Ummmmmm. There is plenty of room for improvement:
Case is primarily used to vent huge ammo explosions out the back side of your mech as opposed to all over the internals. Weapons that have ammo placed with them in the same mech location gets used first. I bet you can fire 7 AC20 shots before you die.. Or you could just move it to the Atlas' arm. (No one ever bothers shooting atlas arms as it just makes more sense to torso them to death) You don't need either of those cases.
NEVER put ammo in your center torso. It could be criticaled, explode and destroy your engine, thus killing you before your time.
1 ton of lrm ammo is just not sufficient.
AMS is only good when you're part of a coordinated team and about 5+ AMS systems are all working along side eachother. Just stick to cover and drop it if you're gonna solo.
ECM works well in a leg because once (not if) your center torso gets all messed up, you will still have your ECM safe and sound. Conceivably, you can still be of help and counter enemy ecm or hide yourself even if you're all beaten down. No one ever bothers atlas legs.
You say you don't like SRMs which is totally fine- different strokes for different folks. You'll need more lrms to really add some meaningful clout.
I've taken your preferences and tried spinning my longer range flavor into your machine. Giggity.
http://mwo.smurfy-ne...524e1219f3b60c7
The biggest issue I see with your build is that you have 2LPLs and 1AC20... A serious force to be reckoned with below 300 meters. But then there's one LRM10 almost as an afterthought. LRMs are useless below 200m so you have a several tons that could be going towards brawling that are sitting helpless in your torso. to achieve maximum dps, you'd have to lock your enemy into a 200-300m range. Anything closer and those LRMs are a waste of space.
I think you should really use large beams instead of pulses because A: They run cooler and B: They have vastly improved range so you can effectively use them alongside those missiles of yours.
Endo helps with weight and I've given you a faster engine since the endo eats up plenty of crit space. Only downside is that crappy heat.
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I also made very minor tweaks to your normal atlas build
http://mwo.smurfy-ne...70571291562cdf3
Same everything, just a different layout. I ditched the AMS and random cases and replaced them with Streak SRM2s. Those will help with buzzy little lights and add an awesome close range punch to your brawler. Everything will work together to **** face below 270m.
The only downside to this brawler is that... it's slow. Like, extremely slow. Your allies might be dead before you even arrive at the skirmish. I wish there was a way to put a faster engine into this machine but I dunno. You'd have to throw some endo in and trash several of the heatsinks. I'd also suggest possibly exchanging one ton of AC20 ammo for SRMs ammo, depending on how much of either you find yourself using.
http://mwo.smurfy-ne...abb03db34939472
Maybe that? You're significantly faster but a good deal hotter. With a bit more tweaking you could easily fit a 350. There's also a half ton of stuff that I just dont know what to do with. You could beef up your legs?
EDIT: wording/typos/faster brawler
Edited by BertyBargo, 24 March 2013 - 10:07 AM.