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Missiles Overpowered!
#1
Posted 17 April 2013 - 01:18 PM
Seriously though, since the April patch, it seems like I'm seeing an abundance of missiles again. And they're working.
I had an entire team get ahnihilated by missile vollies in at least one game, and in several others they did a great job of stripping armor and keeping enemies wary.
Did something change? Either in the mechanics or in the community? They just don't seem as useless as they once did.
#2
Posted 17 April 2013 - 01:18 PM
![Posted Image](http://t.qkme.me/35wdfd.jpg)
#3
Posted 17 April 2013 - 01:21 PM
#4
Posted 17 April 2013 - 01:44 PM
#5
Posted 17 April 2013 - 01:47 PM
M1N3CRAF7, on 17 April 2013 - 01:44 PM, said:
LRMs do less damage than lawn darts and if you think they are anywhere near good, please accept that you are VERY new and NOT making good calls, then start using another weapon system. LRMs were almost worthless pre-nerf and now they are the punchline to a sick joke. Avoid at all costs.
As for the OP, the only way LRMs can even make a dent is if you decide to stand in the open shooting away, and even then, it's a joke. They used to punish someone severely moving across the open at flank speed in prime range, and now I think an assault walking at half speed would be able to close the distance with minimal damage.
LRMs need a drastic buff from what they are now, and a buff from what they were before the nerf, too. If you think otherwise you are flat out wrong.
#6
Posted 17 April 2013 - 01:48 PM
#7
Posted 17 April 2013 - 01:54 PM
#8
Posted 17 April 2013 - 01:54 PM
SRM's also need a small damage buff to be brought back in line.
Edited by Thuzel, 17 April 2013 - 01:56 PM.
#9
Posted 17 April 2013 - 01:55 PM
#10
Posted 17 April 2013 - 01:55 PM
#11
Posted 17 April 2013 - 01:57 PM
Teir Dasande, on 17 April 2013 - 01:55 PM, said:
All you're doing is causing a tragic waste of a perfectly good Highlander.
#12
Posted 17 April 2013 - 02:00 PM
![Posted Image](http://t.qkme.me/3tyoh4.jpg)
#13
Posted 17 April 2013 - 02:01 PM
Victor Morson, on 17 April 2013 - 01:47 PM, said:
LRMs do less damage than lawn darts and if you think they are anywhere near good, please accept that you are VERY new and NOT making good calls, then start using another weapon system. LRMs were almost worthless pre-nerf and now they are the punchline to a sick joke. Avoid at all costs.
As for the OP, the only way LRMs can even make a dent is if you decide to stand in the open shooting away, and even then, it's a joke. They used to punish someone severely moving across the open at flank speed in prime range, and now I think an assault walking at half speed would be able to close the distance with minimal damage.
LRMs need a drastic buff from what they are now, and a buff from what they were before the nerf, too. If you think otherwise you are flat out wrong.
While I basically agree with you, there's still the dedicated lrm boat, usually a Stalker with multiple lrm15+artemis tubes. Those bass tarts can ruin your day pretty quickly, especially when the team consists of 3Ls and the now omnipresent poopturtles. However, a SLIGHT damage buff and a massive flight speed buf for the lurms are in order.
Also, condescendence is in dire need of a solid nerf.
Edited by Mild Monkey, 17 April 2013 - 02:02 PM.
#14
Posted 17 April 2013 - 02:10 PM
Mild Monkey, on 17 April 2013 - 02:01 PM, said:
I see this logic a lot, but it just proves how ineffectual LRMs are right now. Consider a PPC/LL boating stalker and try to say it's less effective than the LRM one. Which would kill you faster in 95% of your encounters: a 6 PPC/LL stalker or an LRM stalker? Also consider that the LRM stalker can be neutered in the vast majority of encounters with very very simple tactics (whereas the energy weapons are immediately effective).
There are very rare exceptions when LRMs still have advantages over an equivalent direct damage weapon, but thanks to ECM those situations are now like unicorns.
#15
Posted 17 April 2013 - 02:11 PM
In massive numbers (4+) of 15's they do marginal damage.
One game I did do 810 damage with the 733, using 4 LRM15's and a butt-ton of ammo. Spent the match spamming LRM and poking with the 2 LPL I have for defense. However that is still a rare case of LRM's dealing lots of damage, and it takes mechs to PURELY devote themselves to it. Mechs like the CPLT C1 can't do it anymore, even with twin 20's.
#16
Posted 17 April 2013 - 02:12 PM
People who are saying LRMs don't work either want LRM to be a god-weapon or think that MWO should be the type of game where you take two hits and die. The balance is perfectly fine, and the lack of splash damage is perfectly welcome by me (as someone who has gotten super rocked by LRMs in the past).
#17
Posted 17 April 2013 - 02:14 PM
#18
Posted 17 April 2013 - 02:16 PM
Thuzel, on 17 April 2013 - 02:10 PM, said:
I see this logic a lot, but it just proves how ineffectual LRMs are right now. Consider a PPC/LL boating stalker and try to say it's less effective than the LRM one. Which would kill you faster in 95% of your encounters: a 6 PPC/LL stalker or an LRM stalker? Also consider that the LRM stalker can be neutered in the vast majority of encounters with very very simple tactics (whereas the energy weapons are immediately effective).
There are very rare exceptions when LRMs still have advantages over an equivalent direct damage weapon, but thanks to ECM those situations are now like unicorns.
Agreed. You need to bring a lot of lrms and you need to expose yourself in order to dish out this amount of damage. That's why I think the flight time should be reduced and they also need a buff to the damage. I was just saying that lrms still can be viable, but at high costs.
Edited by Mild Monkey, 17 April 2013 - 02:16 PM.
#19
Posted 17 April 2013 - 02:18 PM
Ravingdork, on 17 April 2013 - 01:18 PM, said:
Seriously though, since the April patch, it seems like I'm seeing an abundance of missiles again. And they're working.
I had an entire team get ahnihilated by missile vollies in at least one game, and in several others they did a great job of stripping armor and keeping enemies wary.
Did something change? Either in the mechanics or in the community? They just don't seem as useless as they once did.
No change since the March 19 fix as far as I know. Maybe these are people that prefer TT damage & weapon balance instead of mini-nukes.
#20
Posted 17 April 2013 - 02:24 PM
SirLANsalot, on 17 April 2013 - 02:11 PM, said:
In massive numbers (4+) of 15's they do marginal damage.
One game I did do 810 damage with the 733, using 4 LRM15's and a butt-ton of ammo. Spent the match spamming LRM and poking with the 2 LPL I have for defense. However that is still a rare case of LRM's dealing lots of damage, and it takes mechs to PURELY devote themselves to it. Mechs like the CPLT C1 can't do it anymore, even with twin 20's.
The worst part is I would honestly bet right now that your LPLs contributed at least half of that.
INSEkT L0GIC, on 17 April 2013 - 02:18 PM, said:
People keep saying this and obviously never played much TT aside from arm-chair theorizing after reading Sarna.
LRMs in Table Top will wreck your face, in particular in 3050. "Support damage" my ***, they are extremely damaging and most importantly are 'mech knock-down machines.
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