Not long ago a Dev stated that TDM was going to be implemented. Now, today they have said its a waste of time to bother implementing. If you want TDM, place your votes, and definitely post your feedback.
Just to clarify the definition of Team Death Match mode... No bases to cap. No alternative objectives. No respawn. Just team vs team to the death.
Also with 8 vs 8 premades in mind, an extended timer, for a longer more drawn out tactically satisfying game
Having more choices is a good thing. Its keeps players around for the long term instead of getting bored and leaving. Case in point, Me. Im bored to death of assault mode and I wont even touch conquest because I think its garbage. Without another choice in game mode I am a player that quits playing and never returns. I am not alone either. Does PGI really want to lose more players? How many players like me have already left for good or just stopped playing for the same reason? By adding TDM you would be bringing us back into the game, and increasing the player base.
Lokust Davion, on 16 February 2013 - 01:29 PM, said:
What he said.
Arguments Against:
Last enemy runs and hides.
Solution:
The team with the most remaining mechs(remaining tonnage for a tie breaker) when the time runs out wins. Losers receive a death. No point in running. Anyone who still does it is intentionally griefing and should be reported. (Idea came from Shismar)
Really this ruleset could be used for any game mode, because running and hiding til time runs out(or to protect stats) happens in all of them.
Updated:
Edited by Teralitha, 29 March 2013 - 02:36 PM.