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Cool Shot And Why We Have It.


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#1 TK42Kahn

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Posted 25 March 2013 - 11:01 AM

Is there a thread somewhere that has overwhelming support for the recently introduced Cool Shot consumables?

I find all sorts of threads about hating it. I find all sorts of threads about hating the people who hate it. Threads about people wanting it because its canon. Even threads where Devs said it wont happen. But I cant seem to find a thread that indicates we NEEDED it in the first place.

People seem to support it in varying degrees now that its here. Im just wondering if there is a thread, prior to consumable implementation and after open beta, that offers reasoning for its implementation besides "its canon" or "because PGI needs to make money".

I ask because for a topic in such heated debate across the forums, it seems like the Cool Shot features came way out of left field. I know lots of people wanted it because it has precedent in the series, but I havent been able to find a single post about WHY we need it NOW for balance purposes or anything. I cant find anything that suggests anybody supported the idea from the beginning to incorporate them the way they wound up being incorporated.

Just people who hate it and people who find a way to justify it. Not a lot of straight up support or enthusiasm for it. Or any threads about how people are making use of it. Its like as soon as they reworked it so its not P2W, everybody just shut up and kept playing like nothing ever happened. Or keep using it as their excuse to leave the game. But those arguments are more about financial direction and business integrity then they are about the game and cool shot itself.

I figure if enough people wanted it there would be a raging fanboy post about it somewhere.

#2 MaddMaxx

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Posted 25 March 2013 - 11:12 AM

Sorry good sir. That train left the station last Tuesday. Still time to catch the 3PV coach though. Hasn't left just yet.

#3 Tabrias07

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Posted 25 March 2013 - 11:17 AM

Paul said to put it in, so they did.

#4 deforce

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Posted 25 March 2013 - 11:17 AM

to cool down

#5 Grand Ayatollah Kerensky

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Posted 25 March 2013 - 11:26 AM

View PostTK42Kahn, on 25 March 2013 - 11:01 AM, said:

Is there a thread somewhere that has overwhelming support for the recently introduced Cool Shot consumables?

I find all sorts of threads about hating it. I find all sorts of threads about hating the people who hate it. Threads about people wanting it because its canon. Even threads where Devs said it wont happen. But I cant seem to find a thread that indicates we NEEDED it in the first place.

People seem to support it in varying degrees now that its here. Im just wondering if there is a thread, prior to consumable implementation and after open beta, that offers reasoning for its implementation besides "its canon" or "because PGI needs to make money".

I ask because for a topic in such heated debate across the forums, it seems like the Cool Shot features came way out of left field. I know lots of people wanted it because it has precedent in the series, but I havent been able to find a single post about WHY we need it NOW for balance purposes or anything. I cant find anything that suggests anybody supported the idea from the beginning to incorporate them the way they wound up being incorporated.

Just people who hate it and people who find a way to justify it. Not a lot of straight up support or enthusiasm for it. Or any threads about how people are making use of it. Its like as soon as they reworked it so its not P2W, everybody just shut up and kept playing like nothing ever happened. Or keep using it as their excuse to leave the game. But those arguments are more about financial direction and business integrity then they are about the game and cool shot itself.

I figure if enough people wanted it there would be a raging fanboy post about it somewhere.


There's a vocal minority here who detest coolant flushes because... some books and a stupid board game, I guess. Most of us like the idea or are neutral about it. The forum meltdown was caused by the original proposed implementation whereby the top tier coolant flush paid for by c-bills would take up two module slots when the top tier coolant flushed paid for by real money would only take up only one module slot.

PGI was accused of making the game pay to win--rightly so--and they backed off the idea.

#6 Acehilator

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Posted 25 March 2013 - 11:32 AM

2.0 engine heatsinks for MC next I guess?

#7 ThinkTank

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Posted 25 March 2013 - 11:46 AM

You haven't seen that post because it never existed. There was never a public outcry for weightless coolant. Most people realize mech equipment must have tonnage and critical spaces. If this weightless coolant being introduced weighed a ton or so and took up a space or two, I think most people would say its then acceptable. Until then, us "neck beards" who appreciate the context of the "stupid boardgame's" world will continue to speak out against weightless coolant. Just say no to magic in your MWO.

#8 Grand Ayatollah Kerensky

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Posted 25 March 2013 - 11:49 AM

View PostThinkTank, on 25 March 2013 - 11:46 AM, said:

You haven't seen that post because it never existed. There was never a public outcry for weightless coolant. Most people realize mech equipment must have tonnage and critical spaces. If this weightless coolant being introduced weighed a ton or so and took up a space or two, I think most people would say its then acceptable. Until then, us "neck beards" who appreciate the context of the "stupid boardgame's" world will continue to speak out against weightless coolant. Just say no to magic in your MWO.


Coolant flush in MW4 took up no tonnage or crit slots, so there's precedent for it and proof positive that it can be implemented in a successful mechwarrior title.

#9 FrDrake

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Posted 25 March 2013 - 11:49 AM

I played all weekend and honestly can't recall a single time I wished I had a flush as opposed to the modules I was packing.

I also can't recall any deaths I suffered because of the "one more alpha", I was usually one of the last men standing or messed up my positioning.

#10 General Taskeen

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Posted 25 March 2013 - 11:52 AM

Coolant Pods are real, Cool Shots are not real.

#11 Hotthedd

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Posted 25 March 2013 - 11:53 AM

View PostNarcisoldier, on 25 March 2013 - 11:49 AM, said:


Coolant flush in MW4 took up no tonnage or crit slots, so there's precedent for it and proof positive that it can be implemented in a successful mechwarrior title.


You call people against magic coolant flush a "vocal minority" in one post because of canon, but argue in favor of it because of MechWarrior 4. This seems.................................hypocritical.

#12 keith

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Posted 25 March 2013 - 11:55 AM

money sink. u make way too much money in this game. 40k blow that in a game no problem. by the time the next mech comes around i'll be sitting on 150 mil give or take. i play 3 hours give or take a night. 9 by 9 should cost 80k, 6 should be 25k.

#13 PANZERBUNNY

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Posted 25 March 2013 - 11:56 AM

View PostNarcisoldier, on 25 March 2013 - 11:26 AM, said:


There's a vocal minority here who detest coolant flushes because... some books and a stupid board game, I guess. Most of us like the idea or are neutral about it. The forum meltdown was caused by the original proposed implementation whereby the top tier coolant flush paid for by c-bills would take up two module slots when the top tier coolant flushed paid for by real money would only take up only one module slot.

PGI was accused of making the game pay to win--rightly so--and they backed off the idea.


The polls have shown it's not just a vocal minority.


Tense battles ruined and handed over to the one who has a Cool Shot to use.

Absolutely brutal.

#14 ThinkTank

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Posted 25 March 2013 - 11:57 AM

View PostNarcisoldier, on 25 March 2013 - 11:49 AM, said:


Coolant flush in MW4 took up no tonnage or crit slots, so there's precedent for it and proof positive that it can be implemented in a successful mechwarrior title.


It's been a long time since MW4 and it is not the poster child for good games IMO. My recollection of that cartoony game is not the best because I didn't play it very long. Magic coolant is and always will be bad.

#15 PANZERBUNNY

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Posted 25 March 2013 - 11:59 AM

View Postkeith, on 25 March 2013 - 11:55 AM, said:

money sink. u make way too much money in this game. 40k blow that in a game no problem. by the time the next mech comes around i'll be sitting on 150 mil give or take. i play 3 hours give or take a night. 9 by 9 should cost 80k, 6 should be 25k.


Coolant consumable being a major money sink is hardly a reason for it. That's more of a side issue.

I would expect many reasons to use C-Bills in CW, but for random matchmaking drops....who cares.

keep saving your pennies.

View PostGeneral Taskeen, on 25 March 2013 - 11:52 AM, said:

Coolant Pods are real, Cool Shots are not real.


Just because the pods are something in the lore, doesn't mean it's a good idea to put them in.

Sadly for competitive play, in most cases, they'll become a must have, like the optimum ECM load outs.

Edited by PANZERBUNNY, 25 March 2013 - 12:02 PM.


#16 Trauglodyte

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Posted 25 March 2013 - 11:59 AM

View Postkeith, on 25 March 2013 - 11:55 AM, said:

money sink. u make way too much money in this game. 40k blow that in a game no problem. by the time the next mech comes around i'll be sitting on 150 mil give or take. i play 3 hours give or take a night. 9 by 9 should cost 80k, 6 should be 25k.


Exactly this. Open beta has been going on since, what, May of 2012? At some point, there are people with more cbills then they know what to do with so PGI is putting in a money sink. Also, if you look at it logically, PGI has stated that mods are the end game gear which forces players to choose between gxp/cbill mods that are full time or cbill purchasd artillery/coolant pod mods.

#17 PaintedWolf

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Posted 25 March 2013 - 12:00 PM

I usually avoid energy weapons like the plague but I love these consumables. Cool Shot is not much different from coolant pods in TT, and when they add Artillery and Aerospace a lot of strategic depth will enter the game.

#18 Grand Ayatollah Kerensky

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Posted 25 March 2013 - 12:03 PM

View PostHotthedd, on 25 March 2013 - 11:53 AM, said:


You call people against magic coolant flush a "vocal minority" in one post because of canon, but argue in favor of it because of MechWarrior 4. This seems.................................hypocritical.


Are you trying to say that Mechwarrior 4 is canon?

#19 Kraven Kor

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Posted 25 March 2013 - 12:07 PM

View PostNarcisoldier, on 25 March 2013 - 11:49 AM, said:


Coolant flush in MW4 took up no tonnage or crit slots, so there's precedent for it and proof positive that it can be implemented in a successful mechwarrior title.


Yes.

There is precedent for it sucking.

I know MW:4 was "successful" but I doubt Coolant Flush played that large of a role in its success, and it only made me not buy any of the expansions because I hated the entire mechanic of it and the fact that every match was the same - the winner was either the guy who shot four UAC/20's first, or it was the guy who still had coolant flush left. "Alpha, Flush, Alpha, Win." There were no other tactics.

#20 Hotthedd

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Posted 25 March 2013 - 12:08 PM

View PostNarcisoldier, on 25 March 2013 - 12:03 PM, said:


Are you trying to say that Mechwarrior 4 is canon?


Quite the opposite. Canon and TT are actually GOOD arguments for things being in a game BASED off of these things. MechWarrior 4- not so much.





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