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(The Original Unbiased Poll)Team Death Match - Who Wants It?


327 replies to this topic

Poll: Simple Poll. (463 member(s) have cast votes)

Do you want Team Death Match Mode.

  1. Yes. (281 votes [60.69%])

    Percentage of vote: 60.69%

  2. I'll be playing other modes so I dont care. (182 votes [39.31%])

    Percentage of vote: 39.31%

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#261 Teralitha

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Posted 28 March 2013 - 05:55 AM

View PostThontor, on 28 March 2013 - 05:49 AM, said:

Not going to read through this whole thread. But how is a winner determined if time runs out? The team with more kills? What's stopping a team from running off and hiding once they have a kill advantage?

Or would it be a draw if time runs out? Well, what is stopping the team with fewer kills from running and hiding because they'd rather have a draw than a loss?


First off, you obviously didnt even read the topic post. It answers most of your questions.

Why would you stop fighting if you were winning? Also... why would you play TDM if you didnt like it when you have another choice available?

#262 Havok1978

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Posted 28 March 2013 - 05:55 AM

View PostThontor, on 28 March 2013 - 05:49 AM, said:

Not going to read through this whole thread. But how is a winner determined if time runs out? The team with more kills? What's stopping a team from running off and hiding once they have a kill advantage?

Or would it be a draw if time runs out? Well, what is stopping the team with fewer kills from running and hiding because they'd rather have a draw than a loss?


theres always going to be a way to exploit any mode TBH just the nature of the beast.
at the moment ELO can really hurt you in conquest if you happen to be stuck with slow mechs against fast mechs and its not always a matter of making a better build or bring a light, ELO just doesnt really work as intended at the moment reguardless of whatever excuses the community or devs come up with, it doesnt implement weight matching which is vital to this particular mode except for the case of wildcard builds like 105kph dragons and etc

#263 Teralitha

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Posted 28 March 2013 - 05:56 AM

View PostCorwin Vickers, on 28 March 2013 - 05:45 AM, said:




Those topics have nothing to do with removing alpha strikes. Try reading the discussions before making an ******* of yourself.

#264 Teralitha

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Posted 28 March 2013 - 06:00 AM

View Postmania3c, on 28 March 2013 - 05:52 AM, said:

Because segregating community even more...especially when we consider future PGI plans..is affecting everyone...another mode, which hugely overlap with existing modes, is pretty much pointless and just make situation worse..even for me..who don't care much about whole TDM.

And I don't know which game you are playing..but majority of assault games are just glorified team death match...nothing more.. but I agree, few times assault mode is exploited in very bad way..I agree this mode should be modified..

For example: Allow base capping after 12th minute or if only 2-3 mechs remain at least in one team for few minutes.


Having more choices is a good thing. Its keeps players around for the long term instead of getting bored and leaving. Case in point, Me. Im bored to death of assault mode and I wont even touch conquest because I think its garbage. Without another choice in game mode I am a player that quits playing and never returns. I am not alone either. Does PGI really want to lose more players? How many players like me have already left for good or just stopped playing for the same reason? By adding TDM you would be bringing us back into the game, and increasing the player base.

Edited by Teralitha, 28 March 2013 - 06:07 AM.


#265 RG Notch

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Posted 28 March 2013 - 06:03 AM

View PostMal, on 28 March 2013 - 05:54 AM, said:


A Yes or no question, having a no answer... doesn't "promote pointless arguing"... it promotes more participation in your poll, by allowing everyone interested in participating to answer. Leaving an answer out, because you don't like it, doesn't mean it's pointless.. it means your poll is biased.




1 device, multiple inputs.. like changing the channel on the TV...that's what he said. If someone changes your one display device (TV) to another channel... because you said "I don't care".. you can't keep watching your channel (your TV does not have PIP for the purposes of this example).




It's been proven, repeatedly, that this poll is biased and has no 'no' answer. You choosing to ignore that proof, doesn't mean it didn't happen. You can choose to ignore that the world is round, it won't change the reality.

It's clear that the OP is scared that if a no option was available he wouldn't have the 100% for he has created with his obviously (to everyone but the OP) biased poll. Spin it how you like, it's sad that you are so scared of real feedback.
Now if the topic title said "Would you play TDM if it was in MWO?" then his options are valid. Asking who want's TDM without a No option is invalid.
BTW it's pointless to argue with zealots so don't even waste time. If I cared more I bother to make a true poll with Yes and No options, but the devs don't care what we say, witness 3rd person polling so why bother?

#266 mania3c

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Posted 28 March 2013 - 06:05 AM

View PostTeralitha, on 28 March 2013 - 06:00 AM, said:


Having more choices is a good thing. Its keeps players around for the long term instead of getting bored and leaving. Case in point, Me. Im bored to death of assault mode and I wont even touch conquest because I think its garbage. Without another choice in game mode I am a player that quits playing and never returns. I am not alone either. Does PGI really want to lose more players?


Having more choices is good in many cases .. but not always ... so we could make modes where only mechs with pink and red camo can play, mode where nightvision is only view mode and mode where LRM launchers will shoot confetes.. more options..right? so it has to be better...

Look, point is that TDM and Assault would overlap too much ..so we would have basically very similar game modes but community would split between these two.

Again..I am not against TDM.. I don't like capping mechanism in Assault either. But I am against adding another very similar mode..

Edited by mania3c, 28 March 2013 - 06:06 AM.


#267 Mal

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Posted 28 March 2013 - 06:07 AM

View PostRG Notch, on 28 March 2013 - 06:03 AM, said:

It's clear that the OP is scared that if a no option was available he wouldn't have the 100% for he has created with his obviously (to everyone but the OP) biased poll. Spin it how you like, it's sad that you are so scared of real feedback.
Now if the topic title said "Would you play TDM if it was in MWO?" then his options are valid. Asking who want's TDM without a No option is invalid.
BTW it's pointless to argue with zealots so don't even waste time. If I cared more I bother to make a true poll with Yes and No options, but the devs don't care what we say, witness 3rd person polling so why bother?



Agreed... except for the part about the Devs not caring what we say.. I think they do care, but they can't design a game solely around the feedback on the forums... look at this thread, for an example of why.

#268 Corwin Vickers

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Posted 28 March 2013 - 06:09 AM

Teralitha is so full of **** it's coming out his ears

#269 Teralitha

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Posted 28 March 2013 - 06:13 AM

View PostRG Notch, on 28 March 2013 - 06:03 AM, said:

It's clear that the OP is scared that if a no option was available he wouldn't have the 100% for he has created with his obviously (to everyone but the OP) biased poll. Spin it how you like, it's sad that you are so scared of real feedback.
Now if the topic title said "Would you play TDM if it was in MWO?" then his options are valid. Asking who want's TDM without a No option is invalid.
BTW it's pointless to argue with zealots so don't even waste time. If I cared more I bother to make a true poll with Yes and No options, but the devs don't care what we say, witness 3rd person polling so why bother?


And your poll would get moved to the suggestion forum where no one would see it and you wouldnt get very many votes or feedback. Thats one reason my poll is not yes or no. The other is to nerf pointless arguing. Hasnt stopped it, but it could be worse.

View Postmania3c, on 28 March 2013 - 06:05 AM, said:


Having more choices is good in many cases .. but not always ... so we could make modes where only mechs with pink and red camo can play, mode where nightvision is only view mode and mode where LRM launchers will shoot confetes.. more options..right? so it has to be better...

Look, point is that TDM and Assault would overlap too much ..so we would have basically very similar game modes but community would split between these two.

Again..I am not against TDM.. I don't like capping mechanism in Assault either. But I am against adding another very similar mode..


But your point is wrong sir, assault mode and TDM are grossly different. If assault mode was so much like TDM why do I hate it? the difference is HUGE. Like... make me wanna quit playing huge difference. Like make me wanna slit my own throat from boredom different.

Edited by Teralitha, 28 March 2013 - 06:14 AM.


#270 RG Notch

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Posted 28 March 2013 - 06:15 AM

View PostTeralitha, on 28 March 2013 - 06:11 AM, said:


And your poll would get moved to the suggestion forum where no one would see it and you wouldnt get very many votes or feedback. Thats one reason my poll is not yes or no. The other is to nerf pointless arguing. Hasnt stopped it, but it could be worse.

You keep saying that and maybe you believe that. Doesn't make your biased poll any less invalid but like I said zealots and all.

#271 Teralitha

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Posted 28 March 2013 - 06:18 AM

View PostRG Notch, on 28 March 2013 - 06:15 AM, said:

You keep saying that and maybe you believe that. Doesn't make your biased poll any less invalid but like I said zealots and all.


Yes, Im a zealot for good changes. Im a zealot for game balance. As long as there is hope for good changes, I will zeal on.

#272 Mercules

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Posted 28 March 2013 - 06:19 AM

View PostTeralitha, on 28 March 2013 - 06:13 AM, said:

But your point is wrong sir, assault mode and TDM are grossly different. If assault mode was so much like TDM why do I hate it? the difference is HUGE.


Except you can't define what the differences are and what tactics you can use in TDM that you can't use in Assault without nebulous answers like, "Too many to list." so list three.

Three tactics that become available in TDM that are not available in Assault.

#273 mania3c

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Posted 28 March 2013 - 06:19 AM

View PostTeralitha, on 28 March 2013 - 06:13 AM, said:

But your point is wrong sir, assault mode and TDM are grossly different. If assault mode was so much like TDM why do I hate it? the difference is HUGE. Like... make me wanna quit playing huge difference. Like make me wanna slit my own throat from boredom different.


So TDM would be assault without capping mechanism..right?? ...so you are bored with assault but TDM would magically bring fun back to you?

I don't think so...I think you are arguing just for sake of arguing..your poll is biased or just question is bad.

#274 Sears

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Posted 28 March 2013 - 06:29 AM

I think this is why a FFA Arena map would be good fun. Even if it wasn't solaris. Just so you can be a solo player and not worry about objectives and just have mech battles. Even put a 4 man TDM mode in there.

12v12 TDM Could become pretty stale, with no objectives to capture and defend, there's no need for mobility, weights would skyrocket to assaults and heavies for both teams and blob mechanics would rule more so than they do now.

#275 Teralitha

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Posted 28 March 2013 - 06:31 AM

View PostThontor, on 28 March 2013 - 06:07 AM, said:

I admit I didn't read the OP, just the thread title. I generally don't click "view it anyway"




Because some people will do whatever it takes to make winning the most likely outcome. If a light mech scout from one team gets careless and gets killed... That's hardly a guaranteed win for the team that gets the kill. They now have a kill advantage and their best chance of winning is going off and hiding until time runs out. If they engage the enemy's main force, there is a greater risk of losing.


Yes thats possible. But unless their team is all light mechs with high speed they really cant hide. They will be forced to engage eventually, the maps are not infinite. And a fighting withdrawal is a valid tactic, though not very easy to do in slower mechs.

Anyway... TDM players know these things occur, and we like it. Just like all the stupid stuff that happens in assault mode and yet people still like it.

Edited by Teralitha, 28 March 2013 - 06:34 AM.


#276 Mal

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Posted 28 March 2013 - 06:34 AM

View PostTeralitha, on 28 March 2013 - 06:31 AM, said:


Anyway... TDM players know these things occur, and we like it. Just like all the stupid stuff that happens in assault mode and yet people still like it.


You still haven't answered the question about what tactics TDM allows you to use, that Assault does not.

#277 Deathlike

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Posted 28 March 2013 - 06:37 AM

View PostThontor, on 28 March 2013 - 05:49 AM, said:

Not going to read through this whole thread. But how is a winner determined if time runs out? The team with more kills? What's stopping a team from running off and hiding once they have a kill advantage?

Or would it be a draw if time runs out? Well, what is stopping the team with fewer kills from running and hiding because they'd rather have a draw than a loss?


Ties provide a 0XP bonus. Go figure as to why. This may be intentional to discourage 1v1 and running away at the end.

Chances are, the OP hasn't really thought these things out. We can just go with Murphy's Law and say that if given the option to waste our time, it can AND will be taken.

Also, I suspect the most of the current behavior of Assault can be applied to some form of TD.

View PostMal, on 28 March 2013 - 06:34 AM, said:


You still haven't answered the question about what tactics TDM allows you to use, that Assault does not.


The OP won't answer, but there isn't any.

In fact, TDM will replace complaints about capping to complaints about games intentionally being stretched to their limits because of the defined rules. Of course, capping "solves" the lameness that TDM can actually devolve to. Strange right?

#278 Rattlehead NZ

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Posted 28 March 2013 - 06:38 AM

Should of added the option "Would like TDM for 8v8 matches only"

They are the ones all working on voice coms and it's they who could make the most out of it with the least amount of cheese.
Pug games aren't made for TDM

#279 Teralitha

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Posted 28 March 2013 - 06:41 AM

View PostMal, on 28 March 2013 - 06:34 AM, said:


You still haven't answered the question about what tactics TDM allows you to use, that Assault does not.


The question has been answered a thousand times. Here and in many other TDM topics. You just cant seem to comprehend. Not my fault.

Edited by Teralitha, 28 March 2013 - 06:41 AM.


#280 Mal

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Posted 28 March 2013 - 06:41 AM

View PostDeathlike, on 28 March 2013 - 06:37 AM, said:


The OP won't answer, but there isn't any.



I know.. but OP claimed there were 'too many to list'

Also, a unbiased version of this poll has been created here:
http://mwomercs.com/...e-poll-do-over/





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