So, one of the optional rules in TT is called "Linked Heat Sinks". Applying this rule to MWO would create some interesting new design options, and change energy boating without removing it completely. Here's the idea:
1. The heat threshold is 30. Heat sinks never add to the heat threshold. Period.
2. Internal single heat sinks provide 0.1/s dissipation, while internal double heat sinks provide 0.2/s dissipation. Other than removing the heat threshold boost, this is unchanged from the current system
3. External heat sinks are where things get fun. An external heat sink only provides 0.05/s dissipation, regardless of whether it's single or double. However, external heat sinks also provide an additional bonus:
Each external single heat sink reduces the heat produced by any weapon mounted in that location by 10%.
Each external double heat sink reduces the heat produced by any weapon mounted in that location by 20%.
This means that if you have 3 double heat sinks mounted in a torso with an ER PPC, you can reduce that ER PPC's heat from 11 to 4.4. On the other hand, if you have 9 single heat sinks mounted in that same torso, that ER PPC's heat will be reduced from 11 to 1.1.
Two PPCs mounted in a torso with six single heat sinks will be reduced from a 16 heat alpha to 6.4; the same two PPCs mounted with two double heat sinks will be reduced from 16 to 9.6.
Single heat sinks mounted in a 'mech's legs will reduce its movement-generated heat by 10% per heat sink (to a maximum of -40%, or 60% of normal heat). Single heat sinks mounted in the same location as any jump jet will also reduce all jump-generated heat by 10% per single heat sink, while double heat sinks mounted in the same location as any jump jet will reduce all jump-generated heat by -20% per double heat sink.
It might be viable, if this is done, to recalibrate the energy weapon heat back to Battletech-standard levels (10 heat for a PPC, 15 heat for an ER PPC). The numbers can be adjusted up and down, obviously; the point is to make internal and external heat sinks each do something different, and to make heat sink placement important.
Here's an example of what you can achieve in this system, just looking at what energy weapons will fit in a CAT-K2's arm:
ER PPC + 7SHS (14 tons, 10 crits): 3.3 Heat (1.1hps)
ER PPC + 2DHS (9 tons, 9 crits): 6.6 Heat (2.2hps)
PPC + 7SHS (14 tons, 10 crits): 2.4 Heat (0.8hps)
PPC + 2DHS (9 tons, 9 crits): 4.8 Heat (1.6hps)
ERLL + 8SHS (13 tons, 10 crits): 1.9 Heat (~0.4hps)
ERLL + 2DHS (7 tons, 8 crits): 5.7 Heat (~1.3hps)
LPL + 8SHS (15 tons, 10 crits): 1.4 Heat (~0.4hps)
LPL + 2DHS (9 tons, 8 crits): 4.5 Heat (1.4hps)
LL + 8SHS (13 tons, 10 crits): 1.4 Heat (~0.3hps)
LL + 2DHS (7 tons, 8 crits): 4.2 Heat (1.0hps)
MPL + 9SHS: (11 tons, 10 crits): 0.5 Heat (0.1hps)
MPL + 3DHS: (5 tons, 10 crits): 2.0 Heat (~0.5hps)
ML + 9SHS: (10 tons, 10 crits): 0.4 Heat (0.1hps)
ML + 3DHS: (4 tons, 10 crits): 0.6 Heat (0.3hps)
SPL + 9SHS: (10 tons, 10 crits): 0.3 Heat (~0.1hps)
SPL + 3DHS: (4 tons, 10 crits): 1.2 Heat (~0.3hps)
SL + 9SHS: (9.5 tons, 10 crits): 0.1 Heat (~0.1hps)
SL + 3DHS: (3.5 tons, 10 crits): 0.3 Heat (~0.2hps)
With a 300 to 315 rated engine, the Catapult-K2 can mount 12 internal heat sinks. Let's look at what kind of heat efficiency you can create with this proposed system, with a 2PPC 'mech:
300 Engine + 12 internal Single heat sinks: 1.2h/s dissipation (27.0t).
Left arm: PPC + 7SHS = 0.8hps (14.0t)
Right arm: PPC + 7SHS = 0.8hps (14.0t)
Net heat gain: 0.4hps
300 Engine + 12 internal Double heat sinks: 2.4h/s dissipation (27.0t)
Left arm: PPC + 2DHS = 1.6hps (9.0t)
Right arm: PPC + 2DHS = 1.6hps (9.0t)
Net heat gain: 0.8hps
So the SHS cat can run cooler than the DHS cat, but requires an extra 10 tons of heat sinks.


A Weird Dhs Balance Idea
Started by Ialdabaoth, Mar 24 2013 10:24 AM
2 replies to this topic
#1
Posted 24 March 2013 - 10:24 AM
#2
Posted 24 March 2013 - 10:31 AM
good idea, but i think DHS should be at 0.07 dissipation but a heat reduction for a weapon by 15%, cause they take up 3 slots, and cant be mounted in legs. also it would be interesting choice, if you want to use dhs to have more dissipation or SHS to link weapons better in a certain location.
Edited by Pinselborste, 24 March 2013 - 10:32 AM.
#3
Posted 24 March 2013 - 12:34 PM
I like the general idea. Makes things a bit more interesting, and forces people to consider heat sink location.
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