prime Minister

    Member

  • PipPip
  • Philanthropist
  • Philanthropist
  • 44 posts
  • LocationUsually deactivated

Posted 24 March 2013 - 10:03 AM

Thanks for the suggestions & quick replies.

I've looked'em over and pretty much agree that the AMS is useless *for me* as I'm very rarely the target of LRMs, however in most matches, i run out of AMS ammo by shooting down missiles aimed at my team (the guys who stand too far away to get ECM cover). Then again, I am willing to drop it. [edit: i've seen it written that in pub's they're pretty much useless and for the moment that's all I play so... yeah, i'll drop it].

The LLs really do pack better punch at ~450 meters than the LPLs, but at ~100 meters (as happens with 70% of engagements in this thing) the extra DPS and better focused dmg is pretty useful.

(I keep trying to write this reply but more replies keep arriving :).

@BertyBargo - I really like that second build you've shown me, the one SSRMs instead of LRMs. I'm really considering dropping the LRM & taking up SRMs or SSRMs to back up the AC20 when enemies get <270.

As for adding more LRMs... I dont' know... i'd boat them if I went full missile atlas and back them up with 2 LLs...


For the moment i'm strapped for C-bills and can't really afford a bigger engine just yet.

______________
EDIT:

I've taken some of the advice to heart and changed my load-out a bit.

- AMS + ammo
- LRM 10 + ammo

+ SRM2, SRM4, SRM4, + 3xAmmo.

I'm also considering changing the SRMs into SSRMS, but I don't have that many problems with lights, 'cause I don't roll out alone (i get plastered by focused fire if I do). Also, you should see how the lights haul *** when my lasers start pulsing at their legs ...

Right now I have a firepower of 55 and at 100-150 meters, I can take out an Atlas in 3 alphas (shutting down on the third, assuming perfect aim).

I'm thinking of ditching 1x SRM ammo and taking another DHS (i have 6 crits free, no tonnage left) because those lasers are actually the bread and butter of this build. the DHS can help me put down DPS for longer (it's running at decent heat in average temperature maps, but in hotter climates, i'll probably shut down after 2 alphas if i don't manage the heat).

I'll get back to you guys after I see how this works out for me.

Edited by Joseph Djugashvilli, 24 March 2013 - 10:23 AM.


#12 The Prime Minister

    Member

  • PipPip
  • Philanthropist
  • Philanthropist
  • 44 posts
  • LocationUsually deactivated

Posted 24 March 2013 - 11:14 AM

Ok, i've changed my load-out and got rid of the LRM. What I have now is ... well...

Something you DON'T want to meet at <250 meters.
It's working out all-right. Damage went up to 500+ per round. Even on very bad losses (where a highly coordinated team comes right after me) I still put out some 150-200 dmg. If the team isn't coordinated and we're still losing, it's going in the 350-400+ dmg range (simply taking me down at close range is more trouble than it's worth for most mechs).

Also, I was really frustrated with my previous build when I ran into troll jagermechs. you know, the massive DPM or massive alpha ballistic variants. I had to carefully disarm them and then shove my big Atlas fist somewhere where it hurts. As my loadout stands now, all i need is 2 alphas to the CT and they're going down for the count.

I finally feel i'm driving an assault mech.

Edit: I know it's still very slow, but i've grown accustomed to this. Also, if my team hurries ahead and leaves me behind and gets themselves slaughtered... well... i know it's gonna be one of those 150 to 400 dmg matches ... so I stick to cover and rip someone a new one when he stumbles upon me :)


EDIT: I tried ditching the LPLs & the SRM4s for LLs & triple SRM6's + an extra ton of ammo but the heat and the horrible spread on the 6's just isn't worth it. I get better focused firepower & better heat management like this. I'm gonna test it for a while and tell you how it goes but it's already looking like a typical close range bulldozer.

Edited by Joseph Djugashvilli, 24 March 2013 - 11:34 AM.


#13 Goregrimm

    Member

  • PipPipPip
  • Bridesmaid
  • Bridesmaid
  • 57 posts

Posted 24 March 2013 - 11:46 AM

How did SRMs get nerfed?

Points for the thread title. I owned every Atlas at one point or another and the D-DC is definately the best, for me.

#14 The Prime Minister

    Member

  • PipPip
  • Philanthropist
  • Philanthropist
  • 44 posts
  • LocationUsually deactivated

Posted 24 March 2013 - 12:14 PM

View PostGoregrimm, on 24 March 2013 - 11:46 AM, said:

How did SRMs get nerfed?


They reduced the damage & the splash damage. Still pumping out decent damage, but not what it used to be apparently.

Quote

Points for the thread title. I owned every Atlas at one point or another and the D-DC is definately the best, for me.


10x. I'm looking forward to getting another Atlas, but alas, with the limited time I can spend in the game, it will take a while...

#15 BertyBargo

    Member

  • PipPipPipPipPip
  • Lucky Seven
  • Lucky Seven
  • 175 posts
  • LocationBurgerland

Posted 24 March 2013 - 12:23 PM

View PostJoseph Djugashvilli, on 24 March 2013 - 11:14 AM, said:

Success


I'm glad it's working out for you.

Personally, I am very eager to try those 3x ssrm2s though...





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users