I was think maybe mechwarrior quirks could let us make are pilots alittle different from one another.
Best example of what a quirk is Morgan Kells "phantom mech" basically little things that make up personalities
some examples:
Positives Quirks
Speed Demond ( boost the speed of your mech for a short period of time without MASC)
Sharp Shooter ( increase the range of your attacks slightly Pre rec for Sniper)
Sniper ( increase the range of your attacks slightly more then sharp shooter)
Savenger ( abtain salvage alittle easier then other)
Weapons Speicalization ( bonus to damage with certain weapons it A/C, Laser, Missiles,PPC, Guass rifles for a period of time)
Hot Head ( able to push the limits even further before over heat and shut down.
All these could be selected one time for a short period of time during the battle, but you'd have to decided witch ones to take depending on what you wanted and once taken you can't change them so make sure you take what you want.
Negative Quirks
Vertigo ( after jumping your mech is slowed alittle for a period of time)
Jitters ( do slightly less damage to enemy if cought off guard for a short period of time)
Friendly Fire ( if you hit a friendly unit your mech is slowed and do less damage for a period of time)
Compassion ( offer a badly damaged emeny to surrender rather then destory if they refuse you have to take them down but with damage out put)
All of the negative ones would be something happens and it happens you select these, but you don't decide when to use them. The events happening in battle do. Well maybe the jumpjet one?
Please feel free to leave feedback to this idea.
Tsula
Out
Edited by tsula, 09 November 2011 - 12:38 PM.