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(The Original Unbiased Poll)Team Death Match - Who Wants It?


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Poll: Simple Poll. (463 member(s) have cast votes)

Do you want Team Death Match Mode.

  1. Yes. (281 votes [60.69%])

    Percentage of vote: 60.69%

  2. I'll be playing other modes so I dont care. (182 votes [39.31%])

    Percentage of vote: 39.31%

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#201 Marj

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Posted 27 March 2013 - 07:06 PM

View PostTaemien, on 27 March 2013 - 05:33 PM, said:


Oh and I will reiterate something I said in another thread. You can make Assault into a Team Death Match game, right here right now. Here's the steps.

1. Inform Team to stay at base.
2. Stay at base.
3. Fight the enemy team as they come in range.
4. Win or Lose

You just played Team Death Match. Try it! Lets put actions where your mouths are. PROVE to us that that poll is accurate and do as I suggested. If most of your games can play out like that then you are RIGHT! If no one listens, then I guess the forums are NOT the majority of players ingame and they do not want TDM and you are WRONG.

Ooh.. someone has to do more then post a poll lets see if he can pull it off. You have been challenged, lets see actions instead of words. I'll be waiting for the results. As my old platoon motto used to be, "put up or shutup"


The whole point of TDM is that you are free to manouvre, not tied to one location. But you know what? I HAVE had entire teams sit on/next to the base...repeatedly...in 8 mans and won, on forest colony river city and caustic. My team didn't move off the base. What happened? The other team got bored, moved in a few at a time, and got slaughtered. FUN! Not a one off incident, I've tested this and it works. When CW comes in these are the kinds of tactics you will see because the bases are so important to winning the match. Too important.

Seriously, think about where you end up fighting on any map. Even alpine peaks and tourmaline have certain areas fights always occur in. Why? Because if you don't sit between the enemy and your base you lose. If you split your force to try something clever like flanking their scout will spot you and your team will get rolled one half at a time. In TDM you'd be able to pull that half back, but in assault they have to stop the enemy from advancing...or you'll get capped. The enemy will just ignore the flankers, roll over the few mechs between them and the base and cap. This means most games play out roughly the same way...and it's boring. Is this really what you want for CW? HJ has even tested just rushing the enemy base. Literally ignoring the enemy team, running in a straight line to the enemy base and capping. It worked more often than not. Doesn't that tell you something?

The only reason assault appears to match TDM is because people can't manouvre, so you get a fight in roughly the same spot every time, and people will usually fight to the death because they find capping boring. With TDM you aren't bound to a base though. You can go anywhere, so strategy becomes much more important which makes the game more interesting. Does anyone who play 8 mans disagree with this?

A few points to consider:

In 8 mans the game revolves around the lights. Kill the enemies lights and you almost always win. I find this a bit simplistic.

Making manouvering matter (the opportunity to use the whole map) makes mediums matter.

Campers are bait for jump snipers.

People who run/hide/power down CAN be dealt with by removing the incentive to hide. Or by a base that becomes cappable when half the mechs are dead. Or one of the other many solutions that have been mentioned.

It'd take the best part of an hour for a dev to remove the bases from each map and add TDM to the mode menu. It'd take a bit longer to set up all the tracking etc, but it's still a copy/paste of the existing systems made for assault. Any devs disagree? Would adding TDM delay CW significantly? Time would have to be spent analysing the telemetry. Are the people that think it would take too many resources correct?

Camping in the caves....not every mode is suitable for every map. I see this is an issue and a good reason to argue against TDM. They can always remove the maps that don't work from the rotation though. TDM may have to wait until more suitable maps are available. Personally, I don't think TDM suits the small maps since it requires space to manouvre to be worthwhile. Might be ok though.

"We have TDM if no one decides to cap rush". If ONE person decides to cap rush the base has to be defended. Which takes mechs of the front line. Which means it's not TDM because different strategies apply. It's a different game. If people agreed to play without capping assault would work. This might happen when lobbies come in.

Splitting the player base. People who want TDM want it because it is completely different to assault and conquest. Personally, I'll play assault (conquest is a waste of time in 8 mans) if I have to...but I'll play to cap since capping is a hell of a lot less risky than attacking a target that shoots back, and winning will matter come CW. I'm sure there are other competitive teams that think the same way. If you think TDM = assault then you really don't understand TDM. If you disagree, say why and I'll explain.

In MW4 the main game modes were TDM and missions. Missions involved one team defending an objective while the other team tried to destroy it. What happened? People loaded up hellspawns with arty strikes and jump jets and rushed the base. It worked every single time. If MWO introduces destroyable objects they will have to be so tough (to not die from poptarts with arty strikes/airstrikes/etc) that any team that doesn't have these things will not be able to destroy it in a reasonable amount of time.

I haven't played in any of the 3rd party leagues that have been running. Would anyone who has care to comment? Are diverse strategies developing for assault/conquest modes?

As far as PUG's go, TDM probably wouldn't work as well as assault due to the lack of communication/desire to play as a team.

#202 Mal

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Posted 27 March 2013 - 07:07 PM

View PostTeralitha, on 27 March 2013 - 06:53 PM, said:


There isnt 2 yes options. There isnt a no option because there doesnt need to be one. "I will be playing other modes" is a sufficient answer. It doesnt mean yes in any way. It simply represents the portion of the player base that wont play TDM if it were implemented. Im sorry if you dont like those results, but the fact of the matter is, more players prefer TDM over the current modes. If TDM were implemented, you wouldnt be having any less fun playing your favorite modes, would you?

People who want to vote "no" are simply ppl who want to argue for the sake of argueing, when there is no reason TO argue over a potential game mode that they wont be playing. See? The poll choices are correct.



So, what you're saying is "I don't care" and "No" are the same thing?

#203 Karyudo ds

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Posted 27 March 2013 - 07:14 PM

View PostDavers, on 27 March 2013 - 03:00 PM, said:

Since base capping gives you very little rewards, it would be the exact same rewards as an Assault game. What people would want is MORE rewards, since the game is guaranteed (almost) to last longer without multiple ways to end the game.


I think that's what I said. The rewards should scale with match length if the match ends up going on longer because you actually have to figure out where your enemy is. In Assault half the work is done for you right there. I've seen people complain about Alpine, etc, taking longer and thus yielding fewer rewards comparatively and it got me thinking that if you have maps (and thus matches) and various sizes (lengths) it should even out so everyone can be happy.

View PostDavers, on 27 March 2013 - 03:00 PM, said:

I would want that 'one base' mode too. But I am not sure how it would work with the maps we have. It would need to be equally distant from both starting areas, but I am not sure I want all the fights on Frozen City to be around Theta.


Actually I was thinking it would be in one of their starting areas and one team would defend with the other attacking. You could even run second rounds to alternate if you wanted. Then for extra fun you can on some maps randomize the base and enemy starting locations a bit so the defenders aren't sure where it's coming from.

#204 Mike Townsend

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Posted 27 March 2013 - 07:16 PM

View PostTeralitha, on 26 March 2013 - 06:58 PM, said:

So far the vote is a 2 to 1 ratio. If this is representative of the entire player base, it would mean that 2/3 of the player base would play TDM mode. Not going to see alot of voting here because its the suggestion forum but I'll take what I can get.


Given that there's no option for no, you can't really infer that 2/3 of the player base would play it. I would have voted no, but the option doesn't exist so I haven't voted.

#205 Davers

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Posted 27 March 2013 - 07:17 PM

View PostMarj, on 27 March 2013 - 07:06 PM, said:


The whole point of TDM is that you are free to manouvre, not tied to one location.

Seriously, think about where you end up fighting on any map. Even alpine peaks and tourmaline have certain areas fights always occur in. Why? Because if you don't sit between the enemy and your base you lose. If you split your force to try something clever like flanking their scout will spot you and your team will get rolled one half at a time. In TDM you'd be able to pull that half back, but in assault they have to stop the enemy from advancing...or you'll get capped. The enemy will just ignore the flankers, roll over the few mechs between them and the base and cap. This means most games play out roughly the same way...and it's boring.



In TDM you will not be able to just 'pull that half back' any easier than you can currently. The enemy team that stays together in 'the blob' will always be more effective than any force that splits up, except perfectly coordinated attacks.

#206 DrSecretStache

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Posted 27 March 2013 - 07:18 PM

The real problem is that it would suck for pugs. Talk about a grating new player experience to have that one light mech troll everyone (which will happen, all the time, because it does already).

I suppose if private matches were ever implemented, then fine, TDM would be handy for groups, but for pugs? No way. As such, it shouldn't be available in the game modes tab, simply in a lobby.

#207 Teralitha

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Posted 27 March 2013 - 07:18 PM

View PostTaemien, on 27 March 2013 - 06:59 PM, said:

So the fact is -I- can do it, and coerce convince others to stay and fight like TDM. Now I want to see if -You- can do it. The challenge is to see if the players in game, the ones that don't visit the forums, like to play by Team Death Match rules. If you cannot meet this challenge then your little poll means NOTHING.


You are still wrong guy... mission play was not TDM. You had objectives other than killing the enemy that ended the game. Its just like assault mode except with actual real bases(one base) with walls and turrets, or a dropship with turrets, or an HQ and a com tower to destroy. (they werent all the same)


I already have done it, alot. Its actually a pretty simple tactic easy done by even the worst of teams vs pugs. But its a forced game, its relies on the presence of bases, and pugs with zero coordination. TDM rules never apply in assault because of the bases. Im glad your enjoying it. But me I find it incredibly dull and boring lacking any real depth in strategy and tactics. Like your favorite tactic. No real depth or skill to it, and repetive. But hey you like it, and Im happy you like it. I dont like it, and want other modes of play, and so does 62.5 % of the player base.

Edited by Teralitha, 27 March 2013 - 07:28 PM.


#208 Davers

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Posted 27 March 2013 - 07:24 PM

View PostKaryudo ds, on 27 March 2013 - 07:14 PM, said:


I think that's what I said. The rewards should scale with match length if the match ends up going on longer because you actually have to figure out where your enemy is. In Assault half the work is done for you right there. I've seen people complain about Alpine, etc, taking longer and thus yielding fewer rewards comparatively and it got me thinking that if you have maps (and thus matches) and various sizes (lengths) it should even out so everyone can be happy.


This sounds like the 8 man groups saying their matches take longer so they should get more from them. If the point of TDM is to have mechs all moving in non-traditional routes and not have to worry about bases, then that is the reason to do it. Not because it is more rewarding than the other game modes. An Assault match on Forest Colony that ends with the elimination of the enemy team shouldn't be worth less than TDM on the same map, even if the match lasted longer. After all, it could have ended sooner too.

#209 Mal

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Posted 27 March 2013 - 07:28 PM

View PostMike Townsend, on 27 March 2013 - 07:16 PM, said:


Given that there's no option for no, you can't really infer that 2/3 of the player base would play it. I would have voted no, but the option doesn't exist so I haven't voted.



It's been pointed out that Teralitha created a poll with, essentially, two Yes options.. those of us that point it out, are accused of Trolling by Teralitha.

#210 Marj

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Posted 27 March 2013 - 07:32 PM

View PostDavers, on 27 March 2013 - 07:17 PM, said:


In TDM you will not be able to just 'pull that half back' any easier than you can currently. The enemy team that stays together in 'the blob' will always be more effective than any force that splits up, except perfectly coordinated attacks.


I didn't say it was easier in TDM. I said it is impossible in assault because by pulling back (through cover obviously) you will be abandoning a defensive position. Which means the enemy is free to cap. This of course assumes you are manouvering to counter an enemy advance, not already in a brawl.

Take your blob and I'll take my fast jump snipers hitting your back armour from range at different angles. Want to rush one? Get shot in the back by the other three. You'll lose two mechs to my one by the time you get it. Not to mention opening yourself up to a flank rush from my brawlers. Strategy. Try it.

#211 Teralitha

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Posted 27 March 2013 - 07:37 PM

View PostMike Townsend, on 27 March 2013 - 07:16 PM, said:


Given that there's no option for no, you can't really infer that 2/3 of the player base would play it. I would have voted no, but the option doesn't exist so I haven't voted.


If TDM were added, would you play it or would you play the other modes instead. Its a pretty simple question and answer format.

#212 Teralitha

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Posted 27 March 2013 - 07:40 PM

View PostMal, on 27 March 2013 - 07:28 PM, said:



It's been pointed out that Teralitha created a poll with, essentially, two Yes options.. those of us that point it out, are accused of Trolling by Teralitha.

LOL... there isnt 2 yes option you ****..... I may accuse YOU of being a troll if you keep saying nonsense like that.

#213 Davers

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Posted 27 March 2013 - 07:41 PM

View PostMarj, on 27 March 2013 - 07:32 PM, said:


I didn't say it was easier in TDM. I said it is impossible in assault because by pulling back (through cover obviously) you will be abandoning a defensive position. Which means the enemy is free to cap. This of course assumes you are manouvering to counter an enemy advance, not already in a brawl.

Take your blob and I'll take my fast jump snipers hitting your back armour from range at different angles. Want to rush one? Get shot in the back by the other three. You'll lose two mechs to my one by the time you get it. Not to mention opening yourself up to a flank rush from my brawlers. Strategy. Try it.

Ignoring the snark at the end...

There is no reason that tactic wouldn't work in the game modes we have now. Given the choice of 'stay under fire all the way to the base' or stopping and dealing with the snipers most players would deal with the threat rather than continue.

#214 Mal

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Posted 27 March 2013 - 07:43 PM

View PostTeralitha, on 27 March 2013 - 07:40 PM, said:

LOL... there isnt 2 yes option you ****..... I may accuse YOU of being a troll if you keep saying nonsense like that.



The topic of your post is "Team Deathmatch, who wants it?" which signifies you are asking who does, and who does not want it.

The answers you have for people to choose from are:

Yes
I'll be playing another mode, I don't care.

I don't care, is not the same as No.

If someone is kicking you in the head, and asks them if you want them to stop... would you answer no, or I don't care?

You did not give people an option to state they did not want TDM. You have two yes options.

#215 Marj

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Posted 27 March 2013 - 07:55 PM

View PostMal, on 27 March 2013 - 07:43 PM, said:



The topic of your post is "Team Deathmatch, who wants it?" which signifies you are asking who does, and who does not want it.

The answers you have for people to choose from are:

Yes
I'll be playing another mode, I don't care.

I don't care, is not the same as No.

If someone is kicking you in the head, and asks them if you want them to stop... would you answer no, or I don't care?

You did not give people an option to state they did not want TDM. You have two yes options.


It could be clearer, but it doesn't really matter. Will you stop playing MWO if TDM is introduced as another game mode? If so, it should be an option in the poll. You could also say the poll is biased because it doesn't ask "will you quit MWO if TDM isn't introduced?". Basically, the devs aren't stupid, I'm sure they'll work it out. I think they will see how many people 'don't care' and will decide whether it's worth the resources to create and whether the current population can support it accordingly. They'll probably decide that the vast bulk of people who want TDM will settle for assault, at least for a while, so they won't bother with it for now. I doubt they're interested in people arguing semantics.

#216 Mike Townsend

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Posted 27 March 2013 - 07:55 PM

View PostTeralitha, on 27 March 2013 - 07:37 PM, said:


If TDM were added, would you play it or would you play the other modes instead. Its a pretty simple question and answer format.

Those aren't the options available in this poll, and that's a loaded question anyway. I do not want team death match but if it were added I would play it because I leave my mode set to all but would hate it because it's a ******* stupid mode. No option applies to me.

#217 Teralitha

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Posted 27 March 2013 - 07:58 PM

View PostMal, on 27 March 2013 - 07:43 PM, said:



The topic of your post is "Team Deathmatch, who wants it?" which signifies you are asking who does, and who does not want it.

The answers you have for people to choose from are:

Yes
I'll be playing another mode, I don't care.

I don't care, is not the same as No.

If someone is kicking you in the head, and asks them if you want them to stop... would you answer no, or I don't care?

You did not give people an option to state they did not want TDM. You have two yes options.



The choices are fair. Get over it.

#218 Teralitha

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Posted 27 March 2013 - 08:02 PM

View PostMarj, on 27 March 2013 - 07:55 PM, said:


It could be clearer, but it doesn't really matter. Will you stop playing MWO if TDM is introduced as another game mode? If so, it should be an option in the poll. You could also say the poll is biased because it doesn't ask "will you quit MWO if TDM isn't introduced?". Basically, the devs aren't stupid, I'm sure they'll work it out. I think they will see how many people 'don't care' and will decide whether it's worth the resources to create and whether the current population can support it accordingly. They'll probably decide that the vast bulk of people who want TDM will settle for assault, at least for a while, so they won't bother with it for now. I doubt they're interested in people arguing semantics.


I have settled for assault mode long enough. My patience is at the end. the devs will be reviewing this topic, and others and Ill be waiting for the answer, whether it be good or bad. Yes they are reviewing it, I was told so in PM. Your votes count. if you want to make a difference, then vote. Abstaining only weakens your side.

#219 Mal

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Posted 27 March 2013 - 08:04 PM

View PostMarj, on 27 March 2013 - 07:55 PM, said:


It could be clearer, but it doesn't really matter. Will you stop playing MWO if TDM is introduced as another game mode? If so, it should be an option in the poll. You could also say the poll is biased because it doesn't ask "will you quit MWO if TDM isn't introduced?". Basically, the devs aren't stupid, I'm sure they'll work it out. I think they will see how many people 'don't care' and will decide whether it's worth the resources to create and whether the current population can support it accordingly. They'll probably decide that the vast bulk of people who want TDM will settle for assault, at least for a while, so they won't bother with it for now. I doubt they're interested in people arguing semantics.



Will I stop playing? No, do I want it added.. no. Which is different then 'not caring'. Fortunately, I trust PGI to not make decisions based off a biased, and poorly worded poll. Realistically, I don't expect them to make decisions off of any of the polls posted here.

There is a reason the forum policy for the suggestions sub forum was changed to strictly having polls be yes or no. It avoids confusion, and allows for a much clearer view of support/non-support for a given suggestion.

#220 Teralitha

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Posted 27 March 2013 - 08:05 PM

View PostMike Townsend, on 27 March 2013 - 07:55 PM, said:

Those aren't the options available in this poll, and that's a loaded question anyway. I do not want team death match but if it were added I would play it because I leave my mode set to all but would hate it because it's a ******* stupid mode. No option applies to me.



The 2nd option applies to you. take it or leave it. 2 poll options is enough, any more options just dilutes the results.





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