Jump to content

Missiles Overpowered!


71 replies to this topic

#1 Ravingdork

    Member

  • PipPipPipPipPip
  • The Bold
  • The Bold
  • 102 posts
  • LocationFlorida

Posted 17 April 2013 - 01:18 PM

Haha. Just kidding.

Seriously though, since the April patch, it seems like I'm seeing an abundance of missiles again. And they're working.

I had an entire team get ahnihilated by missile vollies in at least one game, and in several others they did a great job of stripping armor and keeping enemies wary.

Did something change? Either in the mechanics or in the community? They just don't seem as useless as they once did.

#2 neviu

    Member

  • PipPipPipPipPipPipPip
  • 505 posts
  • Locationnetherlands

Posted 17 April 2013 - 01:18 PM

Posted Image

#3 AnnoyingCat

    Member

  • PipPipPipPipPipPipPip
  • 902 posts
  • Locationcat planet for cats

Posted 17 April 2013 - 01:21 PM

OP NERF!

#4 M1N3CRAF7

    Member

  • PipPip
  • 29 posts

Posted 17 April 2013 - 01:44 PM

Because people got over there butt hurtness and realized that lrms still work pretty damn well.. there doing what there supposed to and suppressing the enemy. i think the damage levels of lrms are perfect but they need to fly a little faster. on the other hand srms need a little damage buff as well as ssrms. or keep the same ssrm damage but have them fly and reload faster. and give us ssrm4/6

#5 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 17 April 2013 - 01:47 PM

View PostM1N3CRAF7, on 17 April 2013 - 01:44 PM, said:

Because people got over there butt hurtness and realized that lrms still work pretty damn well.. there doing what there supposed to and suppressing the enemy. i think the damage levels of lrms are perfect but they need to fly a little faster. on the other hand srms need a little damage buff as well as ssrms. or keep the same ssrm damage but have them fly and reload faster. and give us ssrm4/6


LRMs do less damage than lawn darts and if you think they are anywhere near good, please accept that you are VERY new and NOT making good calls, then start using another weapon system. LRMs were almost worthless pre-nerf and now they are the punchline to a sick joke. Avoid at all costs.

As for the OP, the only way LRMs can even make a dent is if you decide to stand in the open shooting away, and even then, it's a joke. They used to punish someone severely moving across the open at flank speed in prime range, and now I think an assault walking at half speed would be able to close the distance with minimal damage.

LRMs need a drastic buff from what they are now, and a buff from what they were before the nerf, too. If you think otherwise you are flat out wrong.

#6 Belorion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,469 posts
  • LocationEast Coast

Posted 17 April 2013 - 01:48 PM

Were they Stalkers?

#7 AntharPrime

    Member

  • PipPipPipPipPipPipPipPip
  • 1,144 posts
  • LocationCanada

Posted 17 April 2013 - 01:54 PM

I've set up a Jagermech with 4 LRM5s and TAG that seem to be effective enough. I launch against mechs that are engaged with my team for support or against snipers attacking my teammates to shake their attention. Once they fix the spread damage, they will be very effective as a stand alone weapon.

#8 Thuzel

    Member

  • PipPipPipPipPipPipPip
  • 599 posts
  • LocationMemphis, TN

Posted 17 April 2013 - 01:54 PM

For their weight investment, LRMs are absolutely terrible. Just compare the LRM 15 to a PPC and try not to laugh when you realize how bad the LRM 15 sucks... Here's a hint, look at the accuracy of a decent LRM user and compare it to the accuracy of a decent PPC user.

SRM's also need a small damage buff to be brought back in line.

Edited by Thuzel, 17 April 2013 - 01:56 PM.


#9 Royalewithcheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,342 posts

Posted 17 April 2013 - 01:55 PM

My guess is that with the longer-ranged meta, some folks are defaulting back to their lurmboats.

#10 Teir Dasande

    Member

  • PipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 140 posts
  • LocationBC Canada

Posted 17 April 2013 - 01:55 PM

When i get off work, i think i am going to buy another Highlander, and pack as many LRMS on it as I can for ***** and giggles. just to prove you wrong.

#11 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 17 April 2013 - 01:57 PM

View PostTeir Dasande, on 17 April 2013 - 01:55 PM, said:

When i get off work, i think i am going to buy another Highlander, and pack as many LRMS on it as I can for ***** and giggles. just to prove you wrong.


All you're doing is causing a tragic waste of a perfectly good Highlander.

#12 neviu

    Member

  • PipPipPipPipPipPipPip
  • 505 posts
  • Locationnetherlands

Posted 17 April 2013 - 02:00 PM

Posted Image

#13 Mild Monkey

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 221 posts
  • LocationWhy, East of Eden

Posted 17 April 2013 - 02:01 PM

View PostVictor Morson, on 17 April 2013 - 01:47 PM, said:


LRMs do less damage than lawn darts and if you think they are anywhere near good, please accept that you are VERY new and NOT making good calls, then start using another weapon system. LRMs were almost worthless pre-nerf and now they are the punchline to a sick joke. Avoid at all costs.

As for the OP, the only way LRMs can even make a dent is if you decide to stand in the open shooting away, and even then, it's a joke. They used to punish someone severely moving across the open at flank speed in prime range, and now I think an assault walking at half speed would be able to close the distance with minimal damage.

LRMs need a drastic buff from what they are now, and a buff from what they were before the nerf, too. If you think otherwise you are flat out wrong.

While I basically agree with you, there's still the dedicated lrm boat, usually a Stalker with multiple lrm15+artemis tubes. Those bass tarts can ruin your day pretty quickly, especially when the team consists of 3Ls and the now omnipresent poopturtles. However, a SLIGHT damage buff and a massive flight speed buf for the lurms are in order.
Also, condescendence is in dire need of a solid nerf.

Edited by Mild Monkey, 17 April 2013 - 02:02 PM.


#14 Thuzel

    Member

  • PipPipPipPipPipPipPip
  • 599 posts
  • LocationMemphis, TN

Posted 17 April 2013 - 02:10 PM

View PostMild Monkey, on 17 April 2013 - 02:01 PM, said:

While I basically agree with you, there's still the dedicated lrm boat, usually a Stalker with multiple lrm15+artemis tubes. Those bass tarts can ruin your day pretty quickly [...]


I see this logic a lot, but it just proves how ineffectual LRMs are right now. Consider a PPC/LL boating stalker and try to say it's less effective than the LRM one. Which would kill you faster in 95% of your encounters: a 6 PPC/LL stalker or an LRM stalker? Also consider that the LRM stalker can be neutered in the vast majority of encounters with very very simple tactics (whereas the energy weapons are immediately effective).

There are very rare exceptions when LRMs still have advantages over an equivalent direct damage weapon, but thanks to ECM those situations are now like unicorns.

#15 SirLANsalot

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,540 posts
  • LocationWashington State

Posted 17 April 2013 - 02:11 PM

Missiles are still like wet paper.

In massive numbers (4+) of 15's they do marginal damage.

One game I did do 810 damage with the 733, using 4 LRM15's and a butt-ton of ammo. Spent the match spamming LRM and poking with the 2 LPL I have for defense. However that is still a rare case of LRM's dealing lots of damage, and it takes mechs to PURELY devote themselves to it. Mechs like the CPLT C1 can't do it anymore, even with twin 20's.

#16 OneBildoNation

    Member

  • Pip
  • Bad Company
  • Bad Company
  • 15 posts
  • LocationBrooklyn, NY

Posted 17 April 2013 - 02:12 PM

I just started using LRMs in earnest and I think that they are working perfectly. LRM 5 is good for making people duck into cover while saving ammo. LRM 10 is there so you can pack two of them onto your mech instead of an LRM 20. LRM 15 and 20 pack a hell of a punch if you can get most of your missiles to land on target. When you start packing multiple LRM 15/20 you have a really dangerous mech.

People who are saying LRMs don't work either want LRM to be a god-weapon or think that MWO should be the type of game where you take two hits and die. The balance is perfectly fine, and the lack of splash damage is perfectly welcome by me (as someone who has gotten super rocked by LRMs in the past).

#17 Jonathan Paine

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,197 posts

Posted 17 April 2013 - 02:14 PM

Buff LRM speed. Keep SRM the way it is. Have streaks hit more than just center torso.

#18 Mild Monkey

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 221 posts
  • LocationWhy, East of Eden

Posted 17 April 2013 - 02:16 PM

View PostThuzel, on 17 April 2013 - 02:10 PM, said:


I see this logic a lot, but it just proves how ineffectual LRMs are right now. Consider a PPC/LL boating stalker and try to say it's less effective than the LRM one. Which would kill you faster in 95% of your encounters: a 6 PPC/LL stalker or an LRM stalker? Also consider that the LRM stalker can be neutered in the vast majority of encounters with very very simple tactics (whereas the energy weapons are immediately effective).

There are very rare exceptions when LRMs still have advantages over an equivalent direct damage weapon, but thanks to ECM those situations are now like unicorns.

Agreed. You need to bring a lot of lrms and you need to expose yourself in order to dish out this amount of damage. That's why I think the flight time should be reduced and they also need a buff to the damage. I was just saying that lrms still can be viable, but at high costs.

Edited by Mild Monkey, 17 April 2013 - 02:16 PM.


#19 INSEkT L0GIC

    Member

  • PipPipPipPipPipPip
  • 434 posts
  • Facebook: Link
  • LocationCalifornia, USA

Posted 17 April 2013 - 02:18 PM

View PostRavingdork, on 17 April 2013 - 01:18 PM, said:

Haha. Just kidding.

Seriously though, since the April patch, it seems like I'm seeing an abundance of missiles again. And they're working.

I had an entire team get ahnihilated by missile vollies in at least one game, and in several others they did a great job of stripping armor and keeping enemies wary.

Did something change? Either in the mechanics or in the community? They just don't seem as useless as they once did.


No change since the March 19 fix as far as I know. Maybe these are people that prefer TT damage & weapon balance instead of mini-nukes.

#20 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 17 April 2013 - 02:24 PM

View PostSirLANsalot, on 17 April 2013 - 02:11 PM, said:

Missiles are still like wet paper.

In massive numbers (4+) of 15's they do marginal damage.

One game I did do 810 damage with the 733, using 4 LRM15's and a butt-ton of ammo. Spent the match spamming LRM and poking with the 2 LPL I have for defense. However that is still a rare case of LRM's dealing lots of damage, and it takes mechs to PURELY devote themselves to it. Mechs like the CPLT C1 can't do it anymore, even with twin 20's.


The worst part is I would honestly bet right now that your LPLs contributed at least half of that.

View PostINSEkT L0GIC, on 17 April 2013 - 02:18 PM, said:

No change since the March 19 fix as far as I know. Maybe these are people that prefer TT damage & weapon balance instead of mini-nukes.


People keep saying this and obviously never played much TT aside from arm-chair theorizing after reading Sarna.

LRMs in Table Top will wreck your face, in particular in 3050. "Support damage" my ***, they are extremely damaging and most importantly are 'mech knock-down machines.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users