Dont Use Missles Right Now
#21
Posted 24 March 2013 - 03:16 PM
#22
Posted 24 March 2013 - 03:16 PM
Davers, on 24 March 2013 - 03:11 PM, said:
They didn't remove splash damage. The BROKEN splash damage is still in game. To mitigate it's effects they lowered the splash damage range and capped the max it could be.
They originally tried to remove splash altogether as the fix, but then they discovered another problem- LRMs were hitting the CT way too often. So just removing splash damage would not fix it.
Lol get a load of this guy, reading and **** and posting facts in a QQ thread.
#23
Posted 24 March 2013 - 03:16 PM
MadPanda, on 24 March 2013 - 03:04 PM, said:
PGI Time. Not as famous as Valve time. PGI Time is normal time multiplied by four. Expecting a fix in a week? Patched in after 4 weeks. Gonna take a break until they make CW happen? See you after the summer.
*Brofist* Good luck and Fight in the Shade.
Signal27, on 24 March 2013 - 03:04 PM, said:
The last poll I saw on this subject had about 2/3rds of the voters saying they think LRMs, SRMs, and SSRMs are right about where they need to be at. They've spoken indeed.
#25
Posted 24 March 2013 - 03:23 PM
Roadbeer, on 24 March 2013 - 03:08 PM, said:
Why should you provide data on a system to help improve it? Oh right, you're just playing the game, please stay out of the way for those of us who are trying to improve it.
signed,
The beta testers.
Do you need a ladder to get down from that horse?
#27
Posted 24 March 2013 - 03:26 PM
#28
Posted 24 March 2013 - 03:37 PM
Zolaz, on 24 March 2013 - 02:44 PM, said:
What game are you playing?!? I still do just fine in my Founder's Catapult, and I really like my Hunchback 4SP (the one with the dual SRM 6 launchers). I had a game on Friday in my C1, where I did 458 damage, had 3 kills and 4 assists. I had a game today (I forgot to look at the damage), but I had 2 kill and 4 assists. My lancemate had TAG, and just lit targets for me to bomb. Most of the complainers would appear to be players who sorely miss one shotting other mechs in their SplatCats or Stalker LRM 90's.
The biggest problem now, is that like most other weapons in the game, LRM's and SRM's require proper positioning and tactics to use effectively. I personally like the fix, as the proportion of SplatCats has gone WAY down. As far as I'm concerned the hotfix has done a lot for the game, in terms of balance. The devs must've gotten the missile issue just about right, because you still see people complaining that they're still OP, and others saying they're useless.
Oh, and splash damage is still in the game, just significantly reduced in diameter, and missile damage was nerfed slightly. It will probably get tweaked a bit here and there, but don't expect big changes.
Edited by Sierra19, 24 March 2013 - 03:40 PM.
#30
Posted 24 March 2013 - 04:22 PM
Trying a new config with 2xERPPC 2xUAC/5
#32
Posted 24 March 2013 - 05:10 PM
#33
Posted 24 March 2013 - 05:19 PM
Roadbeer, on 24 March 2013 - 03:08 PM, said:
Why should you provide data on a system to help improve it? Oh right, you're just playing the game, please stay out of the way for those of us who are trying to improve it.
signed,
The beta testers.
The words of Roadbeer, proud user of machine guns and flamers. The tester.
Edit; not alone. just the leader of team machine gun testers. With:
Relic1701, jakucha, Terran123rd and 2 others
Edited by Ilwrath, 24 March 2013 - 05:21 PM.
#34
Posted 24 March 2013 - 06:15 PM
#35
Posted 24 March 2013 - 06:54 PM
#36
Posted 24 March 2013 - 07:03 PM
Zolaz, on 24 March 2013 - 02:44 PM, said:
LOL. AC/20 rounds BOUNCE off enemy Mechs... missiles have never had that problem. QQ.
#37
Posted 24 March 2013 - 07:09 PM
MeatForBrains, on 24 March 2013 - 06:54 PM, said:
Same here. After the nerf i tried my C1 with 2x LRM 15 with artimes. And im still getting 3-5 kills and 500-700 damage. It's actually back to the way it was before and i like where it is. With a few volleys you will either hurt a mech or finish them off. You should not be able to destroy a heavy mech with 1 ton of ammo and single launcher. People are just too use to the OP that they now see them as usless. Im not having a problem with them and maybe people should put other weapons on their mechs besides LRM's.
#38
Posted 24 March 2013 - 07:10 PM
Rattlehead NZ, on 24 March 2013 - 07:09 PM, said:
Same here. After the nerf i tried my C1 with 2x LRM 15 with artimes. And im still getting 3-5 kills and 500-700 damage. It's actually back to the way it was before and i like where it is. With a few volleys you will either hurt a mech or finish them off. You should not be able to destroy a heavy mech with 1 ton of ammo and single launcher. People are just too use to the OP that they now see them as usless. Im not having a problem with them and maybe people should put other weapons on their mechs besides LRM's.
I use SRMs and medium lasers myself. In equal proportion.
Edited by MeatForBrains, 24 March 2013 - 07:11 PM.
#39
Posted 24 March 2013 - 07:20 PM
#40
Posted 24 March 2013 - 07:50 PM
Everything is about boating in this game and I think that is where they are going about it wrong. Anything over 30-40 missles should travel in such a tight pack they should be easily taken out by AMS or they need to launched sequentially in salvos. The same applies for point and aim weapons, there should be an optimal range for weapon convergence anything other than that the weapons should hit slightly different marks. Those two suggestions may be hard to implement so like I have suggested in quite a few threads just introduce diminishing damage for stacked weapon fire. This will allow for longer and more intense battles and those with skill to manage multiple weapons.
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