Sayyid, on 25 March 2013 - 09:27 AM, said:
The key problems with MWO is as stated before and will be stated again.
-Community Warfare
No I dont need to go read some forum post from last year about how they are going to have this or going to have that. Ultima Online was going to have living world where deer eat grass, wolves eat deer, and dragons eat everything. That didnt happen did it?
-Factions...
More than just a pretty badge by your name.
-Out of combat chat
No I dont mean private messages to my friends on my friends list.
-No more Flavor of the month weapons.
Every month there is a new "OP" weapon, that has to be nerfed in the next patch.
There are a great deal of promisses that PGI made when they first put out information for the game. And so far they have half-a55ed most of them. I understand they are trying to put out a product as fast as possible, but there comes a time when you as a man have to cowboy up and admit you bit off more than you can chew, and just change things. Tell the client that you will not be able to produce what you said you could, and you are going to release a simplified version of what you were going to do. In hopes that one day in the future you will be able to flesh out that simple game into the far more complex game that you promised.
+1
Here is the answer to the retort: "what if the core community isn't enough to make MWO go big or bring in the big bucks?"
Well, don't try to MWO "go big" or aim for the "big bucks" then-- focus on making it a better gaming experience for the core community, which will be it a SUSTAINABLE business/gaming model for the long-term... even if it's not going big or bringing in the big bucks.
Your "mystery metrics" for game development shouldn't be NON-players of MWO or generic F2P "milestones"... but somehow staying focused sounds like a death-wish to PGI, even when THAT was how they got started.
Edited by Forestal, 26 March 2013 - 05:40 AM.