Thontor, on 28 March 2013 - 05:49 AM, said:
Not going to read through this whole thread. But how is a winner determined if time runs out? The team with more kills? What's stopping a team from running off and hiding once they have a kill advantage?
Or would it be a draw if time runs out? Well, what is stopping the team with fewer kills from running and hiding because they'd rather have a draw than a loss?
Ties provide a 0XP bonus. Go figure as to why. This may be intentional to discourage 1v1 and running away at the end.
Chances are, the OP hasn't really thought these things out. We can just go with Murphy's Law and say that if given the option to waste our time, it can AND will be taken.
Also, I suspect the most of the current behavior of Assault can be applied to some form of TD.
Mal, on 28 March 2013 - 06:34 AM, said:
You still haven't answered the question about what tactics TDM allows you to use, that Assault does not.
The OP won't answer, but there isn't any.
In fact, TDM will replace complaints about capping to complaints about games intentionally being stretched to their limits because of the defined rules. Of course, capping "solves" the lameness that TDM can actually devolve to. Strange right?