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Whats Wrong With The Game (And How To Fix It)


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#41 Ablomis

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Posted 25 March 2013 - 10:06 AM

View PostMaddMaxx, on 25 March 2013 - 09:45 AM, said:


And as a Founder, you have a 18 months head start. Do you not read the Threads about the brutal, near dictatorial, grind for the NEW players?

Now you would have them add more Grind to get the best STUFF?

Motivation? It is a Game and it is Fun? Should there really be a need for other criterion when one plays a computer Game?

Yes, for the online MMO there should be a criterion like that because this is a business model. And as i said if you do not want to grind you donate on and by the mech you want with the armament you want (even 2 or 3)

#42 DerelictTomcat

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Posted 25 March 2013 - 10:11 AM

What happened to the state of the world people? Why cant you play to have fun... no no the new breed needs to feel like they are gaining something while in reality they are wasting time playing games. Playing the game is fun if its not for you what can I say? Cant have fun nowadays without advancing down an imagery success tree? Not happy you don't feel the need to play 24/7 its called growing up.

It gets worse the older you get, soon you turn into your parents and start to understand why they said the things they did.

Wait you'll see.

#43 Ablomis

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Posted 25 March 2013 - 10:32 AM

View PostDerelictTomcat, on 25 March 2013 - 10:11 AM, said:

What happened to the state of the world people? Why cant you play to have fun... no no the new breed needs to feel like they are gaining something while in reality they are wasting time playing games. Playing the game is fun if its not for you what can I say? Cant have fun nowadays without advancing down an imagery success tree? Not happy you don't feel the need to play 24/7 its called growing up.

It gets worse the older you get, soon you turn into your parents and start to understand why they said the things they did.

Wait you'll see.

The problem is currently the MWO is no fun for a single player. (Not talking about friends drops).

P.S. and people here focus on discussion whether the Machine Guns should be nerfed or buffed. Who cares, this will not change anything.

Edited by Ablomis, 25 March 2013 - 10:47 AM.


#44 KuruptU4Fun

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Posted 25 March 2013 - 03:16 PM

View PostAblomis, on 25 March 2013 - 10:32 AM, said:

The problem is currently the MWO is no fun for a single player. (Not talking about friends drops).

P.S. and people here focus on discussion whether the Machine Guns should be nerfed or buffed. Who cares, this will not change anything.


Not every game is a single player game, the moniker MMO, indicates that it in fact meant to be played with multiple people. If you think you can take a multiplayer only game and turn it into a single player game then I'm sure PGI will listen, maybe even make it an Android/iOS game for ya.

#45 Jetfire

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Posted 25 March 2013 - 03:46 PM

View PostElandyll, on 25 March 2013 - 08:01 AM, said:

Too many problems before I consider returning for now, but here's a list from the top off my head
- Hero Mech Prices are completely insane, we are up to $25 for the smallest of the Assault (Awesome), but perhaps even worse are the prices for cosmetics (camo paints, cockpti items...)
...


Yeah I have been funding the game with MC hoping that they will eventually be like... sorry guys, we know our pricing has been whack, here are the new prices and an MC refund now that there is more content to spend it on. I do not expect this as a certainty, but if they don't they are only shooting themselves in the foot, there are plenty of people ready to spend at a more reasonable rate and I don't need my money back, I just want it to get me more content than it has.

#46 DerelictTomcat

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Posted 25 March 2013 - 04:01 PM

View PostAblomis, on 25 March 2013 - 10:32 AM, said:

The problem is currently the MWO is no fun for a single player. (Not talking about friends drops).

P.S. and people here focus on discussion whether the Machine Guns should be nerfed or buffed. Who cares, this will not change anything.


Everything you see is from your perspective this has you believing everyone sees things as you. So far I'm a pug only player and I'm having fun. All I see is people complaining about one thing or another. I'm just playing and having fun you should try it. No I'm not playing 2-6 hours every night but who has time for that?

pizza pizza

Edited by DerelictTomcat, 25 March 2013 - 04:02 PM.


#47 no1337

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Posted 25 March 2013 - 04:26 PM

MW lives from the story. why i shoud play this game anymore without a reason? okay, .. playing with my friends.. and then? nothing.

oh.. clan invasion? oh.. nothing.

#48 silverback fuomo

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Posted 25 March 2013 - 04:35 PM

ur missing the point that this a free gene, supposed accessible to anyone with an internet coonectiom, not rabid mech fanbios

#49 Scarlett Raptor

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Posted 25 March 2013 - 04:43 PM

The developers are working on content as fast as they can. Why wouldn't they? They have to stay in business. They have to feed their families. They have to report progress to investors and producers.

Yes, the game needs more content. I've heard a lot of good suggestions in this thread, some of which I agree with more than others. But as much as I'd love to have all sorts of content released tomorrow, new content requires design, coding, money, planning, and careful attention to license agreements.... all of which requires: TIME. For the good, bad, or ugly, it's true. It requires time.

I just hope that among all the debate going on about what the game should or should not be like, that you all can, at least, accept that different people have fun in different ways. One person's conception of fun is not any more valid than another. This is yet ANOTHER variable that the developers must take into account. And frankly, this is probably one of the hardest ones to consider. Look at all the flaming going on in this thread as a result of one person just trying to give an opinion.

Out of all the people who read this forum, it is probably the developers who give the most respect to the idea that different people have fun in different ways. Maybe they aren't perfect at it, but they sure are more perfect at it than a lot of our fans and users are. Further, they have more at stake for failing to take that into account than do any of us. So please, lets all just play nice together in the sandbox... and hopefully play nice together in Mechwarrior also.

#50 Paula Fry

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Posted 25 March 2013 - 04:48 PM

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#51 l33tworks

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Posted 25 March 2013 - 04:57 PM

View PostAblomis, on 25 March 2013 - 08:28 AM, said:


Well it is not actually. (It is how thousands of MMO systems are set up).
But let me be constructive:

- you have different mechs sets per each faction (E.g. MekWars (MegaMek etc)).
- you have several tech levels (e.g. there are earlier mechs that are more crappy and more advanced ones etc.)
- To get better mechs (more rare ones) you need to advance through levels and decide what you want to unlock and what doesn't.

Currently there is no point to play as a single player (In terms of advancing in the game). Whats the point if i can buy everything at once and have the top mech your first one?
(Yes there will be Clan Wars but that;s a different story)

It brings the focus of the game to the leaderboards (which are not here by the way) and drives off casual players (who are not good at scores)


I agree. Actually it would also make it a good reason not to have to balance each chassis vs each chassis to a razors edge. Mechs like Daiishi and timber wolf can be top tier mechs for higher end players and that way new players will have something to dtrive for. Clans can make owning one of these mechs a lot easier for example. For PGi to still make this profitable they can make grinding acces to mechs, factions, gxp based in some way, that way the rich can mc to gxp conversions.

Atm I think PGis thinking is the more mechs are available to more people the more money they make so they dont want to limit anything, but Im sure there are ways around this and making the game fun is the number one reason for a game being profitable anyway. An unlock system, clan, perks etc, system is really fun.

Edited by l33tworks, 25 March 2013 - 04:59 PM.


#52 Forestal

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Posted 25 March 2013 - 05:35 PM

View PostSayyid, on 25 March 2013 - 09:27 AM, said:

The key problems with MWO is as stated before and will be stated again.

-Community Warfare
No I dont need to go read some forum post from last year about how they are going to have this or going to have that. Ultima Online was going to have living world where deer eat grass, wolves eat deer, and dragons eat everything. That didnt happen did it?

-Factions...
More than just a pretty badge by your name.

-Out of combat chat
No I dont mean private messages to my friends on my friends list.

-No more Flavor of the month weapons.
Every month there is a new "OP" weapon, that has to be nerfed in the next patch.

There are a great deal of promisses that PGI made when they first put out information for the game. And so far they have half-a55ed most of them. I understand they are trying to put out a product as fast as possible, but there comes a time when you as a man have to cowboy up and admit you bit off more than you can chew, and just change things. Tell the client that you will not be able to produce what you said you could, and you are going to release a simplified version of what you were going to do. In hopes that one day in the future you will be able to flesh out that simple game into the far more complex game that you promised.

+1

Here is the answer to the retort: "what if the core community isn't enough to make MWO go big or bring in the big bucks?"

Well, don't try to MWO "go big" or aim for the "big bucks" then-- focus on making it a better gaming experience for the core community, which will be it a SUSTAINABLE business/gaming model for the long-term... even if it's not going big or bringing in the big bucks.

Your "mystery metrics" for game development shouldn't be NON-players of MWO or generic F2P "milestones"... but somehow staying focused sounds like a death-wish to PGI, even when THAT was how they got started.

Edited by Forestal, 26 March 2013 - 05:40 AM.






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