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Mothership.. A New Game Mode..


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Poll: MOthership game mode. do you like? (48 member(s) have cast votes)

Do you like this mode?

  1. Yes (10 votes [20.83%] - View)

    Percentage of vote: 20.83%

  2. No (38 votes [79.17%] - View)

    Percentage of vote: 79.17%

  3. Abstain (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 B15hop

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Posted 17 March 2013 - 03:08 AM

Ok It's a rough idea, I have been throwing around lately with people..

I call it "Mothership"
Mode would work like this..

8 people in match "Maybe more depending on updates".
One person is randomly selected from each team, to pilot the mothership for each team.

The mothership it's self, is a massive mech, larger than the atlas by at least 3 times, in weight and height.
It has to be a monster..
It is not defenseless.
It would have tons of armorments and ways to defend it's self as well.

The point of this mode is not just to kill eachother, but to disable the mothership..
Disabling the mothership, will instantly cause a lost connection to all linked mechs on the battlefield.
Causing an instant win for the other team.
( I would like to see a power down animation, from a top view, above the mothership, for the remaining mechs on the field, when that happens.)

In my minds eye, I see this as a mode that will allow respawns, up to 4 mechs, which are the 4 mechs in your primary home screen.
That way even people with 4 trial mechs, will have their respawns.

Obviously killing all of the mechs on the opposing team, would make it much easier to kill the mothership. But the mothership must die..
It would be a ridiculously slow mover but I'd like to see it move to some extent.

Anyway, what do you think?
I think this game desperately needs new modes and being a game scripter myself, I can see how it would work.
I'll keep mulling over new mode ideas and throwing them at yas.

Happy hunting..
07

Edited by Egomane, 17 March 2013 - 04:24 AM.
Changed poll to follow the rules


#2 Stormwolf

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Posted 17 March 2013 - 03:19 AM

I really don't like this idea, I'd rather have something that fits in the BT universe.

#3 B15hop

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Posted 17 March 2013 - 03:21 AM

View PostStormwolf, on 17 March 2013 - 03:19 AM, said:

I really don't like this idea, I'd rather have something that fits in the BT universe.



Like?
Please elaborate..
What kind of mode would fit the universe?
Because as it is, this universe is pretty boring.

Need some new modes...
Something other than "OMG everyone rush the cap, no matter what mode we are in" Mode..

Edited by B15hop, 17 March 2013 - 03:26 AM.


#4 Neolisk

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Posted 17 March 2013 - 03:26 AM

Even with how boring the universe may be, MWO is trying to be like that. Random things don't happen to get here.

#5 B15hop

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Posted 17 March 2013 - 03:31 AM

View PostNeolisk, on 17 March 2013 - 03:26 AM, said:

Even with how boring the universe may be, MWO is trying to be like that. Random things don't happen to get here.



Imo, the transition from board game to real game is going to need some modifications.
Otherwise we may as well just be playing Axis and Aliies online, with an actual board game..

Mech warrior as a board game works, As a game game, it really doesn't..
Sure it was fun to sit at a table with 10 other people, for 8 hours in a real game, working out movements and topography.
But this does not translate well into a real game..
Need to start thinking outside the box imo or end up with a very dull game..

The fact that the game is now real time and not turn based, changes everything by it's self..
Sure we could have another board game esq MWO here.. But someone will come along and snatch the mech game genre title away real quick, if the standards are set that low..
Games evolve, they should imo, or they become stagnant and boring.

Edited by B15hop, 17 March 2013 - 03:37 AM.


#6 Stormwolf

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Posted 17 March 2013 - 03:36 AM

View PostB15hop, on 17 March 2013 - 03:21 AM, said:



Like?
Please elaborate..
What kind of mode would fit the universe?
Because as it is, this universe is pretty boring.

Need some new modes...


There are tons of scenario packs which could easily be adapted into missions/modes.

I want to see linked missions where you have to secure a spaceport, a HPG and other installations to win a planet. I want to raid enemy stockpiles for parts and possibly mechs. Losing certain missions should result in a forced withdrawal where you have to fight your way to the dropship.

#7 B15hop

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Posted 17 March 2013 - 03:38 AM

View PostStormwolf, on 17 March 2013 - 03:36 AM, said:


There are tons of scenario packs which could easily be adapted into missions/modes.

I want to see linked missions where you have to secure a spaceport, a HPG and other installations to win a planet. I want to raid enemy stockpiles for parts and possibly mechs. Losing certain missions should result in a forced withdrawal where you have to fight your way to the dropship.


I could get behind that..
Sounds fun for sure..
07

Scenario packs are though in fact and evolution of the game.. The game didn't start with them..
So I'd hate to see us just say "Hey, that's a new idea, don't try it"

Those scenarios were new ideas at some point in time as well.
If people had all said "No it's new don't do it".
We'd have no new game modes..

Edited by B15hop, 17 March 2013 - 03:40 AM.


#8 Neolisk

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Posted 17 March 2013 - 03:49 AM

View PostB15hop, on 17 March 2013 - 03:31 AM, said:

Need to start thinking outside the box imo or end up with a very dull game..

As a software developer, I can tell you that you don't need an infinite number of variables to end up with a world of infinite possibilities. MechWarrior theme has a lot of ideas in itself and even MWO as it is, can be expanded greatly, without inventing anything completely new.

Go by the laws of physics, and you can find a lot of improvements to be made.

Watch out how boring the matches can be, and think of something to improve them.

Off top of my head, how about protect the convoy missions? One mech is damaged and you need to escort it alive to some area. Enemy attacks in two waves, of 4 mechs. Friendly team has 7+1.

Convoy #2. A convoy of 3 friendly mechs was ambushed by 8 enemy mechs. At least 1 needs to survive till other 5 arrive, to escort to the dropship site, under enemy fire of course. Obviously, there much less chance to survive when it's 3+5 and not 8 mechs defending at a time.

Does it still sound boring for you?

#9 Egomane

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Posted 17 March 2013 - 04:26 AM

As per the rules for polls in the suggestion forum, I changed your poll answers. Please read them before creating your next poll in the suggestion forums.
http://mwomercs.com/...estion-polling/

Thank you!

#10 Noth

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Posted 17 March 2013 - 04:54 AM

View PostB15hop, on 17 March 2013 - 03:21 AM, said:



Like?
Please elaborate..
What kind of mode would fit the universe?
Because as it is, this universe is pretty boring.

Need some new modes...
Something other than "OMG everyone rush the cap, no matter what mode we are in" Mode..


It has more to do with the fact that mechs 3x the size of the atlas simply dont exist and dont need to. You coukd replace it with a convoy, dropship, warship, fortress, mobile repair facility, etc. There are tons ofnthings to fit pretty much any game mode. You dont have to make up something for a game mode.

#11 B15hop

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Posted 17 March 2013 - 07:59 AM

View PostNoth, on 17 March 2013 - 04:54 AM, said:

It has more to do with the fact that mechs 3x the size of the atlas simply dont exist and dont need to. You coukd replace it with a convoy, dropship, warship, fortress, mobile repair facility, etc. There are tons ofnthings to fit pretty much any game mode. You dont have to make up something for a game mode.


Ok, so you'd like the mode if it were a fortress and not a mothership?
That may of fit under the:
"Yes, with some fine tuning" category but ok..
Trying to come up with something constructive here..
The current modes are just not enough.

I'm concerned people are predisposed to just vote:
"No, because it's not my idea" at this point.. lol



View PostEgomane, on 17 March 2013 - 04:26 AM, said:

As per the rules for polls in the suggestion forum, I changed your poll answers. Please read them before creating your next poll in the suggestion forums.
http://mwomercs.com/...estion-polling/

Thank you!



Thank you and my appologies.
New to these forums and polls in general.

View PostNeolisk, on 17 March 2013 - 03:49 AM, said:

[/size]
As a software developer, I can tell you that you don't need an infinite number of variables to end up with a world of infinite possibilities. MechWarrior theme has a lot of ideas in itself and even MWO as it is, can be expanded greatly, without inventing anything completely new.

Go by the laws of physics, and you can find a lot of improvements to be made.

Watch out how boring the matches can be, and think of something to improve them.

Off top of my head, how about protect the convoy missions? One mech is damaged and you need to escort it alive to some area. Enemy attacks in two waves, of 4 mechs. Friendly team has 7+1.

Convoy #2. A convoy of 3 friendly mechs was ambushed by 8 enemy mechs. At least 1 needs to survive till other 5 arrive, to escort to the dropship site, under enemy fire of course. Obviously, there much less chance to survive when it's 3+5 and not 8 mechs defending at a time.

Does it still sound boring for you?


Not at all. I think those could be great ideas..
I just hope some get implemented..
07

Edited by B15hop, 17 March 2013 - 08:03 AM.


#12 Fajther

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Posted 17 March 2013 - 11:14 AM

Your idea probably would have been accepted better if you used battle tech words like dropship. We all agree that protection/seek and destroy missions would be good in this environment. Maybe some day in the far far future we would get to hunt omegas in a pVe format as well, but it all seems to far away.

#13 Neolisk

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Posted 17 March 2013 - 11:47 AM

View PostFajther, on 17 March 2013 - 11:14 AM, said:

Your idea probably would have been accepted better if you used battle tech words like dropship. We all agree that protection/seek and destroy missions would be good in this environment. Maybe some day in the far far future we would get to hunt omegas in a pVe format as well, but it all seems to far away.

Destroy the dropship before it flies away? Sounds like the good old MechWarrior days. :D

#14 Ryvucz

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Posted 17 March 2013 - 11:54 AM

No thanks.

#15 Steel Talon

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Posted 17 March 2013 - 01:56 PM

Something like SC combat reconnaissance would be awesome
http://youtu.be/Ah-0bll__qs

#16 Alois Hammer

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Posted 17 March 2013 - 02:21 PM

I'll pass on the mindless knee-jerk "Make super-sized Boss for generic super-sized Boss Fight™ scenario" that you get in almost every so-so game out there, thanks.

#17 Nathan Foxbane

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Posted 17 March 2013 - 05:03 PM

Largest official 'Mech ever made is the Omega. Weighing in a massive 150 tons. It is Jihad era tech and has no place in the current time line. Various attemps to make Super Heavy 'Mechs are some of the biggest engineering failures in the BT universe. If the technical problems could not be solved until the late 3070s then such a machine has no place in MWO that is set in 3050. Other parts of your suggestion describe the much hinted at dropship mutator game mode that has yet to see a release date set.

#18 B15hop

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Posted 17 March 2013 - 05:30 PM

View PostAlois Hammer, on 17 March 2013 - 02:21 PM, said:

I'll pass on the mindless knee-jerk "Make super-sized Boss for generic super-sized Boss Fight™ scenario" that you get in almost every so-so game out there, thanks.


Sorry but as it is.. This game is just "so so"..
So give some recommendations or sit in a sea of mediocracy is how I see it.
Mindless knee jerk.. lol. You mean like the current two modes that are totally mindless? At least people would have to try to defend something...

Sure, make it a fortress or a drop ship. Make it more fitting in the MWO world. But don't just get in the habbit of disregarding ideas..
That's the forumla that makes games fail..
A bunch of people screaming "No this game is great, don't do anything!" even though it is not..

I'd like to hear a suggestion, rather than just the knocking down of suggestions.. It is soo much easier to destroy than to build though..
Thanks..

Edited by B15hop, 17 March 2013 - 05:36 PM.


#19 flying1ace

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Posted 17 March 2013 - 09:32 PM

Just had a brilliant idea!

What if we had a game mode for players to gain mech's, like a hardcore game. So, everyone starts playing, in teams or everyone VS. everyone, and there is a base in the middle of the map, (For everyone VS. everyone,) Or one at each base. If you camp at the enemy base, (or cap) you earn a thousand C-bills every ten seconds at the base. After time runs out, the top four players (Judging on 8 player games, 4 a team,) with the most amount of money gathered up gets to keep the money and everyone elses. Like if you agree to my idea

#20 Aurrous

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Posted 18 March 2013 - 04:21 AM

I'm going to say no, i think the difference between Multi-player mode, and Single player/ Co-op modes needs to be held in check.. If this was a Retail game with Mission.. I could see this as an offline mission, or an on-line Co-op mission..
As this is a Purely Online PVP Exp, i don't see it happening.





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