So Did Anyone Here Even Go To The Pax Panel?
#21
Posted 24 March 2013 - 06:32 PM
#22
Posted 24 March 2013 - 06:38 PM
Hedonism Robot, on 24 March 2013 - 05:22 PM, said:
Bryan is quoted as saying he left for PAX. He wanted to go meet all the people who matter more than the core community.
Edited by BlueSanta, 24 March 2013 - 06:39 PM.
#23
Posted 24 March 2013 - 06:43 PM
BlueSanta, on 24 March 2013 - 06:38 PM, said:
Bryan is quoted as saying he left for PAX. He wanted to go meet all the people who matter more than the core community.
All the while deciding "nah, having a booth at the biggest gaming expo open to the public isn't that important."
Seriously, I can't be the only one bothered by this.
#24
Posted 24 March 2013 - 06:54 PM
Can't find anything on it like what it was about or what topics were discussed or what was said.
#25
Posted 24 March 2013 - 07:00 PM
PANZERBUNNY, on 24 March 2013 - 05:43 PM, said:
Despite Hawkens different style of gameplay, they are attracting the very crowd that PGI seems to be attempting to woo. It seems the other game gets A+ for effort where PGI gets a "Thanks for showing up." Maybe a participation ribbon?
MWO is a poorly engineered small scale game. See Hawken can get all the twitch kids to play it on small scale maps. But Mechwarrior has much slower gameplay. This is why Hawken has more players than MWO and has a larger potential revenue stream.
If MWO had Battalion level battles you'd see the number of players skyrocket. The problem is other than a old franchise MWO has nothing... yes nothing... to differentiate itself from other games of it's type.
Even WoT launched with larger team sizes.
The only thing that can make this game comparable to other title in this genre is if Community Warfare blows the top off of anything else. I seriously doubt that given the progress so far (remember how long it took them to identify and "solve" the netcode issue, and yet it still remains a problem), and PGI's poor track record.
#26
Posted 24 March 2013 - 07:11 PM
xRaeder, on 24 March 2013 - 07:00 PM, said:
MWO is a poorly engineered small scale game. See Hawken can get all the twitch kids to play it on small scale maps. But Mechwarrior has much slower gameplay. This is why Hawken has more players than MWO and has a larger potential revenue stream.
If MWO had Battalion level battles you'd see the number of players skyrocket. The problem is other than a old franchise MWO has nothing... yes nothing... to differentiate itself from other games of it's type.
Even WoT launched with larger team sizes.
The only thing that can make this game comparable to other title in this genre is if Community Warfare blows the top off of anything else. I seriously doubt that given the progress so far (remember how long it took them to identify and "solve" the netcode issue, and yet it still remains a problem), and PGI's poor track record.
That's my main problem with the whole 3pv thing being justified by trying to attract a different/wider demographic. There's too much out there to really catch the gamer who just wants something to play for a couple hours and wants a shallow but action packed game. Whether or not it has Mechs in it is generally not going to matter to them. There's nothing clearly outstanding about MW:O right now that sets it apart from World of Tanks or Hawken or BF Heroes or any number of F2P games that revolve around action combat. It's really closer to World of Tanks except it's buggier, has less content, has an extremely boring and repetitive feel to the game modes and the combat in comparison.
I feel like they're trying to add 3pv to attract this extremely wide demographic to the expense of the current player base they have right now. The only problem is that 3pv isn't the reason the casual player base doesn't play this game.
#27
Posted 24 March 2013 - 07:11 PM
valkyrie, on 24 March 2013 - 06:43 PM, said:
All the while deciding "nah, having a booth at the biggest gaming expo open to the public isn't that important."
Seriously, I can't be the only one bothered by this.
Ya, not impressed. Someone has a tight change purse up there.
#28
Posted 24 March 2013 - 07:13 PM
we still have community warfare.
i for one am glad the devs expect a certain degree of polish before marketing the game.
also hope they are spending this time well to make the best possible community warfare, instead of the easiest to implement community warfare.
because something MWO has and Hawken will never have is the rich universe. it'd be shame if PGI didn't capitalize on that to distinguish themselves.
Edited by Tennex, 24 March 2013 - 07:15 PM.
#29
Posted 24 March 2013 - 07:18 PM
Tennex, on 24 March 2013 - 07:13 PM, said:
we still have community warfare.
i for one am glad the devs expect a certain degree of polish before marketing the game.
also hope they are spending this time well to make the best possible community warfare, instead of the easiest to implement community warfare.
because something MWO has and Hawken will never have is the rich universe. it'd be shame if PGI didn't capitalize on that to distinguish themselves.
If there is a system a tad more complex than the generic team X owns 34% of the planet, team Y owns 66% of the planet.
Give us a reason to take certain planets over others...
There is a chance to make CW shine as a more "advanced" play experience instead of pandering to low intellects or those who lack patience to understand anything past quick drops and deathmatch.
#31
Posted 24 March 2013 - 07:22 PM
xRaeder, on 24 March 2013 - 07:20 PM, said:
I'm still convinced that PGI is shuttling money from this game into MW:Tactics, which probably is easy to maintain and monetize than MWO is.
To be honest I never thought of Tactics. Would have been a great way to show off both games.
Meh.
Some suits must not understand that building a foundation for longevity will retain your current playerbase while expanding the game, making it more complete, thereby attracting more players inside YOUR vision instead of attempting marketing gimmicks with new features to leach from games that different than MWO, just to pander to that "quality" of gamer.
What happened to artistic vision and integrity?
Edited by PANZERBUNNY, 24 March 2013 - 07:24 PM.
#32
Posted 24 March 2013 - 07:26 PM
Each mech from concept to implementation:
Costs around 60,000
8 weeks
10 personnel
Each map:
About a quarter of a million
3 months
7 personnel
PGI likes to "challenge their own statements" and find ways to implement things they previously said were impossible.
My opinion on the matter:
Edited by benth, 24 March 2013 - 07:28 PM.
#33
Posted 24 March 2013 - 07:27 PM
#34
Posted 24 March 2013 - 07:29 PM
There are slight bugs, but nothing keeping them from getting involved in direct public relations at cons.
Wasted opportunities.
I would expect that they'll be at Gencon. Maybe someone needs to make a phone call to Catalyst so you guys can team up and represent the IP together. (If someone isn't already on that.)
Aug will come quickly.
#35
Posted 24 March 2013 - 07:32 PM
-k
#36
Posted 24 March 2013 - 07:32 PM
As for 3rd person, yeesh, one Dev is looking into it. ONE! Looking into it, not actively creating it. Besides, how many follow them on Twitter and Facebook too, fairly big crowds posting there too. If you do, cool. If not, then I'd rethink some of the statements said. Sorry, this topic has me a bit frustrated with both sides.
#37
Posted 24 March 2013 - 07:34 PM
PANZERBUNNY, on 24 March 2013 - 05:43 PM, said:
Despite Hawkens different style of gameplay, they are attracting the very crowd that PGI seems to be attempting to woo. It seems the other game gets A+ for effort where PGI gets a "Thanks for showing up." Maybe a participation ribbon?
Actually it seems to me that MWO is the more popular of the two.
#38
Posted 24 March 2013 - 07:37 PM
-k
#39
Posted 24 March 2013 - 07:50 PM
Jackson Jax Teller, on 24 March 2013 - 07:46 PM, said:
Hawken = presence at PAX
MWO = no presence at PAX
pretty simple how THAT fight started really.
Lemme fix that for you:
Hawken = presence at every relatively major gaming convention + web series + graphic novel
MWO = shows up at PAX (no booth) and GDC, last major novel was released years ago, has a board game (BattleTech) that many in the public do not even associate with the MechWarrior brand if they even know about it to begin with
PGI, please note that your failure to attract a wider audience is due less in part to a lack of third person and more to the fact that you are doing practically ZERO marketing aside from banner ads which everyone with any semblance of tech savvy is blocking anyway.
Edited by valkyrie, 24 March 2013 - 07:51 PM.
#40
Posted 24 March 2013 - 07:56 PM
Jackson Jax Teller, on 24 March 2013 - 07:55 PM, said:
Lemme fix that for you:
they are marketting Tactics in those banner ads. You know, that OTHER game theyre making that is in BETA TOO?
(hence why its beta is a ******** excuse for why theyre not marketting this game)
They are? I use Adblock, so I never see these things.
(psst, PGI/IGP, I'm not the only one who does this)
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