Jackson Jax Teller, on 24 March 2013 - 08:14 PM, said:
then again hiding already happens. What, noone's seen a guy running of into the corner and shutting down? an the rest of the ppl in the game not wanting to cap cause you get less money?
Well if they see them running to hide, then its its pretty easy to find and kill them since you see where they went.
One match in league play I will describe had a situation similar to the fast light vs slower, heavier mech scenario.
It was a city map, and the match came down to me in a slow infighting bushwacker vs a fast clan light (Kit Fox) with CER Large lasers.
My CT was critical, the light was relatively undamaged. But my opponant didnt know about my damage... I think...
My options were pretty limited and defeat seemed inevitable. The light mech could run away and keep range and kill me. Now league rules stated that both teams must seek a resolution to a match through combat. ie, no running and hiding for the purpose of waiting out the clock.
I saw the enemy on radar and they saw me, but buildings were between us and all around us. The kit fox carried ECM so I could not see him on radar beyond 500 meters, but he could see me for 1000 meters. I had to take away his range advantage somehow if I was going to win this... I began switching to passive radar mode, on and off at odd intervals when the distance between us was roughly 500m to give him the illusion that I was operating in passive radar in the attempt to either get closer to him undetected enough to get in my weapon range or to make him think I was trying to flee in passive radar mode, because if I disappeared off his radar at less than aprox 500m he would know I was shutdown rather than moving. But the real purpose was to get him to run far enough away so that I could find a little hidey hole in the buildings and shut down without him thinking I shut down but that I was simply running away from him in passive radar, and he would have to come in my last known direction in order to pick me up on his radar again.
It was a gamble for me. Because its possible he would never pass by that way at all. But just as I had thought, he did indeed come in my direction to search for me on his radar. I turned up the volume so I could hear his stompy little feet approaching my hidey hole. When I heard him get close enough I powered up and ran to catch him. He was taken by surprise and immediately attempted to make a run for it to get range but I shot off his leg preventing his escape. He could still have won had he gotten a direct hit on my exposed center torso. But he failed to do so and I blew off his other leg, and ended the match.
These are the kind of competitive matches I used to love. So Intense and exhilerating, and such a deep level of thought process involved in outwitting your opponant. Time limit? Who the hell cares about a time limit when you have matches like this. Everyone on both teams was on the edge of their seats listening and waiting to see how it would end.
This is just a sample of the kind of high end competitive play that is missing from MWO Can this happen in MWO? technically its possible, but in that situation players generally just go to a base for capping rather than risk their stats being damaged.
The only stats we should be able to see, and the only one that really matters is Win/Loss. Only the other stats like KDR cause players to run and hide instead of fighting.
Edited by Teralitha, 25 March 2013 - 09:17 AM.