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Ac "40" Jaggermech Are Rats


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#1 liku

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Posted 25 March 2013 - 06:05 AM

Yes, sometime this is a pack of 8 of them sync dropping in the tunnel!
  • Like rats, they like closed and cramped place like tunnel.
  • Like rats, tey pack and swarm.
  • Their bit is venomous and you'll die quick it you dont treat the wound properly.
The only solution, like against all nuisible, is to destroy them :huh:

So this is a non-ranting post (and off course useless) but i wanted to point that similarity.

I was out of the game for some time, and i discivered this..and then i realised they were not Medium but assault Heavy class :)

And i'm learning to deal with them, it's fun! :ph34r: :wub:


I ran against 6 of them in the tunnel (they really like Frozen Colony.... but on Alpine... they feel like popcorn :ph34r: )

the best i came up, was to fight, torso twisting like a mad man, full stalker armor plus XL engine helped a bit :D , i almost cored 2 before going... and instead of fleeing, i wanted to deal the more damage i could and make them FF the most, giving my team an oportunity to cleanse what was left outside....

finished with 4 assist (post-mortal off course) but it was great :huh:


I have to learn for their hitbox and armor stats, but i love them more than the splashcat (too fragile :D )


see you in the battlefield!




Come share your pestcontrol strategies

--- edit ---
put some sentence with bigger letter, corrected some mistakes.

Edited by liku, 25 March 2013 - 07:02 AM.


#2 PaintedWolf

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Posted 25 March 2013 - 06:06 AM

The next OP build, looks like we need another "hot fix"--- but first we need a 46 second video showing a bug. :)

#3 Sears

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Posted 25 March 2013 - 06:08 AM

They're heavies, not assaults. But yeah they're good at what they do. A bit weak with XLs. I generally go for their shoulders to take them down. A lot of people stack ammo in the legs. Bit of a gamble though as you can't guarantee that. I've blown off a leg or two and the ammo didn't cook, whereupon I would. :)

#4 MadPanda

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Posted 25 March 2013 - 06:10 AM

Wot? First of all they are Heavy class, not medium or assault. Secondly, putting XL engine on a stalker who has the biggest and easiest to hit side torso, "helped" you against them? Yeah I don't think so. And "nearly coring" a mech is same as nearly getting a phone number; you got squad.

#5 PaintedWolf

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Posted 25 March 2013 - 06:11 AM

Can't wait for those ultra-AC 20s. And MASC.

#6 Team Leader

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Posted 25 March 2013 - 06:17 AM

View PostPaintedWolf, on 25 March 2013 - 06:06 AM, said:

The next OP build, looks like we need another "hot fix"--- but first we need a 46 second video showing a bug. :)

Actually the video was made to confirm the findings for people who were too lazy to read the spreadsheets full of the the OP's trials. Guess it didn't do it's job.

Also longer video =/= better proof

Edited by Team Leader, 25 March 2013 - 06:18 AM.


#7 MustrumRidcully

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Posted 25 March 2013 - 06:18 AM

View PostPaintedWolf, on 25 March 2013 - 06:11 AM, said:

Can't wait for those ultra-AC 20s. And MASC.

Clan ER PPCs. 60 point Alphas are the past, it's 90 damage now! Pin-Point. At Range! Take that, Splatacat!
Clan Gauss Rifles - I just realized you could actually put two of them in an Atlas (or any mech with two ballistic slots in a side torso, but Atlai definitely have the weight allowance)

MASC, however, will be useless unless PGI removes the speed cap. (And I believe fixing that will be requirement to adding the Flea...)

Edited by MustrumRidcully, 25 March 2013 - 06:19 AM.


#8 Voidcrafter

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Posted 25 March 2013 - 06:22 AM

Yep. I know what you mean bro.
Yesterday 4 of 6 matches there were like 3/4+ ppl dualing AC20s in a pack.
It's very unpleasant if you're in heavy, med, or assault.
VERY.
The same issue as boating - ppl don't use their imagination but what's the most effective build.

#9 sC4r

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Posted 25 March 2013 - 06:23 AM

get target info gathering module (helps a lot to identify cheezy builds) target them at range... get info
is it ac20?
yes? engage at long range
no? kill it with any means possible

same works with lrm/ppc heavy lance... get the info and deal with it

that thing that... hmmm this match lets all go blindly left rarely works... scout stuff first or make someone scout

#10 Chrithu

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Posted 25 March 2013 - 06:25 AM

I'm driving one of these myself.

Jager S: 2x AC/20, 4x ML, XL 285 Engine 4 tons ammo.

I agree the rat comparision applies. That mech has shortcomings in armor a big head hitbox that is placed center mass (so gets hit accidently quite a lot) bigger sidetorso than the cat. So you absolutely do not want to travel open ranges to become sniper or LRM prey. So yes you will use caves and canyons to flank the enemy and make it close in.

But even than you want to avoid massbrawls or becoming a focus target. As mentioned this mech packs a punch but has to trade armor for it. An enemy mech in your back is sudden death for any jagermech because to be at all viable at the 270m range of the AC/20s you have to shift armor to the front a lot or you will be dead before you cooled down after the first alpha.

Edited by Jason Parker, 25 March 2013 - 06:26 AM.


#11 MustrumRidcully

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Posted 25 March 2013 - 06:26 AM

View PostVoidcrafter, on 25 March 2013 - 06:22 AM, said:

The same issue as boating - ppl don't use their imagination but what's the most effective build.

How would imagination work. "Oh, let's say if I can put in an AC/5, an AC/2, 1 SRM4, 1 STreak 2, 1 Medium Pulse Laser and 1 Small Laser" on this mech? Is that "imaginative" and something that we need to encourage?

People use their "imagination" to find out something that works well. The better the game is designed, the more options there are for making "good" builds.

if the best use of the Jagermech is a Dual AC/20 build, rebalance the game so there's more than this build that's competitive.
(And I am not even sure this is the best use of the Jagermech. But damnit, I sure want to try it some time.)

Edited by MustrumRidcully, 25 March 2013 - 06:26 AM.


#12 MadPanda

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Posted 25 March 2013 - 06:31 AM

This thread has inspired me to record a video about the ac40 jager. Expect it soon.

#13 Bilbo

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Posted 25 March 2013 - 06:34 AM

View PostMustrumRidcully, on 25 March 2013 - 06:26 AM, said:

How would imagination work. "Oh, let's say if I can put in an AC/5, an AC/2, 1 SRM4, 1 STreak 2, 1 Medium Pulse Laser and 1 Small Laser" on this mech? Is that "imaginative" and something that we need to encourage?

People use their "imagination" to find out something that works well. The better the game is designed, the more options there are for making "good" builds.

if the best use of the Jagermech is a Dual AC/20 build, rebalance the game so there's more than this build that's competitive.
(And I am not even sure this is the best use of the Jagermech. But damnit, I sure want to try it some time.)

It's fun but a little too squishy. I prefer two AC/10's so you can keep a little more distance.

#14 DeadlyNerd

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Posted 25 March 2013 - 06:35 AM

squeek squeek

#15 Felbombling

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Posted 25 March 2013 - 06:37 AM

I am sorry, but what difference does it make if the JaggerMech can carry two AC/20s? The K2 has been around a long time and we have seen the exact same thing. If anything, I'm happy to see Jags do this. Unless they're peeking over hills with their higher mounted arm cannons, I don't see the upside.

#16 Grayseven

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Posted 25 March 2013 - 06:37 AM

I treat Jagers the same as I treat Catapults...something to stay away from and to hit from range. I assume all of them have dual 20's (or 6 SRM6's, or 4 ERPPC's). I am not going to make it easy for them to core me.

In essence I've learned that any Cat or Jager running towards me is something I want to stay away from...

#17 Falchion Sensei

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Posted 25 March 2013 - 06:38 AM

I haven't really noticed a dearth of AC40 Jagers yet. I see about as many Catapults with similar loadouts honestly.

As mentioned the AC40 mechs tend to get spotted & identified at a distance, at which point anyone with some smarts will avoid approaching them or entering close quarters combat. I've had a few sneak up on my Jager though, and in a 1 on 1 you better pop that side torso FAST or have some buddies focusing fire.

In my experience I've been seeing a lot more dual Gauss/UAC5 Jagers. Along with all the sniper Cataphracts and high amount of Alpine/Tourmaline drops most matches this weekend turned out to be long-range stand-offs.

View PostBilbo, on 25 March 2013 - 06:34 AM, said:

It's fun but a little too squishy. I prefer two AC/10's so you can keep a little more distance.


Hell yeah, I've really enjoyed dual AC10s on my Jager. It's my new favorite build at the moment. I don't wanna drop c-bills on an XL for a Gauss/AC40 build and UAC5s just don't offer the kind of punch I desire. The AC10s offer a great mix of stopping power and range. I've been chewing through legs with them quite frequently too.

Edited by Falchion Sensei, 25 March 2013 - 06:46 AM.


#18 Rippthrough

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Posted 25 March 2013 - 06:41 AM

If they're all in the cave, leave them there to fester in the dark. It's not rocket science.

#19 PaintedWolf

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Posted 25 March 2013 - 06:46 AM

So the generalists have lost to specialists and they are qq'ing to the devs again? How many "re-balances" have to be made for their strategy to "work"?

#20 Star Colonel Mustard Kerensky

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Posted 25 March 2013 - 06:46 AM

View PostStaggerCheck, on 25 March 2013 - 06:37 AM, said:

I am sorry, but what difference does it make if the JaggerMech can carry two AC/20s? The K2 has been around a long time and we have seen the exact same thing. If anything, I'm happy to see Jags do this. Unless they're peeking over hills with their higher mounted arm cannons, I don't see the upside.

Jagers can go faster.





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